I have a theme set that's strictly single blade and chains so no dual blades at all (any of the chain sets would be fine honestly), but she does occasionally kick and punch. I'd also like for her to be able to self heal. I'm strictly PvE and have zero desire to ever do PvP. It's just not fun to me, honestly. I'm also not concerned with being at the top of score boards. I want to do good damage without being squishy lol
One of the problems i'm running into when trying to come up with something is that it seems like all the martial art powers really really want force you into using dodge and avoidance rather than defense which is what I'd like to use. Unless dodge and avoidance is decent without end game gear? I just remember trying to build for it in the past and it being horrible, but maybe I did it wrong? I really don't want to constantly face plant my way through cosmics trying to get gear to make the build viable.
After playing a while, I've learned that I really don't want to tank in this game. Healing is great, but I'd like to play a theme i've been working on as a dps.
I'm not even sure what to pick stats-wise. I used to have a build that had INT as the primary but that involved Ego Blades, but I'm using a single blade and chains this time.
if I had to use just chains to make it viable, that'd be find too honestly because i can just have a sword be a part of the costume. But the theme for the character is that they use one sword and chain/whip type weapon. Any tips would be very appreciated
0
Comments
Epic Stronghold
Block timing explained
(Unnamed Build) - Freeform (Melee Damage)
v3.44:37
Super Stats
Level 6: Dexterity (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Reaper's Touch
Level 1: Barbed Chain (Rank 2, Sever)
Level 6: Form of the Swordsman
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Lacerating Cyclone (Rank 2, Vortex Technique)
Level 14: Wild Thing
Level 17: Resurgence (Rank 2)
Level 20: Reaper's Embrace (Rank 2, No Mercy)
Level 23: Scything Blade (Rank 2, Swallowtail Cut)
Level 26: Barbed Lariat (Open Wound, Work Up)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Deflect (Rank 2)
Level 35:
Level 38:
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
The last 2 powers can be w/e ya want.
For single-target dps, it builds bleeds w/ Barbed Chain, and uses charged REmbrace to rupture the bleeds (and you can tap Barbed Lariat to put up Open Wound initially). For AoE, Lacerating Cyclone can rope in enemies in a wide area, while Scything Blade can be your higher-dps melee pbAoE option. Conviction, Resurgence, and Barbed Lariat's adv can help heal you here. The build should still be pretty sturdy for a dps unit overall, given decent gear. I took Unstoppable as the slotted passive here for the extra knock resist, but WotW, Pestilence, Earth Form, or NW could be taken instead. Gears mostly for Dex, w/ some Con and End (and some extra cost discount on gear).
- Be safe and have fun, champs - for science!
I'm wondering If I could go with a PRE primary and then gear mostly for DEX and with some extra PRE, would that maybe help my self healing and possibly a forcefield? I'm also wondering if I could even off heal a bit. After playing mainly healer, being on a team without one can be brutal x_x
or if I went with INT, maybe that would help recharge the self heals
Int PSS wouldn't boost your healing by that much, in comparison, and I prob wouldn't suggest it here since Int isn't a main stat focus for this build (and Detect Vuln, Int PSS's best dps option, scales w/ Int).
Overall, it's up to you on how you want to adjust the build's focus, but keep in mind that there's usually going to be a trade-off between having better heals_defenses and doing more dps.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
I think I'm going to try a dual blade build. Maybe see what the other melee sets have a maintain. I'll probably keep one chain skill just to stay on theme though.
If I could just do a little bit better damage on my healer, i wouldn't even want to make a DPS
Also, there's a few ways to boost your own dmg as a healer (one is just using the Hybrid role when out solo or in content that doesn't demand much healing). AoPM can boost dps (if you aren't already using it), and AoED can do that even more so. Up to you if you want to switch to one of them, or you could maybe use a dual-passive setup where you can pick which passive you want to use to suit the content. There could also be higher base dps powers available to your build, depending on its structure and what's okay for the theme/concept. Getting more crit and/or severity can also help w/ dps a bit, as could potentially a +dmg utility mod (if your attacks mostly come from one powerset). Certain dmg debuffs can also help w/ your dps (and also potentially your team's).
Up to you on how to tackle this all, and it may just end up taking much trial and error (or just experimenting in the PH/PTS) before you find something you like (and that can be okay, as there's many things you could explore and learn more about). I'm not sure of what other help I can offer, but good luck, either way.
- Be safe and have fun, champs - for science!