Here's the reason a lot of my friends have quit the game week1.
Please make these a priority over more lockboxes, lockboxes might get you purchases but these lose you the customers.
No internal cooldown on disables on players.
You can get chain held-knocked-held-knocked into death.
The "stacking buff that makes you resist it" should make the player as immune to enemies at 3 stacks, as enemies are.
The engine is very well capable of internal cooldowns as they are forced onto players in powers which have no reason to have them so I'm pretty sure it's very possible to make players feel just a little bit like a superhero.
It's not like any of the content is doing a good job at that.
Block being enforced yet not working properly.
Back when we could just use multiple Active Defenses and didn't need to block, this wasn't a problem.
Making cooldown reduction basically not worth using whatsoever forces us to block which is finewhateverokay.
But then please make blocks actually do their jobs?
Talking about the dual hand beam from PA pushing you despite blocking.
Talking about cosmic tanks flying around getting knocked away while blocking.
Talking about the game saying: Blocked! 900 000 000 damage clearly not blocking the damage but telling you it did.
Blocked holds holding you anyway
Why? What for? You said blocking should protect us, that it's our defense, so if we defend correctly, why are we punished for it?
No fun allowed
The devs observe the players having fun with something and it gets 'patched' in 5 days or less.
The devs are told something is broken or not working (TGM Close the gap, cough cough) and it isn't even given a passing glance.
Costume Token Lv10
Costume Token 5 cap
Costume Slot 40 cap
Become Celestial nerf.
etc etc etc etc etc etc
"Working as intended"
Intend it differently.
Start thinking like a player.