I'm basing this off of a survivability build suggested by
@Flowcyto in
this thread and I'm going with a dual passive for solo survivability purposes at level 40 but also intend to swap passives and gear for DPS mode in teams. There's a few questions I have about it though, I'm 30 levels into it so far:
- Is my ideal rotation supposed to be Willowisp as my opener? After that, what rotation works best when dealing with large groups with a villain or higher mixed in? I've been having some issues due to low equilibrium and my energy bar not filling fast enough when starting off a fight fresh so I'm having to throw a couple energy builder attacks into the mix at the start. If I'm full from a previous fight I seem to be ok, but not a fresh fight.
- Which resurrection works best with this build, Fiery Embrace as suggested in the other thread, or Rebirth? Also curious why Endorphin Rush in that thread was selected instead of another quick heal. Ease of use I'm guessing?
- Why supernatural power and Chilled Form was suggested instead of Aspect of the Infernal and Mephitic? I chose the latter just to play it safe because I wasn't sure
Here's what I'm working with so far
Infernal - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6:
Ego (Primary)
Level 10:
Endurance (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
Level 6:
Daredevil (Ego: 5, End: 5)
Level 9:
Worldly (Ego: 5, Rec: 5)
Level 12:
Amazing Stamina (Rec: 5, End: 5)
Level 15:
Quick Recovery (Con: 5, Rec: 5)
Level 18:
Boundless Reserves (Con: 5, End: 5)
Level 21:
Ascetic (Con: 5, Ego: 5)Powers
Level 1:
Infernal Bolts
Level 1:
Infernal Blast (Rank 2, Rank 3)
Level 6:
Aspect of the Infernal
Level 8:
Epidemic (Rank 2, Rank 3)
Level 11:
Mephitic
Level 14:
Pestilence (Rank 2, Rank 3)
Level 17:
Defile (Rank 2, Rank 3)
Level 20:
Endorphin Rush (Rank 2, Rank 3)
Level 23:
Will-o'-the-Wisp (Guide, Ghost Fire)
Level 26:
Regeneration (Rank 2, Rank 3)
Level 29:
Energy Shield (Rank 2, Rank 3)
Level 32:
Resurgence (Rank 2)
Level 35:
Fiery Embrace
Level 38:
Entrancing
Adv. Points:
36/36Travel Powers
Level 6:
Flight (Rank 2, Rank 3)
Level 35:
Specializations
Ego:
Force of Will (2/2)
Ego:
Insight (3/3)
Ego:
Follow Through (3/3)
Ego:
Sixth Sense (2/3)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Find the Mark (3/3)
Guardian:
The Best Defense (2/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Mastery:
Ego Mastery (1/1)Devices
Comments
The Wisp is nice to put up in general for the Toxic dmg debuff, yeah (maybe not as high priority for some AoE/trash, since trash tends to die quickly, but that's up to you). Energy equilibrium issues can be helped by getting some more cost discount and a bit more Rec on gear. It'll be more of a problem at lower gear/stat levels, though.
I took Endorphin Rush partly cause I figured that the original build would have a decent amount of Con and a bit Rec (even if Rec is not SS'd, as it still helps Supernatural Power), and ERush is much cheaper than Conviction. The other reason I took ERush for that build in particular was cause it has the adv that gives a movement speed boost when taking dmg, which I figured would help speed up leveling a bit when running around w/ Epidemic in combat. Conviction can sill work fine, though, if you want it.
Also, Rebirth deals your maxHP in self-dmg over time, so it's not as good to get on units that don't have strong self-healing (like most dps builds).
- Be safe and have fun, champs - for science!
Thanks! Is what I've kept and what I've changed in my build above good to go then? I'll take the adv on ER you mentioned, I still have room left on that power and that movement boost would be really handy
The only other thing I'm unsure about is the necessity for a self-res power. I'm not sure whether that, or taking an Ultimate would be more useful. I plan to team for stuff where possible so there'd be a support there, (Unsure if actual raids are in the cards for me or not yet) and I'm assuming I don't really need a self-res for solo stuff since I can just respawn.
I took your advice about Rec on secondary gear. For attacks I've started doing something like this: Target villain in group with a Wisp, Epidemic all the trash near him, hit villain with Defile, and if necessary tap instead of charge the occasional Iblast if necessary (usually only for Master/Supervillains and above)
Depending on your gear, you should be able to run stable energy without dedicating any mods to REC. For a Mephitic/AotI build, I'd gear more for Cost Discount and some END if there's energy issues; and always lead with Wisp so the guaranteed poison triggers your energy returns.
A self-rez is handy in lairs, where the single healer's attention is split between healing and rezzing (and can be under fire, depending on the mechanics). It also helps when public-queueing lockout alerts (Warlord, Qularr, Cybermind, and most rampages), where you don't know the quality of the support. It's up to you whether it warrants a power slot. A Phoenix Tear can eventually replace it, if you extend your gear grind to that point.
Infernal - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Ego (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Daredevil (Ego: 5, End: 5)
Level 15: Field Ops Training (Con: 3, Int: 3, Ego: 3, Rec: 2, End: 2)
Level 18: Worldly (Ego: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Infernal Bolts
Level 1: Infernal Blast (Rank 2, Rank 3)
Level 6: Aspect of the Infernal
Level 8: Epidemic (Rank 2, Rank 3)
Level 11: Mephitic
Level 14: Pestilence (Rank 2, Rank 3)
Level 17: Defile (Rank 2, Rank 3)
Level 20: Endorphin Rush (Rank 2, Can't Stop Me)
Level 23: Will-o'-the-Wisp
Level 26: Regeneration (Rank 2, Rank 3)
Level 29: Energy Shield (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Fiery Embrace
Level 38: Entrancing
Adv. Points: 34/36
Travel Powers
Level 6: Flight (Rank 2, Rank 3)
Level 35: Athletics (Rank 2, Rank 3)
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (2/3)
Avenger: Preemptive Strike (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
Devices
As for the specs: Guardicator spec is still strong for ranged dps, and regardless of your rotation. However, if you are alternating between IBlast and Defile for your single-target rotation then you'll prob want to retrain to Avenger spec, yea.
- Be safe and have fun, champs - for science!
Perfect thanks, I'm going to do what he suggested then and do Avenger + Guardian and skip Vindicator for if/when I ever get my hands on Justice gear. I'm actually not even using the regen hybrid mode right now and have been levelling as DPS with Pestilence quite easily using your other thread suggestion as a base because when I hit the hard stuff, I switch my build to that and it works great. So I'm definitely keeping regen in my dual passive build, it came in really handy for soloing adventure packs. I just used it to solo that ultimate mind legendary mission in Canada today as well.
- Be safe and have fun, champs - for science!
I played around with R2 Ego Surge on the test dummies since I'm EGO PSS. The EGO bonus only ended up adding 3% to my damage strength on character sheet, but overall it was making my Defile hit for about an extra 1000. Not sure if it's worthwhile or not, or should be trying something else.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Don't get me wrong, it's fun, the giant epidemic spam is a great tool too, but I'd really like to know how people generally rank ranged Infernal builds for DPS before I invest too heavily into this.
I probably need help with my approach to fights and rotations because my TK builds ego leech stacks way faster than my infernal builds poison stacks.
Btw flow, I did go back to guardicator, you're right it's just better for this build
Also, a normal ranged TK setup is kinda meant to build ELeech stacks quickly, since you regularly consume them to boost TK Lance (similar thing w/ TK blades and EBA). Deadly Poison will stack more slowly, usually, but you're not going to be consuming the poison stacks for your basic attacks either; poison is instead a decent chunk of extra sustained dmg for longer fights once it's stacked. TK is a bit more upfront and bursty by comparison.
- Be safe and have fun, champs - for science!
Just want to make sure I'm not investing in a build that's generally seen as lackluster. Any advice on how to get the most out of it? Generally on harder stuff I'll start with a Wisp, followed by a fully charged defiles, and then throw in infernal blast taps to refresh poison (or a charge for another guaranteed stack if I have the luxury) and use epidemic to burn down any trash around a boss.
For straight trash I usually just run up and spam epidemic. I also hit wisp again after the cooldown if a boss isn't down by then
Why worry about this at all? If you enjoy playing the character/think the play style is fun/think the animations are cool/have a great costume-look, and you contribute in a meangiful way to group endgame content isn't that what's really important? Don't obsess about being top dog. In that direction lies madness, because all it takes is one Dev to take a dislike to a certain power/powerset and what was once top dog becomes middle of the pile (looking at you, 2GM). I've known players to quit the game because the Devs nerfed their perfect build. Madness! Recently I decided to work on a ranged Earth DPS, of all things. Will it top the charts? No way (or at least not until Devs decide Earth is cool and should reign supreme). Am I enjoying play it? Oh, my, yes!
You prob won't be topping meters in large-group content, but that's also cause 3-slot PA can be crazy good, and optimized melee builds generally have access to stronger single-target dps options overall. Assuming you can use mostly Defile w/ Deadly Poison stacked and w/ the Debilitating Poison debuff (from the Wisp), then your single-target dps should still be respectable for a ranged unit (and you can clean up quite well in AoE w/ Epidemic).
- Be safe and have fun, champs - for science!
This newest build depends on my ditching having a self-rez as well. The teamed content I plan to do will mostly consist of open world cosmics like kiga, ape, calendar events, and smash alerts. No rampages. Ditching the self rez depends on whether or not I'll lose rewards from the above if I have to respawn and the targets die / mission completes before I manage to get back into the area
Infernal - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Ego (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Daredevil (Ego: 5, End: 5)
Level 9: Worldly (Ego: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Ascetic (Con: 5, Ego: 5)
Powers
Level 1: Infernal Bolts
Level 1: Infernal Blast (Rank 2, Rank 3)
Level 6: Aspect of the Infernal
Level 8: Epidemic (Rank 2, Rank 3)
Level 11: Mephitic
Level 14: Pestilence (Rank 2, Rank 3)
Level 17: Defile (Rank 2, Rank 3)
Level 20: Endorphin Rush (Rank 2, Rank 3)
Level 23: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 26: Resurgence (Rank 2, Rank 3)
Level 29: Energy Shield (Rank 2, Rank 3)
Level 32: Entrancing
Level 35: Toxic Nanites
Level 38: Corrosive Pit (Toxicity)
Adv. Points: 36/36
Travel Powers
Level 6: Jet Boots (Rank 2, Rank 3)
Level 35: Athletics
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!