Would a Disruptive FX on/off for Party members Option be a possibility?
Totally get the all or nothing. But a party one definitely wouldn't hurt~
Also noticing the Non-Disruptive Super Mag Aura doesn't activate or cancels while the Disruptive FX option is off and you have a Disruptive Super mag aura on. Is it not able to display the normal Supermag Aura even when DFX Off or is the Super Magnifier Device not being replaced at all?
Suggestion:
Allow the Super Magnifier Aura to not cancel out Disruptive Mag Auras, but allow the Super Mag Aura to display regardless of Disruptive FX Option on or off and the cancel effect during combat would still apply normally.
That way the Disruptive Magnifier is seen on the wearer's end as first priority and the players with Disruptive FX Option off would only see the Super Magnifier Aura alone like normal if both were slotted in "Always on" when not in combat.
Also, would past Anniversary event titles be available to get with the event currencies as well?
Suggestion:
Gradually increment the prices of the Mag Auras.
- Super Magnifier ( 250K Questionite )
- Disruptive Magnifier V1 ( 300K Questionite )
- Disruptive Magnifier V2 ( 350K Questionite )
- Disruptive Magnifier V3 ( 400K Questionite )
- Disruptive Magnifier V4 ( 450K Questionite )
- Disruptive Magnifier V5 ( 500K Questionite )
Keeping them all 400k with a little change shouldn't warrant them all being the same price, would very much rather pay gradual prices.
Bug:
v1 - v5 Aura Magnifiers disable in-combat at x8 Enraged stacks for both Toggle Forms, Enrage and Aspect of the Bestial, when used in the "Always On" slots.
Will there be any changes to the Magnifier device?
1) NOTHING.
2) Replaced with Unranked Aura automatically.
3) A vender we can trade unraked device for unranked Aura.
3) A vender to trade in Device for any ranked Aura?
A number of auras either don't scale with size, or (apparently) scale twice with size (so double size is 4x aura size, and presumably 5x is 25x size). Its a bug with the auras, not with growth.
The new magnifiers working in combat is a nice change, though many visual effects tied to skills need to compensate for size such as Planar Fracture's casting effect staying the normal size, not matching up with your now larger character's animations.
Comments
Vehicles Disable Magnifiers.
Totally get the all or nothing. But a party one definitely wouldn't hurt~
Also noticing the Non-Disruptive Super Mag Aura doesn't activate or cancels while the Disruptive FX option is off and you have a Disruptive Super mag aura on. Is it not able to display the normal Supermag Aura even when DFX Off or is the Super Magnifier Device not being replaced at all?
Suggestion:
Allow the Super Magnifier Aura to not cancel out Disruptive Mag Auras, but allow the Super Mag Aura to display regardless of Disruptive FX Option on or off and the cancel effect during combat would still apply normally.
That way the Disruptive Magnifier is seen on the wearer's end as first priority and the players with Disruptive FX Option off would only see the Super Magnifier Aura alone like normal if both were slotted in "Always on" when not in combat.
Also, would past Anniversary event titles be available to get with the event currencies as well?
Suggestion:
Gradually increment the prices of the Mag Auras.
- Super Magnifier ( 250K Questionite )
- Disruptive Magnifier V1 ( 300K Questionite )
- Disruptive Magnifier V2 ( 350K Questionite )
- Disruptive Magnifier V3 ( 400K Questionite )
- Disruptive Magnifier V4 ( 450K Questionite )
- Disruptive Magnifier V5 ( 500K Questionite )
Keeping them all 400k with a little change shouldn't warrant them all being the same price, would very much rather pay gradual prices.
Bug:
v1 - v5 Aura Magnifiers disable in-combat at x8 Enraged stacks for both Toggle Forms, Enrage and Aspect of the Bestial, when used in the "Always On" slots.
1) NOTHING.
2) Replaced with Unranked Aura automatically.
3) A vender we can trade unraked device for unranked Aura.
3) A vender to trade in Device for any ranked Aura?
Super-Magnifier V5 Aura bugs out [Celestial Aura] when activated together. It looks like I become a butane lighter.
Also:
Power flight does not scale with Super-Magnifiers.
Epic Stronghold
Block timing explained
-Add an option that can be turn on/off for footprints craters as we walk
-Add an opation for screen shake as we walk/run/color]
-Add check box options for who you can see the auras on