Hi All
So, if you recall back to my "Monowire/Tac Med and Titan Arms" builds, the 2 where based around Cyberwear Tech (Nano Wires and Gorilla Arms, yes I'm a Tech Nerd) and the other build being around a Combat Medic.
After some Live Testing (Outside the PH and into Alerts/Nem Missions and the like) I found that most of them where under preforming my expectations so I've wanted to address them here, while I may of chuold re-opened my older topic, to prevent confusion, I opened a new one ,on top of the fact that The 2 builds will have a much bigger change but the Nanowire will only have a few tweaks (if they work). So let's start with them.
Titan Arms: The old build of the Titan arms was useing the Might powers, however after moving onto Unarmed/Martial Arts I found them more easy to use, it does remove the "Uhmmf" factor, but the Damage/Attacks I feel are much stronger and the build is actively better.
The build focus is useing Chi (Concept Wise, it's viewed has Plasma/Hardlight that emits from the wrists/fists) so all the powers will have Advs to apply Chi. I also wanted to mix a tiny bit of Particle Powers (Mostly Particle Smash) for the quick heal and for Thame. I may also add a few Electrical powers to add to perhaps having Stun Knuckles (EMP?). But the main focus is to get much damage out of the Chi powers first (then add themed powers later)
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Strength (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6:
Martial Focus (Str: 5, Dex: 5)
Level 9:
Physical Conditioning (Str: 5, Con: 5)
Level 12:
Acrobat (Dex: 5, Con: 5)
Level 15:
Impresario (Dex: 5, Rec: 5)
Level 18:
Quick Recovery (Con: 5, Rec: 5)
Level 21:
Relentless (Str: 5, Rec: 5)Powers
Level 1:
Vicious Strikes
Level 1:
One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6:
Way of the Warrior (Rank 2, Rank 3)
Level 8:
Crashing Wave Kick (Subtlety of the Tides, Flame Drop)
Level 11:
Energy Shield (Rank 2, Phalanx Defense System)
Level 14:
Demolish (Rank 2, Below the Belt)
Level 17:
Level 20:
Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 23:
Dragon Uppercut (Chi Flame, Dragon Rush)
Level 26:
Level 29:
Chi Manipulation
Level 32:
Form of the Master
Level 35:
Level 38:
Adv. Points:
34/36Travel Powers
Level 6:
Swift Skating (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity:
Combat Training (3/3)
Dexterity:
Gear Utilization (2/3)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Warden:
Slaughter (3/3)
Warden:
Ruthless (2/2)
Warden:
Upper Hand (2/3)
Warden:
The Best Defense (3/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Mastery:
Dexterity Mastery (1/1)Devices
Dex/Strg/Con I have gone for (I still want to be able to tank some damage) but Dex due to Chi and High Cirt and Strg to help out the Melee damage itself, Rec as an non SS to help out the Chi EU. But the rest of the SS/Specs and Others I do not kown.
Gunslinger Build: The old Tac-Med build wasn't doing so great in terms of damage and support, so I've gone for more of a Pure DPS build with minor tanking and a tiny bit of support.
Build focus in of Dual Pistols but with a small mix of Gadgettering, Sonic Boom Pistol and Crimson Bloom are part of the thame (SBP being an Lance Pistol, themed from XCOM: Blueblood) while the Blade (Knife in my case) is more used for melee units that get too close and a 2nd block, you'd be srupised how much this blocks on its own!.
Rest of the powers I'm not too sure on, perhaps Gas Pellets and a minor AoE Heal for the team, something simple like an illumination or spamable heal like Conviction but AoE.
(Unnamed Build) - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Intelligence (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Automaton (Con: 10, Int: 10, Ego: 10, End: 8)
Level 6:
Healthy Mind (Con: 5, Int: 5)
Level 9:
Acrobat (Dex: 5, Con: 5)
Level 12:
Coordinated (Dex: 5, Int: 5)
Level 15:
Shooter (Dex: 5, Ego: 5)
Level 18:
Ascetic (Con: 5, Ego: 5)
Level 21:
Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)Powers
Level 1:
Gunslinger
Level 1:
Bullet Hail (Rank 2, Rank 3)
Level 6:
Holdout Shot (Stim Pack, Open Wound)
Level 8:
Composure (Rank 2, Rank 3)
Level 11:
Force Shield (Rank 2, Rank 3)
Level 14:
Crimson Bloom (Wall of Blades, Serrated Edges)
Level 17:
Sonic Boom Generator (Rank 2, Rank 3)
Level 20:
Lead Tempest (Rank 2, Rank 3)
Level 23:
Level 26:
Level 29:
Concentration
Level 32:
Killer Instinct
Level 35:
Level 38:
Adv. Points:
28/36Travel Powers
Level 6:
Level 35:
Specializations
Dexterity:
Combat Training (3/3)
Dexterity:
Gear Utilization (3/3)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (1/2)Devices
The Specs/SS and Tals, I have ZERO clue on, oh do keep in mind that my TPs are all builds listed here (Besides Darkness) are fully leveled and will remain that way.
MonoBlade
As for the Mono-blade (Or Monowire as it was called before) will it not gimp the build too much if I add Particle Smash & Wave to the build?, to add to the "Hardlight" thame. If it does then I'll keep what I have.
https://aesica.net/co/herocreator.htm?v=36&n=The Mono Blade&d=11230abKP9GA000000B000B103BA03BH009D01BN03BL05EQ0XK503AC002Q00B800EM00ON012jN72MGB42kg40000000000&e=
Psi.
Comments
You had Bullet Hail and Lead Tempest (and the sonic pistol!). Really only need one AoE. I went with LT but you could swap to BH. Swapped in 2GM for one of those. Swapped the sonic pistol for Sonic Grenade and gave it a Stun adv. Added Frag Greande for the debuff. You had Concentration (scales with Ego) so made Ego your PSS (also for cost discount to better afford 2GM). Killing Instinct needs Rec. If you feel brave you could swap Con for Dex for some more crit chance.
Gunslinger Build - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Worldly (Ego: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Gunslinger
Level 1: Killer Instinct
Level 6: Holdout Shot (Stim Pack, Open Wound)
Level 8: Composure (Rank 2, Rank 3)
Level 11: Force Shield (Rank 2, Rank 3)
Level 14: Crimson Bloom (Rank 2, Wall of Blades)
Level 17: Concussion Grenade (Stun Grenade)
Level 20: Lead Tempest (Rank 2, Rank 3)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Concentration
Level 32: Two-Gun Mojo (Rank 2, Rank 3)
Level 35: Frag Grenade (Cuts and Scrapes)
Level 38: Fiery Embrace
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
Devices
For some reason you don't like to factor in the heals and such that you need? Added in a few tech things, but you won't really want PA stuff since they lock out other powers. Implosion Engine was added as an opening clumping tech based move. Particle Smash is because you said you wanted it and more minor heals. Sparkstorm because you mentioned electricity and with good end game energy management you can toggle that on and attack with MA powers. Dragon Kick would be more useful for this build because of its Stun. Put Demolish in 100H and now you don't need Demolish for Demolish. R3 for the block now. Since your Form is Dex based you might try Steadfast instead of Chi Manipulation? Always nice to double dip on what will be a high SS. If you are set on Chi Maip, the Rec is still there.
Titan - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Martial Focus (Str: 5, Dex: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Vicious Strikes
Level 1: One Hundred Hands (Rank 2, Demolishing Strikes, Ghostly Strikes)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 11: Energy Shield (Rank 2, Rank 3)
Level 14: Sparkstorm (Electric Personality)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 23: Particle Smash (Light Everlasting)
Level 26: Resurgence (Rank 2)
Level 29: Steadfast
Level 32: Form of the Master
Level 35: Fiery Embrace
Level 38: Implosion Engine
Adv. Points: 35/36
Travel Powers
Level 6: Swift Skating (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
For the 2nd build- Crimson Blood won't be boosted by your passive or work w/ your EU, but I suppose if you use it only somewhat rarely for the up-close defense then it's okay. Sonic Boom gen also won't work w/ the EU and will thus be a bit costly, and it's also a bit redundant as AoE. Composure also won't be as good for dps as Targeting Comp, though you can still take it if you like the extra dodge/avoid and knock resist.
I won't give any build edits atm, since Jaaz covered some pretty good revamps for them. As for the last build- it looks fine overall. Particle Smash doesn't really have much synergy w/ the build, but you can still throw it in just fine and get some use out of it by taking its special advs.
- Be safe and have fun, champs - for science!
Not sure why Phalanx was picked over Laser Knight, as I had that in originally?, tho they are the same Advs, just Range/Melee based. I may still take LK as I do like the idea of having the Shield as a weapon itself. (Why don't we have Shield weapons )
I'll def be taking some of Jaaz's suggestions however, so thank you both for that!
Laser Knight does not do damage, it just gives you some extra resistance while melee attacking. Ofc, the trade off is that you don't get R3 when actually blocking. You'll have to decide which is more useful.
- Be safe and have fun, champs - for science!
For now TGM isn't in the build but I can replace Bullet Hail with something else, Burst Shot I was thinking for a tap-debuff. As I do want to shy away from useing any Grenades, I've added the Rank 2/Adv for Conviction as I do want some very minor splash of support for the team (even if its small). Not too sure on the others powers just yet, as I've removed the Frags.
Gunslinger Build - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Worldly (Ego: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Gunslinger
Level 1: Bullet Hail (Rank 2, Rank 3)
Level 6: Holdout Shot (Stim Pack, Open Wound)
Level 8: Composure (Rank 2, Rank 3)
Level 11: Force Shield (Rank 2, Rank 3)
Level 14: Crimson Bloom (Rank 2, Wall of Blades)
Level 17: Conviction (Rank 2, Reverence)
Level 20: Lead Tempest (Rank 2, Rank 3)
Level 23:
Level 26:
Level 29: Resurgence (Rank 2)
Level 32: Concentration
Level 35:
Level 38: Bullet Barrage (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Swift Skating (Rank 2, Rank 3)
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
Devices
(Edit Note: Had to re-add Concentration & Resurge in the build, forgot to add it in. Also do keep in mind that my TP is fully leveled and locked in, however I can change it, if it breaks the Advs too much) I've also added Bullet Barrage to the build for the Ult.
I AM thinking on ditching the Lazer Knight on the block, given it only lasts for a few secs as well, I've also added in Elbow Slam to apply both Chi and Demo. So I can keep the higher damage in OHH (But if Demo is more useful and it don't hrut the damage too much I'll happily remove Eblow Slam and put the Demo back on OOH)
Titan - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Martial Focus (Str: 5, Dex: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Vicious Strikes
Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6: Elbow Slam (Falling Hammer, Flaming Chicken Wing)
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Energy Shield (Rank 2, Laser Knight)
Level 14: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 23: Particle Smash (Light Everlasting)
Level 26: Resurgence (Rank 2)
Level 29: Steadfast
Level 32: Form of the Master
Level 35:
Level 38:
Adv. Points: 35/36
Travel Powers
Level 6: Swift Skating
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
Rest of the powers I may just go back with the Self Res and what other power comes to mind.
Gunslinger Build - Freeform (Ranged Damage)
v3.44:36
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Worldly (Ego: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Gunslinger
Level 1: Bullet Hail (Rank 2, Wall of Bullets)
Level 6: Concentration
Level 8: Composure (Rank 2, Rank 3)
Level 11: Killer Instinct
Level 14: Burst Shot (Off Your Feet)
Level 17: Resurgence (Rank 2)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Sonic Device (Rank 2)
Level 29: Holdout Shot (Stim Pack)
Level 32: Crimson Bloom
Level 35: Force Shield (Rank 2)
Level 38: Bullet Barrage (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6: Swift Skating (Rank 2, Rank 3)
Level 35: Jet Pack (Rank 2)
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
Since Crimson Bloom doesn't really work well w/ the rest of the build, I kept it in unranked for the theme. Burst Shot debuffs (and can KD w/ the adv), BH is for AoE, and TGM is for single-target dps. Gears mostly for Ego, w/ some Con and Rec.
(LT could also replace BH as the main AoE here, though you'd want to re-order the powers a bit for it. Or maybe drop Sonic Device or Holdout Shot if you value having both BH w/ its dmg shield and LT for dps.)
--
For the Titan build: I would still rank your most-used travel power to R3, at least. And yea, I prob wouldn't bother w/ Laser Knight. Also, Slaughter in Warden spec isn't useful here since you aren't using a combo. You could consider switching to Str PSS, though, and get more knock resist and defense that way, since you can still SS Dex and focus on it for FotM and Steadfast. For example:
Titan - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Vicious Strikes
Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6: Form of the Master
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Steadfast
Level 14: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 17: Resurgence (Rank 2)
Level 20: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 23: Elbow Slam (Falling Hammer, Flaming Chicken Wing)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Energy Shield (Rank 2)
Level 32: Particle Smash (Light Everlasting)
Level 35:
Level 38: Fiery Embrace
Adv. Points: 34/36
Travel Powers
Level 6: Swift Skating (Rank 2, Rank 3)
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
I left 2 free adv points and one free power slot open for w/e else you want to do with it. DK and 100Hands can be the main AoEs, while Elbow Slam debuffs and BCF is the main single-target attack (w/ charged DK thrown in for help w/ energy). You could also take BCR/RR instead of Conviction here, but either can work so it's just up to you. Gears mostly for Dex, w/ some Con and Str_Rec.
- Be safe and have fun, champs - for science!
I am thinking to use Gas Pellets as part of the Gadgeteering, like the idea of smoke fumes, I may remove an Adv or two in, Open Wound, in other to rank something else. I'll have to toy with em.
As for the Armor Piercing Debuff, due to no Frag or Burst shot, I won't have that Debuff applied, will that be fine or is it best to have that from something?, if so, what other powers applys this.
Gunslinger Build - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Worldly (Ego: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Gunslinger
Level 1: Holdout Shot (Stim Pack, Open Wound)
Level 6: Killer Instinct
Level 8: Composure (Rank 2, Rank 3)
Level 11: Force Shield (Rank 2, Rank 3)
Level 14: Crimson Bloom (Wall of Blades)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Lead Tempest (Rank 2, Rank 3)
Level 26: Concentration
Level 29: Resurgence (Rank 2)
Level 32:
Level 35:
Level 38: Bullet Barrage (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6: Swift Skating (Rank 2, Rank 3)
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
Devices
Titan - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Vicious Strikes
Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6: Elbow Slam (Falling Hammer, Flaming Chicken Wing)
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Force Shield (Rank 2)
Level 14: Particle Smash (Light Everlasting)
Level 17: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 20: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Form of the Master
Level 32: Steadfast
Level 35:
Level 38:
Adv. Points: 34/36
Travel Powers
Level 6: Swift Skating (Rank 2, Rank 3)
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Devices
I've changed the stats as well
For Titan, Execution Shot (assuming you mean the power in Muni) seems like a... uh, weird choice for it. Like it's something that would better fit Gunslinger? You could still include it and/or a Lariat-style attack (presumably w/ a self-heal adv) if you really wanted to, though. Exec Shot (and possibly the Lariat) won't work w/ the EU or toggle/form, but that's prob not a big deal either.
- Be safe and have fun, champs - for science!
Titan - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Vicious Strikes
Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6: Elbow Slam (Falling Hammer, Flaming Chicken Wing)
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Force Shield (Rank 2)
Level 14: Particle Smash (Light Everlasting)
Level 17: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 20: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Unbreakable
Level 29: Form of the Master
Level 32: Steadfast
Level 35:
Level 38: Fiery Embrace
Adv. Points: 32/36
Travel Powers
Level 6: Swift Skating (Rank 2, Rank 3)
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Devices
Last power, looking for an ideal Stun, but alot of choices.
Gunslinger Build - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Worldly (Ego: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Gunslinger
Level 1: Holdout Shot (Stim Pack, Open Wound)
Level 6: Killer Instinct
Level 8: Composure (Rank 2, Rank 3)
Level 11: Force Shield (Rank 2, Rank 3)
Level 14: Frag Grenade (Cuts and Scrapes)
Level 17: Two-Gun Mojo (Rank 2, Rank 3)
Level 20: Lead Tempest (Rank 2, Rank 3)
Level 23: Gas Pellets (Rank 2, Rank 3)
Level 26: Conviction (Rank 2, Rank 3)
Level 29:
Level 32: Unbreakable
Level 35: Concentration
Level 38: Bullet Barrage (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6: Swift Skating
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!
Thanks then, For the Gunslinger I went for an extra heal help Illumination, unranked, but does the job done (As I did want minor Support), I also removed Open Wound from Holdout shot and put it in Resruge for extra AD Power.
As for the Titan, went for more of a Meme/Joke power (Mind Control), Titan is so strong, he woos his targets, I love PSI stuff so
- Be safe and have fun, champs - for science!
Back again, after doing a few missions, the Titan builds seems to have a few bearing issues, Energy/Health and Fluidity, so I'm gonna tweak the build a bit. Most of the core powers (DK, BCF, Resruge, EB/EU, Self-Res) are unchanged. However the others may need to. As for the tweaking.
I've stuck with most of the Chi powers and replaced the EU, due to Steadfest won't apply much for Defensive Combo, but I can change it. I'd gone for Thundering Kicks, but I rather try stick with the Titan Build aimed around useing his Fists, rather then his feet. (With the exception of Dragon Kick, due to it's useful Stun)
Titan - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Vicious Strikes
Level 1: Defensive Combo (Rank 2, Rank 3)
Level 6: Elbow Slam (Falling Hammer, Blunt Force)
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Energy Shield
Level 14: Thunderbolt Lunge (Essence Assault)
Level 17: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 20: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 23: Particle Smash (Light Everlasting)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2, Rank 3)
Level 32: Form of the Master
Level 35: Chi Manipulation
Level 38: Fiery Embrace
Adv. Points: 33/36
Travel Powers
Level 6: Swift Skating
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Devices
Edit: I could go with a few more Might Powers, but I don't know if I'll have to change my Passive or not for that however, the only issue I wish to avoid is useing an "Knock" build, where I have to relie on knocking foes back, not something I want for this build. I guess can I Use the Adv in Def Combo for the Debuffing of an enemies damage, that may be useful (Take a Beating)
So I'd prob just go back to the previous build for Titan and make sure you're gearing and using the powers right. You could change Steadfast to Chi Manip in the older build, but then you may want to consider Rec SS (Steadfast makes it easy since you can just gear for more Dex, though it is a bit more rng-based).
- Be safe and have fun, champs - for science!
Fair enough, I can easily sort of Gear that's not an issue, however to try explain the problem I have is that I find it difficult to use an Maintain Attack over an Tap-Comb Attack, that is what I mean by Fluidity (As I always been useing Combo for Melee focused builds). So while I have faith in the program, I don't have faith in my own muscle memory.
I'm happy to keep some of the powers, but I'll assume I will have to switch the build around if I want to stick with Def Combo, something I'll have to put up with, However with that being said, its only down to personal taste, as I can always get used to the "Knock" effects, but is there a way around NOT useing the KB effects.
So, there are other workarounds, but it's prob better in the long run here to just get used to 100Hands, if you can.
- Be safe and have fun, champs - for science!
However rather then letting the build go to waste, I will keep the build for another character as pointed out by Jazz, I can always use Thundering Kicks, with that being said I'll like to grab an alternative build for the Titan Build itself. I'll just have to suck my pride down and use the Might powers that have knock-down for it's EU/EF.
However will the stats from this build work well with Might?, or will I need to change it.
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
For a Might version that mostly uses knocks, you'd prob want something like STR/Rec/Con or STR/Rec/Dex (using a Str focus, either way), assuming you're using Enrage and Pulverizer.
- Be safe and have fun, champs - for science!
Thank you then, I'll post the build soon
Besides that I've gone for the Enrage'n'Pulverizer approach, keep in mind that I have purposely not put the Adv in Demolish for it's knock up effect as I want to avoid knocking them back too far or to high up (it is very annoying, tho knock back on a Melee tree, why?)
I'm not too sure what other powers I can grab for knock downs, but there is plenty of choices to pick (Particle Smash and its Adv, Inexorable Tides, Rising Knee, Tear Down. etc) so got few choices, so I'll toy around with them. (Particle Smash seems kinda neat, as it stuns the main target and knocks others down)
Might Alt - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Vicious Strikes
Level 1: Defensive Combo (Rank 2, Take a Beating, Pummel)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Energy Shield
Level 11:
Level 14:
Level 17:
Level 20:
Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points: 9/36
Travel Powers
Level 6: Swift Skating
Level 35:
Specializations
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Devices
Additional Notes:
]Titan%20Arms%20+%20Freeform
Unstoppable gives you a bit more damage resistance and WotW gives you some dodge/avoidance. Neither is something to write home about.
Might Alt - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Vicious Strikes
Level 1: Beatdown (Rank 2, Reckless Endangerment)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Energy Shield (Rank 2, Rank 3)
Level 11: Pulverizer
Level 14: Hurl (Hard Fall, Didn't See That Coming)
Level 17: Endorphin Rush
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Shockwave (Rank 2, Power Shift)
Level 29: Thunderclap
Level 32: Haymaker (Rank 2, Reckless Strikes)
Level 35: Uppercut (Setup, Reckless Endangerment)
Level 38: Fiery Embrace
Adv. Points: 34/36
Travel Powers
Level 6: Swift Skating
Level 35:
Specializations
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Devices
Additional Notes:
]Titan%20Arms%20+%20Freeform
Yeah, I have a habit of doing that, Sorry
And thanks for the Info, think I'll stick with Unstoppable, I do enjoy a bit more damage resist
Also, Unstoppable and WotW are the same in terms of offense, while defensively Unstoppable has a small dmg shield and extra knock/hold resist, while WotW has decent dodge/avoid; either can work here.
- Be safe and have fun, champs - for science!
Yeah, as I said, some powers in Might only knockdown, rather than knockback, why I said I have plenty of other choices in that regard. But to be honest with you any power can work, as long as it porcs the EU/EF, even if they are not from the same tree, as long as I don't go for something outright nothing to do with the Passive or something that doesn't help the build in any way, then it be fine, unless the power is for Utility reasons. (Like a Heal or for a quick theme-wise, like Smash, for its Adv)
With that being said even, in some builds I don't even have to use the same EU/EF from the same Framework to make the build work, sure, using the same from the main Tree is considered much stronger, but even an EU from another tree can work in almost -all- builds as long as you have a Power or doing something to trigger it.
For example, I did do a small test build that uses Molecular Self-Assembly, as long as I have powers that have a quick cooldown and I can spam it, it still Porcs its effect, same goes for Form of the Tempest, as long as my Dex is high enough and the power is capable of doing Cirts, it will porc that effect. Hell, even Chi Manipulation can work, as long as I have the means to porc it. Etc
That overall is what I've been trying to do with my builds, not always go with the basic meta framework of a Tree Set, even tho I porb suck at trying to show it. Now, ofc the Passive is a differ story, but you get the idea.
Anyways with that being said, I'll look into the build Jazz provided me and work out more test builds, as for Unstop and WotW, good to know.
Also, small random question, does my Passive effect Sidekicks in anyway?, Just wondering about that.
Afaik, Support aura passives (like AoPM) can affect device pets as well, but not normal passives that don't have an aura (as those are just for you). You can always check in the PTS/PH to make sure.
- Be safe and have fun, champs - for science!
After a few build testings and such I've out-right decided to go with either a plan'old Might build with some tiny mixture of Chi powers and others.
Rising Knee/Pummel and Null Value will be my main methods of knock down spam (RK is super easy to spam, due to short cooldown) and Def Combo/w Pummel is my main attack so that be used all the time. While Torn Disc will be spammed somewhat for quick knockdown and heal.
Enrage/Pulv for the EU/EF as per usual, I have ER for my main method of healing, Firey Brace for an Self-Rez, I was gonna go with even extra Def and put the Adv in the block, but I have plenty of ways of HP and Shielding, so there is no need.
Might Alt - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Take a Beating, Pummel)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Energy Shield (Rank 2)
Level 11: Demolish (Rank 2, Seeing Stars)
Level 14: Mighty Leap (Rampant, Here I Am)
Level 17: Rising Knee (Flowing Strikes, Gut Strike)
Level 20: Particle Smash (Light Everlasting, Null Value)
Level 23: Endorphin Rush (Rank 2, Rank 3)
Level 26: Indestructible
Level 29: Pulverizer
Level 32: Enrage
Level 35: Burning Chi Fist (Rank 2, Shattering Strike)
Level 38: Fiery Embrace
Adv. Points: 35/36
Travel Powers
Level 6: Swift Skating
Level 35:
Specializations
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Devices
Passive and all good stuff is unchanged. Now I WAS gonna go with a Might/Psi build, but god is it painful to manage
Although Indestructible is a fine mitigation cd for dps, you could instead take Resurgence if you find that your self-healing isn't strong enough. The Ghostly Strikes adv on BCF is also nice for sustained dmg, since BCF innately applies Chi Flame on charge (it can lower the initial dmg due to less Physical dmg interacting w/ Demolish, but the Chi Power interaction can make up for that overall).
- Be safe and have fun, champs - for science!
That's fine I can Axe them, I'll place R3 in Demolish and I can remove Desp on Rising Knee. For Defense Combo, I'll likely change to R3, tho I don't think the lower % damage for mobs is useful?
I can remove BCF and look for another replacement, tho I'll porb avoid something like Haymaker. Mighty leap, I can ditch some of the Advs, tho Reckless is nice.
As for Resruge, I'll play around with both, see whats ideal.
Yeah, this was rather quick. I've changed around the unneeded Advs and placed them in R3 (They are stronger this way for DMG, thus what I am wantin). Removed an Adv from RK, but I am curious if should keep the re-fresh for it too, given Demo doesn't have an Cool-down (But RK is cheeper to cast, if I am in a jam or need to quickly re-fresh).
As for the Advs in Mighty Leap, I am not sure what feels more Useful (An AoE stun, minus the main target) or Reckless. If I go for the Stun, I can porb remove the one in Torn Disc and just keep it for its Heal.
I've replaced BCF with Energy Wave to pull in folks and due to its high damage. Given I can take care of trash mobs easily with Demolish and Def Combo now they are up close. (and its a knock effect). I am wondering about the shield tho, but I doute its any point, given Def Combo.
Might Alt - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Energy Shield (Rank 2)
Level 11: Demolish (Rank 2, Rank 3)
Level 14: Mighty Leap (Rampant)
Level 17: Rising Knee (Flowing Strikes)
Level 20: Particle Smash (Light Everlasting, Null Value)
Level 23: Endorphin Rush (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Pulverizer
Level 32: Enrage
Level 35: Energy Wave (Rank 2, Reverse Polarity)
Level 38: Fiery Embrace
Adv. Points: 33/36
Travel Powers
Level 6: Swift Skating
Level 35:
Specializations
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Devices
That said, by getting rid of BCF you've also gotten rid of your best single-target attack. It was prob fine to keep before- provided you use RK often to proc Enrage and Pulv. That is, unless you are going to make Demolish your main attack now? (cause then you don't need the Demolish refresh on RK, though you'd still need to use RK heavily if Demolish isn't knocking).
I guess by 'Torn Disc' you mean Particle Smash? Its advs are okay to keep, if you like them. As for Reckless on the lunge- it's up to you if you still want the buff for defensive purposes; it's obv not required for dps here (it would be if you took Haymaker w/ its special adv).
- Be safe and have fun, champs - for science!
Yeah I'd thought as much, they do feel stronger this way, so I'll be sure to keep them as they are now without the minor debuffs.
Yeah, I kinda noticed that now that I no longer have a STA anymore, I guess Demolish -could- be that, but I rather have something for higher bosses, I'll toy around see what I can do. theoretically I can pick any strong single-target attack, as long as they deal Melee damage (Slash/Curshing/etc)
if not I'll stick with Dragon's Bite, can be a small blade (or knife) being used or Invs blade hidden in the Wrist
Might Alt - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Energy Shield (Rank 2)
Level 11: Demolish (Rank 2, Rank 3)
Level 14: Mighty Leap (Rampant)
Level 17: Rising Knee (Flowing Strikes)
Level 20: Particle Smash (Light Everlasting, Null Value)
Level 23: Endorphin Rush (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Pulverizer
Level 32: Enrage
Level 35: Dragon's Bite (Rank 2, Cull the Weak)
Level 38: Fiery Embrace
Adv. Points: 33/36
Travel Powers
Level 6: Swift Skating
Level 35:
Specializations
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!
No, there's no reason why I can't go back to BCF, I was just swaying my other options to see what I can pull off, as anything that is classed as an melee ability will work with the passive, give or take. I just got a little confused over "Physical damage" type which is crushing, slashing and piercing damage normally, so I'd wanted to see if that due to most passives by now not buff specific damage types anymore as such, I'd wanted to know if it will still work.
Might Alt - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Energy Shield (Rank 2)
Level 11: Demolish (Rank 2, Rank 3)
Level 14: Mighty Leap (Rampant, Here I Am)
Level 17: Rising Knee (Flowing Strikes)
Level 20: Particle Smash (Light Everlasting, Null Value)
Level 23: Endorphin Rush (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Pulverizer
Level 32: Enrage
Level 35: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 38: Fiery Embrace
Adv. Points: 36/36
Travel Powers
Level 6: Swift Skating
Level 35:
Specializations
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!
Thanks then, I'll stick with Shattering and strange, RK is R3 on my build
- Be safe and have fun, champs - for science!
Will do.
Thanks for the help as always!
- Be safe and have fun, champs - for science!