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Reworking Forever Knight (HW/Darkness)

I am working on my Heavy Weapon Darkness Build

https://aesica.net/co/herocreator.htm?v=36&n=Forever Knight&d=12170k9EKGAP0601d1L000LC00L30KEF03H800H204H900HH05LB03LE03JK03ON012Q0000000mUB3bIm0CAT10000000000&e=

Currently level 36

Looking for last power and options for Adv point placement.

Comments

  • flowcytoflowcyto Posts: 12,742 Arc User
    edited February 2021
    The core of the build looks like it can work fine, but I would edit a few things with it:

    Forever Knight - Freeform (Any / Multiple)
    v3.44:36

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
    Level 6: Martial Focus (Str: 5, Dex: 5)
    Level 9: Relentless (Str: 5, Rec: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Acrobat (Dex: 5, Con: 5)
    Level 18: Physical Conditioning (Str: 5, Con: 5)
    Level 21: Quick Recovery (Con: 5, Rec: 5)

    Powers
    Level 1: Shadow Bolt
    Level 1: Shadow Embrace (Dark Displacement, Draining Shadows)
    Level 6: Dark Tether (Work Up)
    Level 8: Night Warrior (Rank 2, Rank 3)
    Level 11: Enrage
    Level 14: Eruption (Magma Burst)
    Level 17: Pulverizer
    Level 20: Annihilate (Rank 2, Scorching Blade)
    Level 23: Resurgence (Rank 2)
    Level 26: Dimensional Collapse (Rank 2, Glimpse of the Abyss)
    Level 29: Void Shift (Nailed to the Ground)
    Level 32: Ebon Void (Rank 2)
    Level 35:
    Level 38: Fiery Embrace
    Adv. Points: 27/36

    Travel Powers
    Level 6: Athletics
    Level 35: Shadow Phoenix Flight (Rank 2)

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (1/3)
    Strength: Overpower (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Tenacious (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)

    I added Dark Tether and DCollapse because they can knock while also providing some extra utility for the build (taps of Dark Tether can put up another heal, to help replace Lifedrain; DC can add Fear and some AoE DoT dmg in the background). I also gave you a different self-res, to avoid Rebirth's self-dmg. The open power slot can be used for w/e ya want. Gears mostly for Str, w/ some Con and Rec.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • andondarkmoreandondarkmore Posts: 671 Arc User
    For the unused power what would
    Aggression Rank 3 - AO
    Skewer Rank 3 with ADV - IS this heavier ST than Antihalation?
    Arc Of Ruin Wildfire and No Quarter - Debuff - Refresh CF / Knock)

    Add or work with rest of build
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited February 2021
    Arc of Ruin is prob the best from a pure dps standpoint - to further optimize Annihilate via No Quarter, at least. Afaik, Skewer is not higher dmg than Annihilate (at least, not vs. knock-immune mobs), and it doesn't proc Enrage (it does have a cylinder AoE too, but it's pretty small). The Active Offense is okay, but not really that impactful to a dps build either, due to the cd and the dmg DR.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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