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Sorcery Dps Build

Can somebody look over my build and tell me if I'm missing anything, or if there's anything I can improve? Thanks!

https://aesica.net/co/herocreator.htm?v=36&n=&d=12340qbUQHMG013070M000ME00MD03MH00MK03MZ03OI09ON01OO00K503K603MG031L00Mf030mc3438W2PYc50000000000&e=

(Unnamed Build) - Freeform (Ranged Damage)
v3.44:36

Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)

Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Investigator (Int: 5, End: 5)
Level 12: Boundless Reserves (Con: 5, End: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)

Powers
Level 1: Eldritch Bolts
Level 1: Spellcaster
Level 6: Enchanter (Rank 2, Rank 3)
Level 8: Conjuring
Level 11: Star Barrage (Rank 2, Rank 3)
Level 14: Soul Beam (Rank 2, Rank 3)
Level 17: Will-o'-the-Wisp (Rank 2, Cursed)
Level 20: Resurgence (Rank 2)
Level 23: Entrancing
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Imbue (Rank 2, Rank 3)
Level 32: Eldritch Shield (Rank 2, Rank 3)
Level 35: Thundering Return
Level 38: Crashing Incantation (Rank 2, Rank 3)
Adv. Points: 36/36

Travel Powers
Level 6: Flight (Rank 2, Rank 3)
Level 35: Teleportation

Specializations
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Modified Gear (1/2)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)

Devices

I'd gear mostly for Int, with some Dex and Con

Comments

  • flowcytoflowcyto Posts: 12,742 Arc User
    edited November 2020
    If you are going to use the Wisp w/ Sorcery, then I may just switch the toggle/form to Concentration and trade R2 on the Wisp for the Guide adv. The build is mostly fine overall, though, assuming you also want to be able to play it at long range.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • nytrobomb#8683 nytrobomb Posts: 48 Arc User
    edited November 2020
    flowcyto wrote: »
    If you are going to use the Wisp w/ Sorcery, then I may just switch the toggle/form to Concentration and trade R2 on the Wisp for the Guide adv. The build is mostly fine overall, though, assuming you also want to be able to play it at long range.

    Oh, I took spellcaster cuz it counts as an enchantment. Why would concentration be better?

    Edit: nvm I'm dumb....
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited November 2020
    Yea, as you may have seen, it's just cause Wisp's Guide can count as an Enchantment already, and Conc more easily works w/ R3 Soul Beam than Spellcaster does. The way you had it could still work, but you'd be relying mostly on the Wisp to proc Spellcaster when using Soul Beam.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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