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Lycan Cosmic Tank Rework

Alright, I have blown through all of my respecs trying to get this build which was my only cosmic tank, back in working order. The last time I think it was fine was before Form of The Tiger and Defiance was patched/changed and I was able to constantly get the energy I needed from the no cd between stacks plus defiance energy gain.

Valphina Black Pre patch - Freeform (Any / Multiple)
v3.44:36

Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)

Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Agile (Dex: 8)
Level 12: Enduring (Con: 8)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)

Powers
Level 1: Hawk's Talons
Level 1: Steadfast
Level 6: Form of the Tiger
Level 8: Masterful Dodge
Level 11: Bullet Hail (Rank 2, Rank 3, Challenge!)
Level 14: Resurgence (Rank 2)
Level 17: Defiance (Rank 2, Rank 3)
Level 20: Thunderclap (Collateral Damage)
Level 23: Miniaturization Drive (Reciprocating Gizmo)
Level 26: Ebon Void (Rank 2, Rank 3)
Level 29: Dragon's Claws (Rank 2, Rank 3, Challenge!)
Level 32: Flashfire (Challenge!)
Level 35: Fractal Aegis (Chilling Reminder)
Level 38: Circle of Primal Dominion (Rank 2, Rank 3)
Adv. Points: 32/36

Travel Powers
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35:

Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Mastery: Sentinel Mastery (1/1)

After that, it felt terrible trying to get anything done plus it felt like I was actually taking more damage (not sure if the cosmics were buffed aswell) so I actually asked @gentlegiantvexx for help and tried a few different builds but none really felt like they kept the theme of the character which is supposed to have her in human form using two revolvers for mobs and only going "Big Bad" form on bosses. So with my second to last respec it looks like this:

Valphina Black Latest - Freeform (Any / Multiple)
v3.44:36

Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Enduring (Con: 8)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Shrug It Off (Con: 5, Pre: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)

Powers
Level 1: Clobber
Level 1: Pulverizer
Level 6: Enrage (Rank 2, Rank 3, Giant Growth)
Level 8: Defiance (Rank 2, Rank 3)
Level 11: Thunderclap (Collateral Damage, Dizzying Impact)
Level 14: Antagonize (Rank 2, Rank 3)
Level 17: Resurgence (Rank 2)
Level 20: Haymaker (Rank 2, Rank 3, Challenge!)
Level 23: Hurl (Hard Fall, Didn't See That Coming)
Level 26: Bullet Hail (Rank 2, Rank 3, Challenge!)
Level 29: Aggressor
Level 32: Flashfire (Challenge!)
Level 35: Fractal Aegis (Chilling Reminder)
Level 38:
Adv. Points: 36/36

Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35:

Specializations
Strength: Swole (3/3)
Strength: Physical Peak (3/3)
Strength: Aggression (1/2)
Strength: Juggernaut (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (1/2)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (2/3)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Mastery: Sentinel Mastery (1/1)

It still feels bad and energy is still a huge issue, plus I really dont like haymaker much especially since it seems cosmics with their attack patterns and all the blocking you are forced to do like with DIno heavily prefer something quick which is really an annoying mechanic and kind of limits what powers seem viable to me for any build for tanking them, in my opinion atleast.

Forgot I should probably mention gear-wise in the prepatch build she had this:
[Justice Gloves of Healing][Justice Tights of Fitness][Justice Mask of Speed][Onslaught Gloves of the Defender][Onslaught Tights of Fitness][Vigilante's Bolstering Eyepiece]
with all of the slots filled with mostly Con, Impact for defense, and cost discount.

The latest build is the same but when I saw how bad energy was plus now Distinguished gear existed, I swapped in a [Distinguished Helmet of Efficiency] and still no luck.

So now, im not really sure what else to try that would fix my issues and finally stopped putting it off and decided to ask for help here before I waste my last respec. Even if nobody can help, atleast I cant guilt myself for not asking lol.

Thanks in advance!

Comments

  • flowcytoflowcyto Posts: 12,740 Arc User
    edited October 2020
    Well, stuff like Bullet Hail isn't going to proc Enrage or Pulv (it also wouldn't proc FotTiger), so it's gonna cause some issues trying to mix things like that w/ Might. Fortunately, Massacre in Bestial is faster than Haymaker, and still does good dmg (and fits w/ being a werewolf anyways). You could instead make the build more about Bestial + some Muni, and center it more on bleeds (which can still be Str-based via AotB). Here's an example of that:

    (Unnamed Build) - Freeform (Tank)
    v3.44:36

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 9: Bodybuilder (Str: 5, End: 5)
    Level 12: Relentless (Str: 5, Rec: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Physical Conditioning (Str: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Gunslinger
    Level 1: Shred (Rank 2, Penetrating Strikes, Challenge!)
    Level 6: Aspect of the Bestial (Giant Growth)
    Level 8: Defiance (Rank 2, Rank 3)
    Level 11: Wild Thing
    Level 14: Bullet Hail (Rank 2, Aggression, Challenge!)
    Level 17: Endorphin Rush (Rank 2, Rank 3)
    Level 20: Massacre (Rank 2, Bloody Mess)
    Level 23: Eviscerate (Rank 2, Messy, Challenge!)
    Level 26: Resurgence (Rank 2)
    Level 29: Antagonize (Rank 2, Rank 3)
    Level 32: Aggressor
    Level 35:
    Level 38: Fractal Aegis (Chilling Reminder)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Resolute (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Protector Mastery (1/1)

    The open power slot can be w/e ya want.

    The AD could instead be R3 MD (R1 doesn't put you past 100% dodge anymore, but R3 will), or you could take both it and Resurgence if you want to option of choosing between a strong healing cd and a strong mitigation cd. Supernatural Power could also work as the EU here (mainly for Massacre's sake), though it won't proc w/ Bullet Hail (Relentless could work too, though you'd be more reliant on crit RNG then, and then you proc want to use Rec SS).

    For single-targets, it puts up bleed and Shredded w/ Shred, and then uses Massacre as its main attack when energy is good- while somewhat frequently tapping Eviscerate to proc AotB (and the EU) and refresh both bleeds and Shredded. Bullet Hail can be the main AoE. Gears mostly for Con, w/ some Str and End.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Thanks for the feedback! That is actually very similar to one of the builds @gentlegiantvexx help me come up with, but I was having trouble keeping track of bleeds and all that with all the buffs/debuffs on cosmics (which is why I wanted to try to stick with something simpler) and having energy issues still. I always got around the synergy of Bullet Hail by having an easy way to gain stacks. In the prepatched build it was just doing a charge of Dragons Claws for FOTT every now and then, and in the latest one it was Hurl for Enrage. It doesn't cost much energy anyway so my issue was never really that particular power. Its mostly when it comes to single target when I feel like the energy management is not where I want it to be.

    Also I really liked sentinel mastery from when I first made her and was doing really great in cosmics, but it seems now its not such a good idea anymore so I might have to try the spec setup that you have there.

    I have been testing out some more things since I posted this and tried doing a modified version of the first build, but using Con, Dex, and Rec instead. Energy management is a bit better I guess (still has to rely on a crit for the EU) but im not sure if it will be sturdy enough to survive really without all the defense from the Juggernaut spec from Str primary.
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited October 2020
    Well, you could just opt to go for Enrage + R3 Massacre and Supernatural Power (or maybe Pulv) as the EU, which makes Massacre easier to just spam. It's not as ideal as keeping up bleeds and Shredded w/ it, but it's still a pretty strong power on its own. This is assuming you don't need to fret over toggle/form stacks w/ other attacks like Bullet Hail by throwing in something that can proc Enrage from ranged quickly (it just needs to attempt to knock either innately or w/ an adv, so there should be some decent options there). It also means you can keep using Str PSS and Juggernaut.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • elseguard#5205 elseguard Posts: 76 Arc User
    edited October 2020
    I really wish there was a better way to see if it works before leaving the PH, but I will give that a try tomorrow. Dont know how good it will be when it comes to agro, but im using 2 R3 Confronts so hopefully that keeps it up. Thanks again!

    Edit: Meant 2 R5 Confronts.
    Post edited by elseguard#5205 on
  • ansemthedarkansemthedark Posts: 663 Arc User
    I really wish there was a better way to see if it works before leaving the PH, but I will give that a try tomorrow. Dont know how good it will be when it comes to agro, but im using 2 R3 Confronts so hopefully that keeps it up. Thanks again!

    Battle Instance in the PH?
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited October 2020
    You could also test stuff out in the Public Test Server, if you have access to it and can copy the character over.

    https://www.arcgames.com/en/forums/championsonline/#/discussion/239743/pts-opt-in-and-character-copy
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Unfortunately, the Battle Station is not a good measure of how good it will be against a cosmic since enemies in there dont hit anywhere near as hard nor can I test how well I can keep aggro. The PTS would be good....if I actually had people to be there to setup a normal cosmic experience, but I dont think thats possible. Thanks for the suggestions though!
  • flowcytoflowcyto Posts: 12,740 Arc User
    Sure thing. Good luck out there, either way 8)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 5,424 Arc User
    On PTS you could hop over to QWZ and see how well you handle things there. It's a pretty good solo testing area.

    FWIW, this is my werewolf build. Does just fine energy-wise at cosmics.

    Cyperbite 5 - Freeform (Tank)
    v3.44:36

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
    Level 6: Physical Conditioning (Str: 5, Con: 5)
    Level 9: Relentless (Str: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Martial Focus (Str: 5, Dex: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)

    Powers
    Level 1: Bestial Fury
    Level 1: Shred (Rank 2, Penetrating Strikes)
    Level 6: Lacerating Cyclone (Rank 2, Vortex Technique)
    Level 8: Pulverizer
    Level 11: Moonstruck (Lunar Force, Nightmare, Challenge!)
    Level 14: Enrage (Giant Growth)
    Level 17: Antagonize (Rank 2, Rank 3)
    Level 20: Defiance (Rank 2, Rank 3)
    Level 23: Massacre (Rank 2, Open Wound, Challenge!)
    Level 26: Resurgence (Rank 2)
    Level 29: Endorphin Rush
    Level 32: Unleashed Rage (Rank 2, Rank 3, Commanding Presence)
    Level 35: Eviscerate (Rank 2)
    Level 38: Backhand Chop
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2)
    Level 35: Hover Disk

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Beacon of Hope (2/3)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Resolute (1/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Protector Mastery (1/1)

    Devices
    Slot 1: Primus Spark Shield
    Slot 2: Poisoned Shuriken
    Slot 4: Will of the Tiger Cub
    Slot 5: Heroic Resonance
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • carrionbaggagecarrionbaggage Posts: 721 Community Moderator
    For Cosmic tanking, I'd recommend a PBAoE attack to apply secondary Challenge; and to dog-walk at Kiga, you'll also want a stun/interrupt for the dog's howl (both of which are present in Jaazaniah's version).

    Reading over your concerns, I'd recommend something like the build below. I added a couple single blade powers to help streamline Bleed/Challenge issues. Hopefully one of the weapon skins fits your concept; or if you have Imaginary Weapons, you could pretend they're claw swipes.

    Valphina Black (knock-centric) - Freeform (Tank)
    v3.44:36

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Physical Conditioning (Str: 5, Con: 5)
    Level 9: Relentless (Str: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Bodybuilder (Str: 5, End: 5)
    Level 18: Boundless Reserves (Con: 5, End: 5)
    Level 21: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)

    Powers
    Level 1: Gunslinger
    Level 1: Bullet Hail (Rank 2, Aggression, Challenge!)
    Level 6: Burst Shot (Taking Names, Off Your Feet, Challenge!)
    Level 8: Defiance (Rank 2, Rank 3)
    Level 11: Enrage (Giant Growth)
    Level 14: Antagonize (Rank 2, Rank 3)
    Level 17: Resurgence (Rank 2)
    Level 20: Massacre (Rank 2, Bloody Mess, Challenge!)
    Level 23: Scything Blade (Heavy Blade, Weak Points, Challenge!)
    Level 26: Pulverizer
    Level 29: Vorpal Blade
    Level 32: Backhand Chop
    Level 35: Endorphin Rush (Rank 2, Rank 3)
    Level 38: Pounce
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Unrelenting (1/2)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Resolute (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Protector Mastery (1/1)

    Last couple powers are replaceable.

    Scything Blade pulls double-duty as a bleed refresh and secondary Challenge applier; and it can guarantee a bleed on full charge if the target isn't bleeding already. Tap it occasionally while cosmic tanking. Vorpal won't do much damage without Focus, but it's a one-press way to apply a full bleed stack at the start of the fight. Burst Shot can be threaded between Bullet Hail maintains to keep Enrage and Pulverizer rolling when you're sweeping mobs, and it provides a little healing from Furious. Bullet Hail's Aggression could be swapped out, but it's handy for applying a Bleed as you close distance, then finish them off with Massacre.

    I didn't worry about applying/maintaining Shredded, but you can do so by adding a Shredded applier (like Shred or a Will of the Tiger Cub device), and swapping Scything Blade's Heavy Blade to Messy.

    Energy management tends to feel very different at Cosmics compared to normal content. You'll be frequently blocking large hits, which solves most tanks' energy issues. If energy is frustrating during non-Cosmic play, I'd recommend getting some backup gear that swaps out some CON for more REC and STR. You could also try switching Pulverizer to Wild Thing, swap REC with END, and replace Pounce with Power Conversion (if you don't mind the f/x).
  • Once again thanks everyone for the help!
    So I think I came up with a build that takes what everyone here has suggested so far stat and spec-wise, and applied @carrionbaggage and @flowcyto sort of power setup or atleast a good mix I think and I think I like it so far but its not really finished.

    (Unnamed Build) - Freeform (Any / Multiple)
    v3.44:36

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Physical Conditioning (Str: 5, Con: 5)
    Level 9: Bodybuilder (Str: 5, End: 5)
    Level 12: Boundless Reserves (Con: 5, End: 5)
    Level 15: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 18: Relentless (Str: 5, Rec: 5)
    Level 21: Quick Recovery (Con: 5, Rec: 5)

    Powers
    Level 1: Bestial Fury
    Level 1: Burst Shot (Off Your Feet)
    Level 6: Bullet Hail (Rank 2, Aggression, Challenge!)
    Level 8: Defiance (Rank 2, Rank 3)
    Level 11: Antagonize (Rank 2, Rank 3)
    Level 14: Resurgence (Rank 2)
    Level 17: Pulverizer
    Level 20: Enrage (Giant Growth)
    Level 23: Massacre (Rank 2, Bloody Mess, Challenge!)
    Level 26: Backhand Chop
    Level 29: Endorphin Rush (Rank 2, Rank 3)
    Level 32:
    Level 35:
    Level 38:
    Adv. Points: 28/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Unrelenting (1/2)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Resolute (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Protector Mastery (1/1)

    A few changes. I feel like applying at least just the one bleed I need for massacre is covered by Bullet Hail's aggression adv and im gonna be up close to enemies, especially cosmics, anyway so that just needs a single tap to apply. I can see the benefit of Vorpal Blade but I feel even with imaginary weapons, aesthetic-wise its way too out of theme unfortunately.

    Also one thing I noticed is that the suggestion builds all take the crit severity specs, but I have literally no crit chance coming in from anywhere and have the two R5 Confronts modded in my offensive primary gear. So would it not be more useful to take the specs that increase my Offense like the Agression spec in the Str tree and the Tenacious spec in Warden?
  • Once again, thanks for bearing with me and helping out!
    So I think I came up with a build that takes what everyone commonly seems to go here stat and spec-wise and applied @carrionbaggage and @flowcyto sort of power setup or atleast a good mix and I think I like it so far but its not totally finished.

    (Unnamed Build) - Freeform (Any / Multiple)
    v3.44:36

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Physical Conditioning (Str: 5, Con: 5)
    Level 9: Bodybuilder (Str: 5, End: 5)
    Level 12: Boundless Reserves (Con: 5, End: 5)
    Level 15: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 18: Relentless (Str: 5, Rec: 5)
    Level 21: Quick Recovery (Con: 5, Rec: 5)

    Powers
    Level 1: Bestial Fury
    Level 1: Burst Shot (Off Your Feet)
    Level 6: Bullet Hail (Rank 2, Aggression, Challenge!)
    Level 8: Defiance (Rank 2, Rank 3)
    Level 11: Antagonize (Rank 2, Rank 3)
    Level 14: Resurgence (Rank 2)
    Level 17: Pulverizer
    Level 20: Enrage (Giant Growth)
    Level 23: Massacre (Rank 2, Bloody Mess, Challenge!)
    Level 26: Backhand Chop
    Level 29: Endorphin Rush (Rank 2, Rank 3)
    Level 32:
    Level 35:
    Level 38:
    Adv. Points: 28/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Unrelenting (1/2)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Resolute (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Protector Mastery (1/1)

    A few changes though. Though I can see the benefit of having Vorpal Blade, even with imaginary weapons it doesnt really fit the theme and isnt subtle enough for me to keep it without feeling its too outside the box im working with. So the only bleed im focusing on is the one I need for Massacre, so a tap of Bullet Hail with Aggression adv has me covered on that without needing to juggle another power. I like the suggestion of Burst Shot to keep enrage stacks, but is there a reason for getting the Taking Names adv? Im mostly only gonna be using that power for mobs to keep stacks of enrage and Bullet Hail already stacks furious on its own.

    Also one more thing, I noticed that the suggestion builds all take the crit severity specs, but I have 0 crit chance coming from anywhere since I have the two R5 Confronts slotted in my offensive primary gear. So would it not be more useful to take specs that increase my Offense stat instead like Aggression in the Str tree and Tenacious in the Warden tree?
    Or should I instead drop my confronts and use gambler mods and keep the severity specs?
  • carrionbaggagecarrionbaggage Posts: 721 Community Moderator
    Aggression's definitely nice for the guaranteed bleed, but might be tough to manage in a prolonged fight. If you're a little early and the bleed is still active during a re-tap, a second bleed won't be guaranteed. Since single blade is out, you could use Eviscerate to refresh Aggression's bleed. Rank 3 Tear Down is also a guaranteed bleed on tap...or just opt for Rank 3 Massacre and don't worry about sustaining a bleed. You'd lose a little damage, but Rank 3 Massacre is sufficient to hold threat once you get used to the Cosmic attack-block timing; and it's less to juggle when you're focusing on keeping your face off the floor.

    Taking Names isn't necessary. Its guaranteed Furious is nice if you want to get the mini-heal rolling against a single enemy with one tap, but it's definitely droppable.

    I tend to prefer the Severity specs over the Offense ones. With the Justice set bonus and The Best Defense, you're already fairly deep into diminishing returns on Offense. The Aggression spec and Tenacious would increase your damage, but only a little. If you want to keep the Justice set, I'd recommend Precision over Healing to give you a little crit. And if you're planning a gear-swap for non-Cosmic content, you can drop some Confront in favor of Gambler. I would keep both Confronts in the Cosmic gear. Aura of Primal Majesty is also popular among Cosmic healers, offering teammates a good chunk of DEX. You could also tweak your talents to give a little DEX.

    Since you weren't lycan Scything Blade, maybe Moonstruck/Havoc Stomp/Inexorable Tides as a source of secondary Challenge?
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited October 2020
    I don't do cosmics myself, so obv I will have to defer to others if they have more specific advice for them, but if Thunderclap's stun was indeed fine enough to serve as an interrupt, then you could go back to it and have both the stun and 2ndary Challenge source covered in one power slot. If Backhand Chop is better for the interrupt, though, then I can understand taking that instead and getting the 2ndary Challenge somewhere else.
    Since you weren't lycan Scything Blade..
    oh you
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • This might be dumb but I was mostly just needing atleast one bleed just for massacre and wasnt really trying to keep it stacked so I thought the aggression adv did a well enough job for that.

    I get your point about the severity specs. Prefer this to be a true tank as in literally there to be the center of attention and survive while all the damage dealers throw down on the enemies so I never planned on using two different sets of gear with one for doing more damage or anything like that. I only have the Justice set because it was the only gold recog set at the time (Healing mostly cause I didnt really know what would be good for the build I had at the time) but since Distinguished focuses on defense would that be more ideal for me instead as a cosmic tank?
    flowcyto wrote: »
    I don't do cosmics myself, so obv I will have to defer to others if they have more specific advice for them, but if Thunderclap's stun was indeed fine enough to serve as an interrupt, then you could go back to it and have both the stun and 2ndary Challenge source covered in one power slot. If Backhand Chop is better for the interrupt, though, then I can understand taking that instead and getting the 2ndary Challenge somewhere else.

    If im not mistaken a power that actually applies the Interrupted status specifically is needed rather than any other effect like stun. For the secondary challenge, would challenge on Burst Shot not count? Its an AoE or am I missing something?

    Anyways, i'm lycan all this help you guys are giving me! No?....I'll stop.
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited October 2020
    Well, the 2ndary Challenge in this case should come from a pbAoE, since I assume that they mean that you want to quickly use it to stack the 2ndary form of Challenge on top of the primary form on the boss (for the extra threat over time, esp when having block often). On single-targets this would best be done via pbAoEs, cause they don't technically register an enemy as a primary target. For normal targeted AoEs to do this, you'd have to have a nearby mob that you'd switch over to splash the AoE onto the primary mob (in order stack the two challenge types the primary mob), and this option obv isn't always available.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Ohh ok I see now! So Thunderclap might be useful to take again or atleast some other pbAoE, sorry for the dumb question. So Im still not sure if I want to go with the R3 Bullet Hail and Massacre setup or the advantage based versions of those relied on the bleed. This is starting to worry me so much, im literally thinking about this build at work sometimes now lol
  • jaazaniah1jaazaniah1 Posts: 5,424 Arc User
    Moonstruck (Lunar Force, Nightmare, Challenge!) is a really useful power for a werewolf tank (and it is moon themed!). First, it is really quick and persists for several seconds (i.e. you don't need to keep swinging a chain around to get the AoE effect). Second, Lunar Force provides provides a knock. Third, Nightmare with Challenge plops down a fairly large PBAoE that is very useful in picking up baby dinos. And, now is the time (Halloween event) to bite the silver bullet and really play Collusion Online to pick up Moonlight. You'll have to wait another year before you can get it again. Don't kick yourself for not getting it now, if you don't already have it.

    Is it that you just want a ranged pistol attack that has a change of applying a Bleed? You could use Holdout Shot for that (with Open Wound). Or is it that you just want the visual thrill of blazing a way with a couple guns? You can always just use Bullet Hail as a brief opener to give you the feel you want, then fall back more on beastial powers.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • carrionbaggagecarrionbaggage Posts: 721 Community Moderator
    flowcyto wrote: »
    ...if Thunderclap's stun was indeed fine enough to serve as an interrupt, then you could go back to it and have both the stun and 2ndary Challenge source covered in one power slot.

    Thunderclap's AoE nature makes it difficult to interrupt the first howl without hitting the other dogs. You can get around that by using a Poisoned Shuriken device on the first howl, or coordinating with the CCer to have them move to the hero mob before you poke the dog (the dog will close distance with its threat target before activating the howl).

    Dog howls can be stopped by either a Hold effect (stun/paralyze/incapacitate/hold), or by an Interrupt effect (Backhand Chop/Ice Cage/advantaged Mighty Kick/Power Gauntlet). The issue with a Hold effect is that anyone in the hero mob can stack Hold Resistance on the dog. Once that reaches 3, Hold effects will do nothing for 15 seconds until the resistance stack expires (which is also roughly the cooldown between howls). Interrupt powers apply a brief period of Interrupt immunity, but a player taking an Interrupt power usually knows what's up. I currently use a stun on my own tank; and despite zone-chat reminders, it's usually a coin flip whether the mob holds off on Hold effects. When I get around to retconning, I'm probably going to pick up Backhand Chop to save myself the headache.
    This might be dumb but I was mostly just needing atleast one bleed just for massacre and wasnt really trying to keep it stacked so I thought the aggression adv did a well enough job for that.

    Not dumb at all; power phrasing is often confusing. You're correct that you only need one bleed to trigger Massacre's advantage. The Aggression advantage guarantees one bleed at melee range if the target is not already bleeding. Once it applies that bleed, it doesn't guarantee a bleed (only a small % chance) until the current bleed drops, and it doesn't refresh bleeds. If you're relying on it against a Cosmic, you'd find yourself in this situation:

    Tap Bullet Hail for the bleed, then spam charged Massacre between blocks. 16 seconds later, you tap Bullet Hail to reapply bleed. If you're a second too early, the current bleed is still active, you don't get a guaranteed bleed, and the current bleed falls off in the following second. If you're several seconds late, then your Massacre has been doing 30% less damage in the interim.

    Since you aren't juggling Shredded and there's wiggle room left in your build, I would probably opt for the bleed synergies (Aggression and Bloody Mess) along with Rank 3 Tear Down. Tear Down offers one guaranteed bleed on tap with no conditional circumstances, and has a base 15-second cooldown that roughly coincides with the bleed duration.

    I agree with Jaazaniah that Moonstruck is a very werewolf-thematic source of secondary Challenge. I'd consider the advantages optional, as long as Challenge is on there. If it's something you think you might want and don't already have, I'll second the recommendation to get the perk now while it's available.
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited October 2020
    flowcyto wrote: »
    ...if Thunderclap's stun was indeed fine enough to serve as an interrupt, then you could go back to it and have both the stun and 2ndary Challenge source covered in one power slot.
    Thunderclap's AoE nature makes it difficult to interrupt the first howl without hitting the other dogs. You can get around that by using a Poisoned Shuriken device on the first howl, or coordinating with the CCer to have them move to the hero mob before you poke the dog (the dog will close distance with its threat target before activating the howl).

    Dog howls can be stopped by either a Hold effect (stun/paralyze/incapacitate/hold), or by an Interrupt effect (Backhand Chop/Ice Cage/advantaged Mighty Kick/Power Gauntlet). The issue with a Hold effect is that anyone in the hero mob can stack Hold Resistance on the dog. Once that reaches 3, Hold effects will do nothing for 15 seconds until the resistance stack expires (which is also roughly the cooldown between howls)...
    Alright, that all makes some sense. Thanks for the info 8)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • While Moonstruck sounds pretty cool and fitting...the issue is getting the 2 perks which require pvping, which isn't something I like doing and have avoided like the plague over the years. Which definately sucks for me, wish I could just pay an increased amount of questionite of something since I have a ton of the stuff.

    I guess i'll be going with the second adv setup I mentioned and also will take a look at Tear Down. I'll have to find something still for the secondary challenge though.
    jaazaniah1 wrote: »
    Is it that you just want a ranged pistol attack that has a change of applying a Bleed? You could use Holdout Shot for that (with Open Wound). Or is it that you just want the visual thrill of blazing a way with a couple guns? You can always just use Bullet Hail as a brief opener to give you the feel you want, then fall back more on beastial powers.

    Well, I wanted a power(s) to make use exclusively or atleast for the most part of her human form which she starts in on say regular alert content, usually just spamming her AoE so no need to use anything besial looking or if so not really that much. But then transform with a bind once she fights bosses and pretty much focus on single target stuff and not have to bring her guns out if possible since it would look silly, but anyway thats how shes meant to play and I had it working before, but that fell apart after some things were changed in a patch which lead me to making this thread finally.
  • jaazaniah1jaazaniah1 Posts: 5,424 Arc User
    I hate PVP as well. That's why you use collusion. Find someone else who needs the perk, or is just willing to help you, and take turns killing each other. Doesn't at all feel like PVP; just really dull. It's about as PVP as OSV's letting heroes kill them for tokens. It must be OK to do it this way or the devs would have changed it by now ;)
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • That doesn't make it any better sadly. lol
    Its why I have only done OSV stuff only once specifically for this tank and that was for the crucial defender gloves which I felt I really needed for cosmic tanking and keeping threat. That was back when the two groups in front of the UNTIL Building would respawn instantly if you just backed away to the CHQ a bit plus the tons of questionite I used to keep getting the tokens to do it more than once a day...and it was still torture and the most unfun thing ever. Adding collusion would have have killed me. Plus im already bothering people enough here asking for help. Ok I just derailed the thread lol

    Alright so I think im gonna just take Thunderclap for the secondary challenge. Lastly, I wanted to post the stats im at right now with all my gear and specs and see if any cosmic tankers think I should change something:
    Str 182, Con 568, Rec 98, Crit chance 3.8% (I guess im going to try to get the justice precision piece now),
    Crit Severity 88.6%, Offense 152, and Defense 414.

    Back when I asked @gentlegiantvexx for help he was saying he used all Con in his slots and I figured I might as well do that also to make sure I stayed alive. Should I not?

    Anyway, I cant believe we been at this for a week already, thanks for sticking in there with me everyone!
  • jaazaniah1jaazaniah1 Posts: 5,424 Arc User
    I hear you. Everyone has their own tolerance level for coerced PVP. I long ago decided that the way I would do OSV is with a friend. First, he picks up his 3 Until targets and then goes and stands on the awning at Mercy hospital. There is a respawn point below that. I stand there with a beginning character and he kills me every minute until he has all his kills. Then he drops down and lets the handy gun turrets kill him. Then I spawn an OSV in RenCen and he takes hits at me while I target a gun turret. All done in less than 15 minutes. Then we repeat it for me. I figure that if the devs are going to break their word on developing OSV content, then I'm going to make it as painless for myself as possible. That's how I've earned 150+ pieces of OSV gear.

    If you should decide you want to pick up Moonstruck I'd be happy to help you. Just let me know.

    With the above stats I would feel comfortable tanking ape, certainly baby dino (maybe mom if the healing is good and/or I had a soak with me) and probably kiga. What level mods are you using? For a Defiance tank I usually go for for 6 R7 Con mods in primary gear; a R7-8 aggro mod (some people used 2 R5 aggro mods; rich people have been known to use 2 R9 mods) and R7 Gambler gem in primary off; 1 R7 Growth and 1 R7 Prism in def (many people like 2 Growth); 1 R7 mod to boost damage and a R7 Gambler in the Utility piece. In my OSV secondaries I opt for a mix of Con and whatever stat ties into my toggle form. Remember, that if you want to hold aggro you need to also do some damage.

    While Def and HP are important for tanking it is also important to have a solid feel for the enemy's attack pattern and timing so that you know when to block and when to attack. Your blocks are really what save you and mitigate most of the damage. So, get that block timing down.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • I dont blame you for doing whatever you can to make your experience more enjoyable/tolerable. I dont like to be a burden to people nor do I really roll with many friends anyway so im just going to be fine with not having the power. I had already gotten used to that fact when seeing great costume pieces for character concepts I have made like my wrestler who could really use any or all of the cool championship belts you need acclaim to get and later with OSV and the powers gated behind it. :(

    Thanks for the offer though!

    For mods, I have four R7 and four R5 Cons total, two R7 Impacts for defense, two R5 confronts, and two R7 Gamblers in Utility.
    I think I have block timing down for the most part but I think haymaker was messing me up since it charges too slow and also needs a sec to actually follow though after you let go. Back when I had everything working fine, I was able to get Dragon's Claws charged atleast half way and still have time to block so my aggro and blocking didnt suffer too much. I think Massacre should be ok too, or atleast way better than Haymaker for me.

    Its all just a matter of trying to find the sweet spot of stat, which im not sure about.
  • carrionbaggagecarrionbaggage Posts: 721 Community Moderator
    Gearing an endgame tank is generally more involved than other roles, because gameplay for a tank against Cosmics is different from other content. Slotting full CON is a popular strategy; as over-the-top survivability makes life easier for healers, and safeguards against the occasional massive dino bite. Blocking a large hit every few seconds solves the energy problem created by ignoring the toggle form and energy unlock stats. But when you take that setup into content that doesn't require frequent blocking, most builds encounter energy problems while being far more survivable than necessary.

    Then there's the resistance mods for specific damage types. Some tanks use different defense-slot gear depending on what they're fighting. Cold resist for facetanking Kigatilik, slashing resist for Teleiosaurus...Qwyjibo doesn't really warrant a tanking swap-set, in my opinion. Magic resist is useful against certain Therakiel's Temple bosses.

    None of that is necessary to succeed, but making an endgame tank as sturdy as it can be becomes a large investment.

    If you're looking to slot the Justice set now for a general-purpose tank that can also solo tank Cosmics, I'd recommend switching out those two rank 5 CON mods in the primaries, for a mixture of STR and REC (I'd probably do 1 STR 1 REC). That would keep you well above 16k health, with around 240% resistance and a Rank 3 block. I'd also make room for 1 Teleiosaurus's Rage (Bestial damage boost, as high a rank as you can get) mod in your Utility gear. You'll still need to tap the energy builder or block occasionally to generate energy, but it'll feel smoother than running full CON. Speaking of the energy builder, I'd recommend choosing something that's theme-appropriate for both your human and wolf forms (then Burst Shot/Bullet Hail to fill the early-level requirements).

    If I was in your situation, I would give myself the long-term goal of completing the Distinguished set, slotting it with full CON and better Confronts (to help offset the damage loss), and using that against Cosmics. I'd keep the Justice set, slotted with enough STR/REC to fully stabilize energy plus some crit modding, and use that in non-Cosmic content.
  • This is the info I was looking for! Yeah cosmic tanking is a different beast to conquer since (for me atleast) making a tank for the kind of usual content I do like alerts is generally easy and also allows for more flexability in builds so I usually can go wild. Endgame stuff not so much for me lol.

    On the subject of energy builder, im kind of overly always concerned with making it fit the theme of whatever build im making so I always make sure its good before anything else even though I might not be using it alot. I'm going with Bestial Fury since it can look like punching when not in wolf form and the intended slashing while in it.

    This is the final-final build I guess:

    (Unnamed Build) - Freeform (Any / Multiple)
    v3.44:36

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Physical Conditioning (Str: 5, Con: 5)
    Level 9: Bodybuilder (Str: 5, End: 5)
    Level 12: Boundless Reserves (Con: 5, End: 5)
    Level 15: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 18: Relentless (Str: 5, Rec: 5)
    Level 21: Quick Recovery (Con: 5, Rec: 5)

    Powers
    Level 1: Bestial Fury
    Level 1: Burst Shot (Off Your Feet)
    Level 6: Bullet Hail (Rank 2, Aggression, Challenge!)
    Level 8: Defiance (Rank 2, Rank 3)
    Level 11: Antagonize (Rank 2, Rank 3)
    Level 14: Resurgence (Rank 2)
    Level 17: Pulverizer
    Level 20: Enrage (Giant Growth)
    Level 23: Massacre (Rank 2, Bloody Mess, Challenge!)
    Level 26: Backhand Chop
    Level 29: Endorphin Rush (Rank 2, Rank 3)
    Level 32: Tear Down (Rank 2, Rank 3)
    Level 35: Thunderclap (Challenge!)
    Level 38: Fractal Aegis (Chilling Reminder)
    Adv. Points: 34/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Unrelenting (1/2)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Resolute (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Protector Mastery (1/1)

    I only really took Fractal Aegis since it seems like the fastest power to throw on the threat adv with and looks pretty subtle, but i'm open to swapping it out if anyone thinks something would be more useful there that I may have forgotten.

    Im gonna go with your suggestions for my Justice gear slotting until I can afford the two Distinguished pieces I need to complete the set then do what you said for the multiple gear set setup for non cosmic/cosmic content, then finally look into the specific boss resistance mod setups to maximize my effectiveness, but thats way off from now. Its good to atleast have a plan though.

    I hope this turns out good for me after you guys all took the time to help me out! I'll try not to mess up too badly.
  • jaazaniah1jaazaniah1 Posts: 5,424 Arc User
    Carrion has lots of good advice. Personally, once I get my endgame primaries, I am usually a bit burned out on that character and can't get myself up for another month to get a 2nd set. Some people like to play a few characters and have them at max gear, but I usually just get good JG/DG/VG end game gear with R7s and then move on to the next character.

    It's usually pretty easy to weave in a fully charged haymaker at kiga and ape. Dino is trickier because she has faster and more frequent attacks. Her breath attach phase has a pause part way. After the pause you will see that she isn't doing damage at some point and you can start winding up a haymaker then. Also during the dps check. Massacre is faster and you should be able to use it more often, once you have the timing down. Otherwise, just tap your charged attacks.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • carrionbaggagecarrionbaggage Posts: 721 Community Moderator
    Come to think of it, since you already have one of the Distinguished pieces, you could slot your gear like this:

    Secondaries: all CON

    Justice Healing and Fitness: 2 STR 2 CON, any order

    Justice Efficiency: 2 REC

    Distinguished Efficiency: 2 CON

    With Physical Peak and the cost discount from your gear, 2 STR 2 REC from the Justice set should stabilize your energy for Massacre charge-spam against regular content. Swap in the Distinguished Efficiency for Cosmics, to trade the REC for extra CON. You'll lose the Offense set bonus, but it's not a big deal. Then just swap out a Justice piece for a CON-slotted Distinguished piece as you get them.

    Your build looks solid. Fractal Aegis is a fine choice for a filler power. For your final two advantage points, I'd look at either Thunderclap's Collateral Damage for a larger radius or Rank 3 Resurgence for an increased regeneration effect (Unchained also has some niche merit if you screw up the block timing on a dino hold).

    For a Cosmic tank, a damage shield device is very handy for building threat. Primus Spark Shield from the Questionite store is the most readily available, but Thorn Shield is also available now at the Bloodmoon vendor (they don't stack).

    I understand that you're not keen on BITE farming for Moonstruck, but I'll volunteer my corpses alongside Jaazaniah's if you change your mind before the event ends. My ingame handle is the same as my forum name.

    Sounds like you're nearing the finish line on a fun character.
  • Well I finally decided to leave the Powerhouse...and it feels pretty great so far, though I havent had a chance to test in a cosmic yet. Even then i'm sure it will be good, just down to me not being an idiot and not timing blocks right, but thats purely on me.

    YOU guys on the other hand have been amazing with all your input! Don't mean to sound like a broken record but im really thankful for all of you taking the time to help me and even offering to help bypass a system (pvp) which I hate but you've done enough already and im happy with the end result!

    Seriously its feeling as good, and if I dont suck in cosmics, even better than the first incarnation of my build was. Back then I had no real issue tanking every cosmic (never desired to try eido though), but I did feel energy could be better even before the patch when doing non-cosmic content. Now though, its running pretty smooth!

    Right now im running with the first suggestion for mod composition that was made and its been great in alerts so I might keep running it a bit longer before trying this new one. Also I used the remaining points for the Collateral Damage adv which is good.

    Sorry I had forgot to include what my devices were this whole time:
    [Triumphant Recovery 4-Pack][PRIMUS Spark Shield][Inborn Tenacity][Eruption][Necrullitic Elixir]

    @jaazaniah1 I usually don't do cosmics/go for gold recog gear and just stick to heroic unless there is a specific case like this one or for my PA character who I put the Distinguished Efficiency piece on for better maintaining 3 toggles. Cosmics can be very time consuming with the waiting for the right amount of roles to show up and I rather spend my time doing something else than waiting so I dont have to just sit there the whole time. I do really like TA though since its a simple team setup and way more manageable, but people don't seem to run it as often as Cosmics. I still havent tried Therakiel's Temple since they rebooted it though so not sure how good it is. Also I really just tend to get online and play whichever character is calling my name at the time so I never really focus purely on playing one.
  • jaazaniah1jaazaniah1 Posts: 5,424 Arc User
    Yep, cosmics can take a while to get going. But, as you also mention, you can see people looking for that last person for a TA run as well. Of course, there can be magic cosmic times when you get a good group at kiga and then the same people steamroll ape and dino in short order. Getting that 30 scr and 21-25 gcr is sweet.

    Now that you are a formidable, hard-hitting, full of energy tank your next task will be to start soloing the QWZ. Thta's usually what I end up doing when cosmics are not on tap since one needs twice as much scr as gcr and QWZ drips with scr.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • Oh I don't know about that lol. I don't really like that zone and am fine with just the cosmics (whenever this gosh dang old event ends finally) and 2 lairs, plus the other daily stuff I do on the regular.

    Good news update! I finally was able to be online during 2 cosmics, Kiga and Ape, though I know they arent either of the toughest to get through, but I survived and held aggro perfectly! I will say though Tear Down has a weird activation timing that was messing with my block timing but really I dont need it in cosmics since there was always someone applying bleeds already but I really like it in non-cosmic content when im the only one with them so im keeping it.

    I finally feel like i'm lycan my lycan again! Still need to try Dino but probably wont happen until the event is over and people get back to cosmics, but its all good!

    You guys are seriously the best and I never thought I was gonna end up with something I liked this much and actually fixed all of my issues, but you all managed it even with all my nitpicky theme things. Sorry again lol

    I was thinking of bringing some of my builds I still haven't either gotten fixed/ optimal here and just getting some opinions. I have alot of builds I love and that are working good for my tastes but maybe they could be better.

    Anyways, thanks again and hopefully I will be able to tank for you guys (or heal or dps) now if you need. See you in the field heroes!
    https://imgur.com/a/ISEjwLj
  • flowcytoflowcyto Posts: 12,740 Arc User
    Glad to hear you're finding some success w/ the character, and hope that success continues w/ all the Cosmics 8)
    Also, feel free to make new posts in the future if you want to explore any other build(s).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    Good news update! I finally was able to be online during 2 cosmics, Kiga and Ape, though I know they arent either of the toughest to get through, but I survived and held aggro perfectly! I will say though Tear Down has a weird activation timing that was messing with my block timing but really I dont need it in cosmics since there was always someone applying bleeds already but I really like it in non-cosmic content when im the only one with them so im keeping it.
    Advantages like Open Wound usually only count your debuffs, so I'd try to keep a bleed applier on your setup, though I don't advise using a lunge for anything in your standard rotation, because lunges move your character around in ways that you might not want. Given that you have Antagonize and Unrelenting, you can almost certainly get away with not having a lunge power at all.

    If you have imaginary weapons or don't mind the fx of some weapon, you might try Scything Blade (it's a pbaoe so it can also replace thunderclap).
  • I usually dont ever use lunges since in most content you never need to turn off your travel power so I consider it wasting a slot, but I went with @carrionbaggage suggestion of Tear Down R3 because it applies the single stack I need and fits the theme while Scything Blade even with imaginary weapons looked bad to me (even though min/max wise it would be the more effecient option I guess). The range on Tear Down needs to be so close it feels like, that its practically just a close range power anyway and never does anything, positioning-wise, out of the ordinary and is working great!
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