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Power Armor DPS build

Just got back from a long break. Does this build still work?

https://aesica.net/co/herocreator.htm?v=36&n=Power Armor DPS&d=157803578WXa0000009100950397059F059C009E009D039O039903FO01ES011H001L00MP030dHL438W0CAT10000000000&e=





Power Armor DPS - Freeform (Any / Multiple)
v3.44:36

Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Endurance (Secondary)

Talents
Level 1: Energized (Rec: 12, End: 12)
Level 6: Indomintable (Ego: 8)
Level 9: Tireless (Rec: 8)
Level 12: Energetic (End: 8)
Level 15: Worldly (Ego: 5, Rec: 5)
Level 18: Daredevil (Ego: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)

Powers
Level 1: Power Bolts
Level 1: Dual Wrist Rocket Barrage (Rank 2, Rank 3)
Level 6: Mini Gun (Rank 2, U-238 Rounds)
Level 8: Micro Munitions (Rank 2, Alpha Strike)
Level 11: Concentration
Level 14: Overdrive
Level 17: Energy Shield (Rank 2, Rank 3)
Level 20: Reconstruction Circuits (Rank 2, Rank 3)
Level 23: Targeting Computer (Rank 2, Rank 3)
Level 26: Ego Surge (Rank 2)
Level 29: Masterful Dodge (Rank 2)
Level 32: Blinding Light
Level 35: Thundering Return
Level 38: Circle of Arcane Power (Rank 2, Rank 3)
Adv. Points: 32/36

Travel Powers
Level 6:
Level 35:

Specializations
Ego: Insight (3/3)
Ego: Aggression (2/2)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Ego Mastery (1/1)

Devices

Comments

  • flowcytoflowcyto Posts: 12,740 Arc User
    edited October 2020
    You'll want to be in the ranged dps role for that build, and I'd prob swap MD for R2 Resurgence, since MD doesn't put you past 100% dodge anymore (until R3). CoAP's energy is now also exclusive w/ that from Energy Unlocks, so if you wanted extra energy for PA then I'd prob get Power Conversion in Laser Sword instead (it's likely more thematic than CoAP anyways). With Power Conversion being used on cd for the extra energy, you prob don't need to SS both Rec and End, and could maybe go for Con SS (for more health) or Dex SS (for more dps). Here's an example edit of it:

    Power Armor DPS - Freeform (Ranged Damage)
    v3.44:36

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
    Level 6: Amazing Stamina (Rec: 5, End: 5)
    Level 9: Worldly (Ego: 5, Rec: 5)
    Level 12: Daredevil (Ego: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Ascetic (Con: 5, Ego: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Power Bolts
    Level 1: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
    Level 6: Concentration
    Level 8: Targeting Computer (Rank 2, Rank 3)
    Level 11: Micro Munitions (Rank 2, Alpha Strike)
    Level 14: Overdrive
    Level 17: Reconstruction Circuits (Rank 2, Rank 3)
    Level 20: Dual Wrist Rocket Barrage (Rank 2, Rank 3)
    Level 23: Power Conversion (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Energy Shield (Rank 2, Rank 3)
    Level 32: Blinding Light
    Level 35:
    Level 38: Thundering Return
    Adv. Points: 31/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Ego Mastery (1/1)

    The open power slot can be w/e ya want (could maybe get Lock N Load, or Fire All Weapons for wide AoE, or Energy Wave w/ Rev Polarity, etc). Gears mostly for Ego, w/ some End and Con (or Dex, if using Dex SS).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • nytrobomb#8683 nytrobomb Posts: 48 Arc User
    edited October 2020
    Ah, perfect. This is exactly what I was looking for! I kinda figured a few things would be outdated by now. Is Ego Surge worse now too? I figured it would be good since the extra ego would give power discount and crit severity though specs, as well as more damage, but I noticed you took it out.
    flowcyto wrote: »
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited October 2020
    Ego Surge is.. okay as a generic ranged AO, though you're already going to be heavy into dmg DR w/ Ego due to it being your main stat here, so I wouldn't value the extra Ego too highly. Ego Surge is now better used in TK builds that employ Ego Leech w/ it's NM adv. AOs in general aren't going to provide a large bonus to builds that are already committed to dps, due to dmg DRs, but you can still get one as a minor burst dps & Break Free cd, if you want.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 5,424 Arc User
    Here's something similar, but instead of Con I took a 2nd passive for time when I need to be tough and lots of over powering damage isn't the main concern. One could also take Orbital Cannon as an opening move instead of Implosion Engine.

    Dr. Harlem 8 - Freeform (Ranged Damage)
    v3.44:36

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
    Level 6: Ascetic (Con: 5, Ego: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Worldly (Ego: 5, Rec: 5)
    Level 18: Daredevil (Ego: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Power Bolts
    Level 1: Dual Wrist Rocket Barrage (Rank 2, Rank 3)
    Level 6: Mini Gun (Rank 2, U-238 Rounds)
    Level 8: Micro Munitions (Rank 2, Alpha Strike)
    Level 11: Overdrive
    Level 14: Targeting Computer (Rank 2, Rank 3)
    Level 17: Reconstruction Circuits (Rank 2, Rank 3)
    Level 20: Toxic Nanites
    Level 23: Invulnerability (Rank 2, Rank 3)
    Level 26: Concentration
    Level 29: Energy Shield (Rank 2, Phalanx Defense System)
    Level 32: Resurgence (Rank 2)
    Level 35: Sonic Device
    Level 38: Implosion Engine (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Jet Pack (Rank 2)
    Level 35: Power Skating

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Ego Mastery (1/1)

    Devices
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • nytrobomb#8683 nytrobomb Posts: 48 Arc User
    edited November 2020
    flowcyto wrote: »

    What should I replace [Power Conversion] with after I don't need it anymore? I was thinking either imp engine just for the extra per 0.5 sec dmg tick, or Arrow Assault, both are 100ft, 25 ft spheres, but imp engine can't crit, and it can't apply overpower, it looks like it's base damage is way higher than Arrow Assault though, but of course, it takes 12 seconds to get all that damage, whereas Arrow Assault is instant. Which one is better, or should I even bother taking either at all? Someone told me in game that stopping to activate either of them would be a net loss in total dps, but idk.

    Edit: Also, do you know if Overpower stacks with Burn Through?
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited November 2020
    Well, Overpower is very good for team dps in groups, while Implosion Engine's decent DoT and large AoE pull-in can be nice handling for big, scattered trash packs for follow-ups. I prob would go w/ Arrow Assault w/ Overpower first among those two choices, but it's ultimately up to you. And yeah, it could be a personal dps loss to use one of them, since 3-slot PA is so powerful normally and has lockout periods when trying to use other powers, but you could consider it worthwhile if you bring a nice debuff or utility for the team- it'll just depend on the situation and what you're prioritizing. ofc, you don't have to bring an Ult either, if there is something else you wanted to shore up w/ the build.
    Edit: Also, do you know if Overpower stacks with Burn Through?
    Yea, Overpower can stack with other debuffs.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • flowcyto wrote: »
    I prob would go w/ Arrow Assault w/ Overpower first among those two choices, but it's ultimately up to you.

    Yeah, that's what I was thinking. The only underwhelming part about using Arrow Assault that I can think of is that it deals piercing and fire damage, so it won't get buffed by burn through, unfortunately :/
  • flowcytoflowcyto Posts: 12,740 Arc User
    Yea, while it is nice if you can have your Ult's dmg type also work w/ a specific debuff, it's obv not as important as having your main attacks be affected by it, so I wouldn't fret about that too much atm.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • flowcyto wrote: »

    Can you give me some gear advice? My two options are Distinguished and Justice Gear, but even though I think Justice would net me higher dps, I don't think I can keep my energy up without either keeping [Power Conversion] which would mean I can't use an ultimate, and I suffer a 5% dps debuff, and constantly have to stop and re-activate it, or using a Distinguished Helmet of Efficiency. If I went Full Justice Gear I would need [Power Conversion] and if I went full Distinguished, then I could exchange it for an ultimate instead. So the question is, which would deal more damage? Justice Gear, but I'd have to break my rotation every 15 seconds for energy, and debuff myself by 5%, or Distinguished Gear, no damage debuff, and an ultimate that buffs my and my team's damage even further. Personally I would think that going Distinguished with an ult would be better, but then again, for all I know Justice Gear dps could be superior enough to Distinguished that the 5% debuff and lack of Overpower would be overcome. I'm also trying to decide which Secondary Offense I should take, for that I know my two best choices are either Cosmic Fang of Wrath, or Onslaught Gloves of the Sniper. The biggest difference between the two that I have seen, is the gloves can't take crit mods, but the fang can, I'm also not sure how significant of a damage boost the gloves provide with their passive effect. Without Justice Gear, my crit severity will be lacking I think, so I'd really like to mod for it somewhere, but if the gloves passive effect provides me with enough bonus dps to overcome my lack of crit mods, then I should go for that instead, but I don't know if it does or not. So, what would you suggest? Justice or Distinguished? Cosmic Fang of Wrath or Onslaught Gloves of the Sniper? As always, thank you so much for your help! c:
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited December 2020
    The gap between Justice and Distinguished may not be large enough to cover a 5% dmg penalty from using Power Conversion (PC) w/ Justice, but you could always use ACT to parse out the differences on the PTS w/ the different gear setups:
    https://www.arcgames.com/en/forums/championsonline/#/discussion/1209292/parser-usage-guide

    The Ult is kind of a different aspect, since you could drop a power besides PC for it, and you're likely giving up some personal dps for a potentially big boost to team dps to use an Ult w/ Overpower (and that makes its contribution to overall dps much more variable, and you can't really measure that when solo).

    Similar thing w/ the 2ndary gear- best to just parse it on the PTS and see if there's any notable difference. My guess is that any difference w/ the gloves won't be large, since it's still only one piece of 2ndary gear and they are both strong options.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • flowcyto wrote: »
    best to just parse it on the PTS


    Alright sounds good, what about mods? Enhancements and armoring mods are pretty self explanatory, and I know I need a Clarence's Machinery and a Depleted Uranium Core, but that still leaves defense mods, my last few offense mods, and my other utility mods. Other than CM I don't know what other utility mods are good besides multi-core mods, and the same goes for offense mods besides DUC, I also have no idea what defense mods are good for a dps, I'm guessing your only options are either more health or more defense (which is actually more offense if you have the right spec), but I don't know.
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited December 2020
    Well, utility mods can also provide cost discount rating, which can be relevant here if you still struggle w/ energy, but yeah you typically want a +dmg utility mod for the powerset you're using first. As for the other offensive mod (to go w/ the DUC), I'd prob choose severity if you don't already have severity rating anywhere else on your gear (and note that flat severity% from specs doesn't count for the DR); else, you can just go for more crit. As for defensive slots- if you don't have Con SS'd then I'd prob take maxHP mods, else you could take either more maxHP or more Defense to your preference, as good blocking w/ a ranked block enhancer matters the most to your survival, regardless.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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