Just got back from a long break. Does this build still work?
https://aesica.net/co/herocreator.htm?v=36&n=Power Armor DPS&d=157803578WXa0000009100950397059F059C009E009D039O039903FO01ES011H001L00MP030dHL438W0CAT10000000000&e=Power Armor DPS - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6:
Ego (Primary)
Level 10:
Recovery (Secondary)
Level 15:
Endurance (Secondary)Talents
Level 1:
Energized (Rec: 12, End: 12)
Level 6:
Indomintable (Ego: 8)
Level 9:
Tireless (Rec: 8)
Level 12:
Energetic (End: 8)
Level 15:
Worldly (Ego: 5, Rec: 5)
Level 18:
Daredevil (Ego: 5, End: 5)
Level 21:
Amazing Stamina (Rec: 5, End: 5)Powers
Level 1:
Power Bolts
Level 1:
Dual Wrist Rocket Barrage (Rank 2, Rank 3)
Level 6:
Mini Gun (Rank 2, U-238 Rounds)
Level 8:
Micro Munitions (Rank 2, Alpha Strike)
Level 11:
Concentration
Level 14:
Overdrive
Level 17:
Energy Shield (Rank 2, Rank 3)
Level 20:
Reconstruction Circuits (Rank 2, Rank 3)
Level 23:
Targeting Computer (Rank 2, Rank 3)
Level 26:
Ego Surge (Rank 2)
Level 29:
Masterful Dodge (Rank 2)
Level 32:
Blinding Light
Level 35:
Thundering Return
Level 38:
Circle of Arcane Power (Rank 2, Rank 3)
Adv. Points:
32/36Travel Powers
Level 6:
Level 35:
Specializations
Ego:
Insight (3/3)
Ego:
Aggression (2/2)
Ego:
Follow Through (3/3)
Ego:
Sixth Sense (2/3)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Find the Mark (2/3)
Guardian:
The Best Defense (3/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Modified Gear (2/2)
Mastery:
Ego Mastery (1/1)Devices
Comments
Power Armor DPS - Freeform (Ranged Damage)
v3.44:36
Super Stats
Level 6: Ego (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Amazing Stamina (Rec: 5, End: 5)
Level 9: Worldly (Ego: 5, Rec: 5)
Level 12: Daredevil (Ego: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Ascetic (Con: 5, Ego: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Power Bolts
Level 1: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
Level 6: Concentration
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Micro Munitions (Rank 2, Alpha Strike)
Level 14: Overdrive
Level 17: Reconstruction Circuits (Rank 2, Rank 3)
Level 20: Dual Wrist Rocket Barrage (Rank 2, Rank 3)
Level 23: Power Conversion (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Energy Shield (Rank 2, Rank 3)
Level 32: Blinding Light
Level 35:
Level 38: Thundering Return
Adv. Points: 31/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)
The open power slot can be w/e ya want (could maybe get Lock N Load, or Fire All Weapons for wide AoE, or Energy Wave w/ Rev Polarity, etc). Gears mostly for Ego, w/ some End and Con (or Dex, if using Dex SS).
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Dr. Harlem 8 - Freeform (Ranged Damage)
v3.44:36
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Worldly (Ego: 5, Rec: 5)
Level 18: Daredevil (Ego: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Power Bolts
Level 1: Dual Wrist Rocket Barrage (Rank 2, Rank 3)
Level 6: Mini Gun (Rank 2, U-238 Rounds)
Level 8: Micro Munitions (Rank 2, Alpha Strike)
Level 11: Overdrive
Level 14: Targeting Computer (Rank 2, Rank 3)
Level 17: Reconstruction Circuits (Rank 2, Rank 3)
Level 20: Toxic Nanites
Level 23: Invulnerability (Rank 2, Rank 3)
Level 26: Concentration
Level 29: Energy Shield (Rank 2, Phalanx Defense System)
Level 32: Resurgence (Rank 2)
Level 35: Sonic Device
Level 38: Implosion Engine (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Jet Pack (Rank 2)
Level 35: Power Skating
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
Devices
What should I replace [Power Conversion] with after I don't need it anymore? I was thinking either imp engine just for the extra per 0.5 sec dmg tick, or Arrow Assault, both are 100ft, 25 ft spheres, but imp engine can't crit, and it can't apply overpower, it looks like it's base damage is way higher than Arrow Assault though, but of course, it takes 12 seconds to get all that damage, whereas Arrow Assault is instant. Which one is better, or should I even bother taking either at all? Someone told me in game that stopping to activate either of them would be a net loss in total dps, but idk.
Edit: Also, do you know if Overpower stacks with Burn Through?
Yea, Overpower can stack with other debuffs.
- Be safe and have fun, champs - for science!
Yeah, that's what I was thinking. The only underwhelming part about using Arrow Assault that I can think of is that it deals piercing and fire damage, so it won't get buffed by burn through, unfortunately
- Be safe and have fun, champs - for science!
Can you give me some gear advice? My two options are Distinguished and Justice Gear, but even though I think Justice would net me higher dps, I don't think I can keep my energy up without either keeping [Power Conversion] which would mean I can't use an ultimate, and I suffer a 5% dps debuff, and constantly have to stop and re-activate it, or using a Distinguished Helmet of Efficiency. If I went Full Justice Gear I would need [Power Conversion] and if I went full Distinguished, then I could exchange it for an ultimate instead. So the question is, which would deal more damage? Justice Gear, but I'd have to break my rotation every 15 seconds for energy, and debuff myself by 5%, or Distinguished Gear, no damage debuff, and an ultimate that buffs my and my team's damage even further. Personally I would think that going Distinguished with an ult would be better, but then again, for all I know Justice Gear dps could be superior enough to Distinguished that the 5% debuff and lack of Overpower would be overcome. I'm also trying to decide which Secondary Offense I should take, for that I know my two best choices are either Cosmic Fang of Wrath, or Onslaught Gloves of the Sniper. The biggest difference between the two that I have seen, is the gloves can't take crit mods, but the fang can, I'm also not sure how significant of a damage boost the gloves provide with their passive effect. Without Justice Gear, my crit severity will be lacking I think, so I'd really like to mod for it somewhere, but if the gloves passive effect provides me with enough bonus dps to overcome my lack of crit mods, then I should go for that instead, but I don't know if it does or not. So, what would you suggest? Justice or Distinguished? Cosmic Fang of Wrath or Onslaught Gloves of the Sniper? As always, thank you so much for your help! c:
https://www.arcgames.com/en/forums/championsonline/#/discussion/1209292/parser-usage-guide
The Ult is kind of a different aspect, since you could drop a power besides PC for it, and you're likely giving up some personal dps for a potentially big boost to team dps to use an Ult w/ Overpower (and that makes its contribution to overall dps much more variable, and you can't really measure that when solo).
Similar thing w/ the 2ndary gear- best to just parse it on the PTS and see if there's any notable difference. My guess is that any difference w/ the gloves won't be large, since it's still only one piece of 2ndary gear and they are both strong options.
- Be safe and have fun, champs - for science!
Alright sounds good, what about mods? Enhancements and armoring mods are pretty self explanatory, and I know I need a Clarence's Machinery and a Depleted Uranium Core, but that still leaves defense mods, my last few offense mods, and my other utility mods. Other than CM I don't know what other utility mods are good besides multi-core mods, and the same goes for offense mods besides DUC, I also have no idea what defense mods are good for a dps, I'm guessing your only options are either more health or more defense (which is actually more offense if you have the right spec), but I don't know.
- Be safe and have fun, champs - for science!