https://aesica.net/co/herocreator.htm?v=36&n=&d=163200000000000000L000LA00LC04GC00G404G500GA03ET0JEV0fM204JD030000000000000mys0000000010000000000&e=
That's the core of what i've been using. I added Endorphin Rush, Resurgence, and Aurora to that. It's not exactly how i envisioned it when i started - in particular, i thought i was going to end up with more ranged than i ultimately did. I may yet take out open palm strike for dimensional collapse. Note that I run in brawler role because BCF is most of my damage.
Lots of things could be tweaked here, especially if you specifically want telepathy you can start with the telepathy eb and not need the darkness lunge. Compassion and all the self heals was because i wanted to be a tanky dps capable of soloing even harder content (and because compassion equally boosts ranged and melee damage - less important once it became clear the primary damage was going to be melee). (Ego form works with all of dimensional, ego, and magical damage, + half boost of all physical damage, so there's a lot of plausible cross-framework choices).
The thing i'm least happy with is Pillar, but i needed a reliable and refreshable source of disorient for the eu to work, and wanted some magical theming. (The healing rune isn't a down-side given the build goals). More telepathy powers wouldn't need such an ugly work around.
But if i was going to start designing an unarmed/telepathy themed character (at level 40), i'd probably start with:
telepathy eb
ego form
tier 1 telepathy power
toggle of choice
block
eu of choice
Resurgence
That gets you to any top tier powers on the next pick while condensing all the basic essentials to the least useful power slots. While making those decisions, primary super stat and stat spread would dictate some of those choices. It could really accomodate any PSS choice or set of super stats. If your ultimate goal is something like BCF, you probably end up running in melee role, because that's where most of your damage comes from.
Note: My character has the most complicated combat rotation i've ever used on a dps character, and it's at the limit of my tolerance for complicated rotations. (Pillar -> leech -> sprites -> open palm full charge -> BCF full charge -> (sprites) -> BCF tap till pillar is up, parenthetical sprites unnecessary if getting AoPM or AoAC, and throw in endorphin rush when it's up). I don't recommend doing exactly what I did.
Comments
(Can i ask why Dex primary over Str primary? Maybe not for leveling, but at 40? Str's specs feel like they're better to me, and you can still stack dex).
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Martial Focus (Str: 5, Dex: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Vicious Strikes
Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6: Form of the Master
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Chi Manipulation
Level 14: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Burning Chi Fist (Rank 2, Rank 3, Ghostly Strikes)
Level 23: Resurgence (Rank 2)
Level 26: Telekinetic Eruption (Enhanced Form, Inner Peace)
Level 29: Telekinetic Shield (Rank 2)
Level 32: Smoke Bomb Lunge
Level 35:
Level 38:
Adv. Points: 30/36
Travel Powers
Level 6: Displacement Acrobatics
Level 35: Energy Slide
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (2/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
The open power slots can be w/e ya want.
Although the build still deals much Crushing dmg, a majority of the dmg should still come from Paranormal/Dimensional (thanks to the 1-pt Spectral/Ghostly advs and Chi Flame)- to help w/ taking Ego Form. Dragon Kick (DK) and 100Hands can be your main AoE, while TK Eruption can be tapped if you want small healing and defense buffs. Charged BCF is your main single-target attack, and charged DK can also give you Rush to help afford it. Gears mostly for Dex, w/ some Con and Rec.
You could also go for other SS setups here, like STR/Dex/Con or STR/Dex/Rec (all still Dex-focused).
- Be safe and have fun, champs - for science!
I'll stick with BCF as my single target damage, rather then the Adv, sounds better then the AoE pull-in. As for the other EUs, it deepends on what is best, due to mostly my attacks will be Chi based, I can stick with such, but I can try SReverb, due to the quick spam of Void Shift.
I'll likely try to have a fair balance of TK & Unarmed tho, hence for the Ego Form passive, but if there is a way to utilize Crushing & Paranormal/Dimensional at the same time, I can pick a passive that fit that role.
I'd thought having Dex will grant pure-cirt damage as the PSS, but I can always go for Strg PSS, if it's much stronger then Dex. The build is aimed for DPS after-all.
But as said: I'll likely try to have a fair balance of TK & Unarmed tho, hence for the Ego Form passive, but if there is a way to utilize Crushing & Paranormal/Dimensional at the same time, I can pick a passive that fit that role.
So any current changes I'll need to make will be welcome before I test out the build
- Be safe and have fun, champs - for science!
Yeah do wanna try something diffident, so will see how it goes, just wondering how much DPS I'll be losing out due to the Crushing Damage.
Your choice of PSS primarily affects what specs you have. You don't have to stack your PSS, or even use any mods to increase it at all. ie, Str PSS with most of your mods to dex will give you about the same crit chance as Dex PSS with most of your mods to Dex. (In fact, Str PSS may very well give you higher crit chance, at least with melee, because of specs)
There is a case for going Dex PSS, but it involves NOT taking Str as a super stat. (Str PSS stacking Dex requires 2 SS slots. If you're not going to take str, then Dex PSS is fine, but as long as you're taking Str, Str arguably has the stronger specs, especially because Str PSS has a spec which will increase crit severity a lot by stacking dex).
I've gone for a small stun to keep spamming/re-refreshing Chi Flame, but I'm unsure if it is needed, However I did add a bit more extra Advs to Dragon Kick, to give it more of a stronger effect. (Tho that does take 4 Adv, away so might have to toy with it a bit, so might not have ALL of them)
Also about BCF how much damage will I be losing out if I wanted to go for the Adv?, as the Adv gives a nice effect and feels more powerful (Fist powers lack the "HUMFF!" to it, it's not a word, I kown). I ask this, due to the Adv deals more Dimensional Damage along with the small 1-adv.
Kept the normal AO/AD and such as usual, never leave home without it. I'll still play around with the rest of the powers, so not sure what I'll pick there
I may remove the stun down the road, as I don't think it will be needed, also noticed that my build lacks a Lunge, but that will be fixed.
Edit: Made a few mistakes in the build, so it's here now.
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Martial Focus (Str: 5, Dex: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Righteous Fists
Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6: Chi Manipulation
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Telekinetic Shield (Rank 2)
Level 14: Dragon Kick (Flaming Dragon Tail, Spectral Dragon Tail)
Level 17: Telekinetic Eruption (Enhanced Form, Inner Peace)
Level 20: Burning Chi Fist (Rank 2, Righteous Fury, Ghostly Strikes)
Level 23: Form of the Master
Level 26: Resurgence (Rank 2)
Level 29: Conviction (Rank 2, Rank 3)
Level 32:
Level 35:
Level 38:
Adv. Points: 29/36
Travel Powers
Level 6: Athletics
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (2/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Devices
Edited due to left out some powers by mistake:
I've kept the normal AO/AD and such as usual, never leave home without it. I'll still play around with the rest of the powers, so not sure what I'll pick there.
I did end up removing the Crushing Wave Stun Power, as there was no need for it, I made the mistake of not putting a Fourm inside, so I've fixed that.
However regarding BCF how much damage will I be losing out if I wanted to go for the Adv?, as the Adv gives a nice effect and feels more powerful (Fist powers lack the "HUMFF!" to it, it's not a word, I kown). I ask this, due to the Adv deals more Dimensional Damage along with the small 1-adv.
Wit that being the case then, I may switch to str-PPS.
If you insist on using BCF w/ RF even for single-targets, though, then I may throw in something like Backhand Chop w/ its Chi Flame adv, to use on cd to quickly put up Chi Flame and to keep procing Chi Manip and FotM (since BCF w/ RF won't). Energy would be a bit sketchier then and the rotation may feel a bit more disjointed, but I suppose you could manage. It's something you'd want to try in the PH to make sure it feels okay for you. You don't have an AO (Active Offense) in that build- just an AD (Resurgence). But that's alright, as an AO isn't that important here.
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Martial Focus (Str: 5, Dex: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Righteous Fists
Level 1: One Hundred Hands (Rank 2, Demolishing Strikes, Ghostly Strikes)
Level 6: Chi Manipulation
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Telekinetic Shield (Rank 2, Rank 3)
Level 14: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 17: Telekinetic Eruption (Enhanced Form, Inner Peace)
Level 20: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 23: Form of the Master
Level 26: Resurgence (Rank 2)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Telekinetic Wave (Mental Instability)
Level 35: Imbue
Level 38: Fiery Embrace
Adv. Points: 34/36
Travel Powers
Level 6: Athletics
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Devices
Alright I see.
I'll stick with DK with Rush for sure then, rather have a Cost Reduction over anything else, I'll stick with BCF as my main target damage as well, then.
I'll have to toy with the powers a bit to see what else I can add.
I've gone for OPS due to pulls less people to me, cheeper to cast and much quicker charge time. As for the last two powers I don't have an clue, but if I whuold go for Mental Impact, I need alteast 138-180 energy (and that's alot), so Energy for such a power is a bit harsh.
As for the last power, may go for a another Psi-Attack or a heal power
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Martial Focus (Str: 5, Dex: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Righteous Fists
Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6: Chi Manipulation
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Telekinetic Shield (Rank 2)
Level 14: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 17: Telekinetic Eruption (Enhanced Form, Inner Peace)
Level 20: Burning Chi Fist (Rank 2, Rank 3, Ghostly Strikes)
Level 23: Open Palm Strike (Power Shift, Chi Flame, Ghostly Strikes)
Level 26:
Level 29: Form of the Master
Level 32: Resurgence (Rank 2)
Level 35: Conviction (Rank 2, Rank 3)
Level 38:
Adv. Points: 35/36
Travel Powers
Level 6: Athletics
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Devices
Gone for jaazaniah1's PSS Strg build here.
- Be safe and have fun, champs - for science!
Yeah, it costs far too much to cast, as for Devoid will see how it plays out, tho yeah a bit tight on such, so I'll play around with such.
As for upper hand, what shell I replace it with?
- Be safe and have fun, champs - for science!
I'm not sure if a single target knock to will be handy for a build like this or I should stick with a AoE type.
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Martial Focus (Str: 5, Dex: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Righteous Fists
Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6: Chi Manipulation
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Telekinetic Shield (Rank 2)
Level 14: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 17: Telekinetic Eruption (Enhanced Form, Inner Peace)
Level 20: Burning Chi Fist (Rank 2, Rank 3, Ghostly Strikes)
Level 23: Telekinetic Lariat (Rank 2, Inner Peace)
Level 26: Laughing Zephyr (Slight of Mind)
Level 29: Form of the Master
Level 32: Resurgence (Rank 2)
Level 35: Conviction (Rank 2, Rank 3)
Level 38: Psionic Healing
Adv. Points: 36/36
Travel Powers
Level 6: Athletics
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Devices
For last powers did go for a Threat Wipe in-case things go south and a quick spamable heal. Note I do have Upper hand changed, I just forgot to update it in the build here
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Martial Focus (Str: 5, Dex: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Righteous Fists
Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6: Form of the Master
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Chi Manipulation
Level 14: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Burning Chi Fist (Rank 2, Rank 3, Ghostly Strikes)
Level 23: Resurgence (Rank 2)
Level 26: Telekinetic Eruption (Inner Peace)
Level 29: Telekinetic Shield (Rank 2)
Level 32: Thunderbolt Lunge (Nailed to the Ground)
Level 35: Mind Wipe
Level 38: Fury of the Dragon (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6: Athletics
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
- Be safe and have fun, champs - for science!
Might have a issue of not being able to pull mobs to me, due to a ranged teammate, but I don't think that be too much of an issue.
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Martial Focus (Str: 5, Dex: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Righteous Fists
Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6: Chi Manipulation
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Telekinetic Shield (Rank 2)
Level 14: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 17: Telekinetic Eruption (Enhanced Form, Inner Peace)
Level 20: Burning Chi Fist (Rank 2, Rank 3, Ghostly Strikes)
Level 23: Mind Wipe
Level 26: Open Palm Strike (Power Shift, Chi Flame, Ghostly Strikes)
Level 29: Form of the Master
Level 32: Resurgence
Level 35: Conviction (Rank 2, Rank 3)
Level 38: Ego Blade Pandemonium (Rank 2, Buzzsaw)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Devices
Ego Blade Pand, due to enjoy the blades around the sides, like but only in Rank 2 with Adv. However I may stick with a heal.
2nd build with a quick-tap heal.
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Martial Focus (Str: 5, Dex: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Righteous Fists
Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6: Chi Manipulation
Level 8: Ego Form (Rank 2, Rank 3, Id Blades)
Level 11: Telekinetic Shield (Rank 2)
Level 14: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 17: Telekinetic Eruption (Enhanced Form, Inner Peace)
Level 20: Burning Chi Fist (Rank 2, Rank 3, Ghostly Strikes)
Level 23: Mind Wipe
Level 26: Open Palm Strike (Power Shift, Chi Flame, Ghostly Strikes)
Level 29: Form of the Master
Level 32: Resurgence
Level 35: Conviction (Rank 2, Rank 3)
Level 38: Psionic Healing (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Devices
Turns out I've gone for the last build, I feel way more conformable having a spamable heal with Rank 2, cuz I can also support my allies with it. Mind Wipe for the "Oh no" button and the Palm Fist for bring folks to me.
Edit: Made a small mistake with the Warden Tree but I can edit it