Heres a PA build focused on crit and damage. Wanted to go with Beam powers. Wasnt super sure what powers to grab at the end.
ManOfSteel - Freeform (Ranged Damage)
v3.43:35
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Endurance (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6:
Accurate (Dex: 5, End: 5)
Level 9:
Impresario (Dex: 5, Rec: 5)
Level 12:
Boundless Reserves (Con: 5, End: 5)
Level 15:
Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Level 18:
Amazing Stamina (Rec: 5, End: 5)
Level 21:
Acrobat (Dex: 5, Con: 5)Powers
Level 1:
Power Bolts
Level 1:
Concussor Beam
Level 6:
Eye Beam
Level 8:
Targeting Computer
Level 11:
Chilled Form
Level 14:
Chest Laser
Level 17:
Overdrive
Level 20:
Hand Cannon
Level 23:
Resurgence (Rank 2)
Level 26:
Lock N Load
Level 29:
Energy Shield
Level 32:
Endorphin Rush
Level 35:
Fire All Weapons
Level 38:
Energy Wave
Adv. Points:
2/36Travel Powers
Level 6:
Jet Boots
Level 35:
Mach SpeedSpecializations
Dexterity:
Combat Training (2/3)
Dexterity:
Gear Utilization (3/3)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Avenger:
Ruthless (2/2)
Avenger:
Anguish (2/2)
Avenger:
Round 'em Up (1/3)
Avenger:
Surprise Attack (2/2)
Avenger:
Relentless Assault (3/3)
Mastery:
Dexterity Mastery (1/1)
Comments
(Unnamed Build) - Freeform (Ranged Damage)
v3.43:35
Super Stats
Level 6: Dexterity (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Samurai (Dex: 10, Con: 10, Rec: 10, End: 8)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Power Bolts
Level 1: Eye Beam (Rank 2, 20/20 Fission)
Level 6: Overdrive
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Chilled Form
Level 14: Chest Laser (Rank 2, Rank 3)
Level 17: Reconstruction Circuits (Rank 2, Rank 3)
Level 20: Energy Wave (Reverse Polarity)
Level 23: Resurgence (Rank 2)
Level 26: Shoulder Launcher (Rank 2, Rank 3)
Level 29: Concussor Beam (Rank 2, Rank 3)
Level 32: Energy Shield (Rank 2)
Level 35: Lock N Load
Level 38: Fire All Weapons (Rank 2)
Adv. Points: 32/36
Travel Powers
Level 6: Jet Boots
Level 35: Mach Speed
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
I also gave you Recon Circuits, since it's a slotted PA power and thus won't suffer from lockout periods when you turn on other toggles, but you can change back to weaving in Endorphin Rush in-between toggles, if you want. I also gave you Shoulder Launcher instead of Hand Cannon, just cause it has wider AoE coverage, but you can change it back as well. If you are still having energy issues, then you could also consider trading one of the less important powers for Power Conversion in Laser Sword (or Dark Transfusion in Darkness).
- Be safe and have fun, champs - for science!
Iron Pharaoh 6 - Freeform (Any / Multiple)
v3.43:35
Super Stats
Level 6: Ego (Primary)
Level 10: Endurance (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Worldly (Ego: 5, Rec: 5)
Level 9: Daredevil (Ego: 5, End: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Shooter (Dex: 5, Ego: 5)
Powers
Level 1: Power Bolts
Level 1: Concussor Beam (Rank 2, Rank 3)
Level 6: Eye Beam (Rank 2, 20/20 Fission)
Level 8: Chest Laser (Rank 2, Rank 3)
Level 11: Overdrive
Level 14: Reconstruction Circuits (Rank 2, Rank 3)
Level 17: Chilled Form
Level 20: Targeting Computer (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Imbue (Rank 2, Rank 3)
Level 29: Masterful Dodge (Rank 2, Rank 3)
Level 32: Energy Shield (Rank 2, Phalanx Defense System)
Level 35: Energy Wave
Level 38: Thundering Return
Adv. Points: 36/36
Travel Powers
Level 6: Power Flight (Rank 2)
Level 35: Mach Speed
Specializations
Ego: Mental Endurance (2/3)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!
Active Offense powers aren't very useful, they lock out your PA abilities for long enough that they're a net dps loss.
Epic Stronghold
Block timing explained
- Be safe and have fun, champs - for science!
The idea is to work as a mostly passive Support letting all auras take care of support duties.
In between toggles just throw a Bionic Shielding and a tap of the shield.
In case you are targeted the Sentry mastery should help the group and let you get out of possible problems with Blinding Light / Unbreakable.
The question is, would this guy be a welcome/worthy addition to a team?
Sentry - Freeform (Support)
v3.43:35
Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Level 9: Field Ops Training (Con: 3, Int: 3, Ego: 3, Rec: 2, End: 2)
Level 12: Sniper Training (Dex: 3, Ego: 3, Pre: 3, End: 3)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Finesse (Dex: 5, Pre: 5)
Powers
Level 1: Power Bolts
Level 1: Dual Wrist Rocket Barrage (Rank 2, Rank 3)
Level 6: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
Level 8: Medical Nanites (Rank 2, Rank 3)
Level 11: Overdrive
Level 14: Micro Munitions (Rank 2, Rank 3)
Level 17: Telekinetic Shield (Rank 2, Telekinetic Reinforcement)
Level 20: Bionic Shielding (Rank 2, Rank 3)
Level 23: Inertial Dampening Field (Rank 2, Rank 3)
Level 26: Resurrection Serum (Rank 2)
Level 29: Lock N Load
Level 32: Unbreakable (Unchained)
Level 35: Thundering Return
Level 38: Blinding Light
Adv. Points: 36/36
Travel Powers
Level 6: Jet Boots (Rank 2)
Level 35: Teleportation (Rank 2)
Specializations
Presence: Selfless Ally (2/2)
Presence: Grandeur (3/3)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (2/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Rejuvenated (3/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Sentry: Reinforce (2/2)
Mastery: Sentry Mastery (1/1)
Devices
My Characters
- Be safe and have fun, champs - for science!
That's why I went with IDF and the all aura setup, hoping it would do.
too bad...
My Characters
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!