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FC.31.20200602.28 - misc Fixes

kaiserin#0958 kaiserin Posts: 2,446 Cryptic Developer
edited June 22 in PTS - Patch Notes
Black Fang Alert
  • Added Black Fang Back Fur costume.




Therakiel's Temple
  • Removed one of the puzzle locks in Baron's wing.



Therakiel
  • Fixed a bug where his rifts spawned at the nearest players.
  • Fixed a bug where his Hellementals were blowing up after 20 seconds.
  • Fixed a bug where he would sometimes not fully activate his Glory ability.
  • Standing in the divine light will no longer protect you from his Eye Beams.


Baron Cimetiere
  • Damage from his blocks now increase over time.



Black Fang
  • His Cyclone ability will now bring players outside of its damage range closer.
  • Added a short delay to some of his summons.



Vladic Dracul
  • Cage entities will now despawn when Vladic is defeated.
​​

Comments

  • l3zardvalethl3zardvaleth Posts: 30 Arc User
    edited June 22
    Black Fang Alert
      Therakiel
      • Standing in the divine light will no longer protect you from his Eye Beams.

      Black Fang
      • His Cyclone ability will now bring players outside of its damage range closer.

      These are all great fixes since they allowed ranged people to bypass mechanics, but regarding the divine light, maybe consider adding a slight delay before it starts doing damage on the player?.

      If the tank gets held, no problem, there's enough time to move and light him up.
      If a DPS is held, most of the runs I've been in have relied on the healer spamming heals on him to give the rest enough time to light him up since otherwise they die in 2-3 ticks.
      If the healer gets held he is dead since you won't be able to pass light to him fast enough unless the healer preemptively had bionic shielding on himself or has an AD, some of which options are not available for AT healers.​​
    • chaosdrgnz43chaosdrgnz43 Posts: 1,642 Arc User
      Nice tip about Black Fang Back Fur being an Attachment for his Epic Tire Armor. Completely fixes the gap problem.
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    • Fixes are pretty good. Not sure about the baron thing, makes sense though since tanks were surviving it.
    • l3zardvalethl3zardvaleth Posts: 30 Arc User
      My concern with this fix to Baron's block is DoTs. Both him and Therakiel were already reflecting if they happened to have a stack of poison on them but the damage was negligible. Now that the damage is incremental I hope it ignores DoTs, or he at least purges them when going into Block mode kinda like what Eidolon used to do.​​
    • pantagruel01pantagruel01 Posts: 6,761 Arc User
      edited June 23
      Or the way it scales means it's still negligible. Stripping dots won't help with ball lightning/fire snake/dust devil/etc
    • kaiserin#0958 kaiserin Posts: 2,446 Cryptic Developer
      He already purges all dots (bleed, poison, etc) when he goes into his block phase. You may get hit with the first tick of the shield effect, but after that as long as you're not re-applying them it won't be an issue.​​
    • l3zardvalethl3zardvaleth Posts: 30 Arc User
      edited June 23
      Another suggestion for the Therakiel fight that I've seen some other people discuss is to add a grid or some reference objects for his second phase because there is no way to tell where the map ends and there's some depth perception problems.

      Something like this would work while at the same time not being too intrusive on the cool background


      (in case the video doesn't link to the appropiate time stamp it's 9:25)​​
    • l3zardvalethl3zardvaleth Posts: 30 Arc User
      Or if a grid would look ugly, use some mystical mumbo jumbo lattice like in these examples


      ​​
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