I've got tons of End mods and so I thought I might try an End PSS Wind build as a change of pace. I am curious what the optimum SSS would be for a DPS build. Would End-Dex-Ego (just base Ego for lvl 40; no mods because of DR) be the way to go? I could imagine also End-Dex-Con and maybe End-Dex-Rec (with some talents for Ego in either of these latter two).
I would use Justice Gear. End PSS has no special bonuses for crit chance or severity and so both are relatively low. So, in the Off piece would it be best to go 2 x Severity mods, or maybe 1 Gambler and 1 Severity, or something else?
Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
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(Unnamed Build) - Freeform (Ranged Damage)
v3.42:34
Super Stats
Level 6: Endurance (Primary)
Level 10: Recovery (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Amazing Stamina (Rec: 5, End: 5)
Level 9: Accurate (Dex: 5, End: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Wind Lash
Level 1: Hurricane (Rank 2, Perfect Storm)
Level 6: Wind Reverberation
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Power Source
Level 14: Ball Lightning (Rank 2, Triplicity)
Level 17: Endorphin Rush (Rank 2, Rank 3)
Level 20: Gust (Rank 2, Toppling Winds)
Level 23: Typhoon (Rank 2, Rank 3, Cold Front)
Level 26: Resurgence (Rank 2)
Level 29: Power Conversion (Rank 2, Rank 3)
Level 32: Wind Barrier (Rank 2)
Level 35: Lock N Load
Level 38:
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Endurance: Readiness (3/3)
Endurance: Gear Utilization (2/3)
Endurance: Outburst (3/3)
Endurance: Hardened (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Offensive Expertise (2/2)
Avenger: Preemptive Strike (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Endurance Mastery (1/1)
Ionic Reverb could prob also work here, assuming Ball Lit is kept up. Getting Stagger on Gust could be nice for helping out group dps a bit, though it means passing on R3. Typhoon could apply Stagger instead, though you'd have to throw a Disorient in there (Hurl w/ advs can apply Demolish and Disorient, for example, and Disorient can also buff Gust's dmg a bit).
Wind still isn't great for single-target dps, either way, but it would still have good burst dps and AoE potential.
Severity rating still DR's pretty heavily, while the severity specs are flat %ages that are DR-free. I'd prob still go w/ a mix of severity rating and crit rating for End PSS dps, instead of doubling up on severity rating.
- Be safe and have fun, champs - for science!
For AoE close in it's hit Neuroelectric Pulse-Ball Lightning-Sparkstorm-Hurricane. For hopefully higher close in DPS I'd use Typhoon instead of Hurricane. Much will depend on energy management. Still theory crafting.
Shadow Storm 1 - Freeform (Any / Multiple)
v3.42:34
Super Stats
Level 6: Endurance (Primary)
Level 10: Recovery (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Worldly (Ego: 5, Rec: 5)
Level 21: Daredevil (Ego: 5, End: 5)
Powers
Level 1: Wind Lash
Level 1: Stormbringer (Rank 2, Rank 3)
Level 6: Hurricane (Rank 2, Rank 3)
Level 8: Wind Reverberation
Level 11: Power Source
Level 14: Neuroelectric Pulse (Recharge)
Level 17: Sparkstorm (Rank 2, Electric Personality)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Typhoon (Rank 2, Rank 3, Cold Front)
Level 26: Ball Lightning (Triplicity)
Level 29: Resurgence (Rank 2)
Level 32: Wind Barrier (Rank 2)
Level 35: Imbue
Level 38: Whirlpool (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Tornado Flight
Specializations
Endurance: Readiness (3/3)
Endurance: Withstand (2/2)
Endurance: Outburst (3/3)
Endurance: Hardened (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Endurance Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!