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HELP! TECH WIND DPS BUILD

lmcnutrilmcnutri Posts: 20 Arc User
edited December 2019 in Builds and Roles
High I am looking for WIND HIGH DPS/TOUGH COSMIC build

(I tried every powerset already, the most OP in cosmics was PA but is just boring as hell - and a bit squishy x multiple mobs - on all other game content. And was looking for some sort of powerset that put a shine in my eyes and actually have fun with it... so bam -WIND Pawa!)

But Im completely lost on what should I pick for "maximum effort-efficiency-damage-survival" if u know what I mean.

My current gear is FULL INT R7 mods (disting+cosmics of rage atm) for that resist debuff boost on cosmics and have no plans to change to ther stat/pss

About the theme... Im looking for as "Cyber Airbender" as possible.

(If that helps my toon is a cyber Ape ready to become cyber wukong master of air)

Tyvm my dear Champions!
Post edited by lmcnutri on

Best Answers

  • flowcytoflowcyto Posts: 12,852 Arc User
    Answer ✓
    Okay. Well, Wind is pretty good for ranged AoE dps atm, but its single-target dps is not as strong as other sets. Typhoon is not only its highest dps AoE, but its highest single-target dps atm. So.. while you will have built in AoE versus a boss, you also have to be careful to not hit the wrong things w/ its splash dmg. I suppose you could just use Con SS if you want a bit more health for other content (though this means you won't have quite as much dps as if you took Dex SS). You'd prob also want Power Conversion to better afford Typhoon with (esp in other content where you're not getting AoPM and/or AoAC). Here's an example general-use Wind dps build:

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.42:34

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
    Level 6: Investigator (Int: 5, End: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Healthy Mind (Con: 5, Int: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Wind Lash
    Level 1: Gust (Rank 2, Rank 3)
    Level 6: Stormbringer (Rank 2, Rank 3)
    Level 8: Concentration
    Level 11: Hurricane (Rank 2, Rank 3)
    Level 14: Wind Reverberation
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Typhoon (Rank 2, Rank 3)
    Level 23: Power Conversion (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Wind Barrier (Rank 2, Rank 3)
    Level 32: Lock N Load (Rank 2)
    Level 35:
    Level 38:
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Offensive Expertise (2/2)
    Avenger: Preemptive Strike (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Intelligence Mastery (1/1)

    The open power slots can be used for w/e ya want (an Ult, a self-res, a threat wipe, another heal, a CC power, etc).

    Alternates between Gust and charged Typhoon (as energy allows), and Power Conversion can help w/ energy if you're having some issues there. Hurricane can be used for easy AoE grinding of trash, though you have to get close to the enemies for it (cancel the channel early if you don't want to scatter KB mobs at the end of it). Gears mostly for Int, w/ some Con and End.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 5,544 Arc User
    Answer ✓
    Flow is always really nice about leaving slots and points at the end! Leaves you the option here of doing a dual passive build. I.e. take R3 Invulnerability as one of the last powers.
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  • flowcytoflowcyto Posts: 12,852 Arc User
    Answer ✓
    Thanks, and yea you can take the dual passive approach too, if you are planning on getting good mileage from the 2nd passive and role swap.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • flowcytoflowcyto Posts: 12,852 Arc User
    Answer ✓
    If you have better dps w/ setup 1. then go for it. The blast + Preemptive combo can be more flexible for energy use, but if you're not having energy issues when doing so, then you can just straight-up spam Typhoon w/ Guardicator instead.

    High-end LS builds use Dex w/ FotTiger, afaik, but you can still make Int work as long as you use something like Lightwave Slash to refresh Particle Accelerator, since Lumi Slash can't innately do that (and/or you can just use Lightspeed Strike for the refresh). You prob still want Power Conversion in there if using Lumi Slash's special adv as an option to help w/ energy- similar to helping afford Typhoon spam in the Wind build. Here's one way you could go about it:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.42:34

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
    Level 6: Investigator (Int: 5, End: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Healthy Mind (Con: 5, Int: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Coordinated (Dex: 5, Int: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Power Bolts
    Level 1: Lightspeed Strike (Rank 2, Particle Acceleration)
    Level 6: Particle Accelerator
    Level 8: Quantum Stabilizer (Rank 2, Rank 3)
    Level 11: Unified Theory
    Level 14: Lightwave Slash (Light Mend, Burn Bright)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Luminescent Slash (Rank 2, End of the Line)
    Level 23: Power Conversion (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Lightspeed Dash (Download)
    Level 32: Laser Deflection (Rank 2, Rank 3)
    Level 35:
    Level 38:
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (2/3)
    Brawler: Flanking (3/3)
    Mastery: Intelligence Mastery (1/1)

    Open power slots are for w/e ya want.

    You could use a different slotted dps passive too (NW is prob still better for pure dps here against high-resist targets, though not as good defensively; there's also WotW, Unstoppable, and Elec Form to consider).

    The main single-target rotation is to put up Disintegrate and PBurn stacks (ideally 5x PBurn, which you can roll in a long fight) w/ Lightspeed Strike, and then use charged Lumi Slash as your main filler, while sometimes tapping Lightwave Slash to extend the debuffs and proc PAccel (and Unified Theory). Power Conversion can help you w/ energy, and you can put up Download first w/ the lunge (Lumi Slash can refresh it, thanks to its adv). Lightwave Slash and/or Lightspeed Strike can also be used for AoE. Gears mostly for Int, w/ some Con and End.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!

Answers

  • lmcnutrilmcnutri Posts: 20 Arc User
    edited December 2019
    Ps. just willing do build a solid tough and hard hitter Wind Cyber Master
    Post edited by lmcnutri on
  • flowcytoflowcyto Posts: 12,852 Arc User
    I'm a bit confused- do you want a Wind build or a Laser Sword build? LS would be quite better for single-target dps, though you'd be playing in melee. Also, if you want to be tougher, then that will nearly always come at the expense of some optimal dps. You could use something like a defensive passive in the Hybrid role, but this will considerably lower your base dps, and even then you can still die if you're not blocking well. It's a similar story if taking something like Con SS, though that's a less extreme measure.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • lmcnutrilmcnutri Posts: 20 Arc User
    Wind* ma bad man... I mean full Wind
  • lmcnutrilmcnutri Posts: 20 Arc User
    Cant express my gratitude to cyto.

    Ur help is priceless man! Cant wait to test this godbuild! Tyvm for all the help💪🏾

    The force is strong in you!
  • flowcytoflowcyto Posts: 12,852 Arc User
    No problem. I wouldn't put expectations too high, though. Regardless of the build, Wind is one of the weaker sets atm, imo, but that's mostly cause it hasn't been revamped yet and doesn't have a large power selection. Typhoon is still pretty strong overall, though, so hopefully it still works out (and its pretty fun to just pummel trash from long-range w/ Typhoon anyways).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • lmcnutrilmcnutri Posts: 20 Arc User
    Any idea from you is priceless man!

    Btw... Just tested 2 diff spec trees

    1. Guardicator
    2. Avenger + Vindicator (preemp)

    In 1. The damage output seems a lil higher and with more crit chance (resulting in more cronic fire pawa during long fights like cosmics)

    In 2. The blast + typhoon combo is higher than 1 only when it crits... however, the specs make my crit chance lower than 1.

    So comparing both, 1 gives a more higher damage and crit chance than 2

    Any idea / suggestion about it?

    As for stats... i decided to follow the DPS path of INT • DEX • END (for the lovecrits)

    I know PA is OP when compared to other sets.... but for me is overrated and I really found myself bored after 2756382662 cosmic runs with it. That's why I needed a change... and btw all possibilities wind was the only that catch my attention...

    However... since INT can go melee via laser blade.... is it good like... as powerful as other blade sets (single/ dual/ tk)?

    If so can u suggest a high damage build for it too (so I can test and se what I like the most in terms of gameplay/fun/mechanics)

    Tyvm
  • lmcnutrilmcnutri Posts: 20 Arc User
    Amazing explanation and ideas... about the NW.... something came to my mind... since INT as prime has the damage resist debuff in spec... (and my current is at ~50%) the extra 10% from NW really does a lot of difference in the whole picture?

    And still about NW... it's damage boost is low when compared to other passives, so considering the INT spec adv and the low dmg buff from NW, is it a valuable asset?
  • flowcytoflowcyto Posts: 12,852 Arc User
    edited December 2019
    Cosmic targets tend to have very high resist, so NW could still work there w/ Detect Vuln. That said, it won't be as ideal against most other targets since you've already long zero'd out their innate resistance by then (Int PSS in general is like that, though- better vs bosses w/ high resist, but not as good vs. trash and weaker bosses w/ low resist). NW still has the charge speed reduction- which works w/ Lumi Slash, either way, so it can still be fine for dps in general (though slightly faster Lumi Slashes will mean more energy used over time).

    I don't think the dps difference between the passives will be huge here, either way, but you're free to train the slotted passive last to be able to switch it around and parse out any differences more easily.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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