Darndling doo diddly I gone did it again and apparently got another one of my topics to not properly update upon new posts being made o3o Clumsy old me. So here I go, remaking this topic. Again. For the 3rd time. Hope this time it doesn't get struck by one of them weird forum bugs. Yep.
Post any bug or known issue from the revised Power Trees here.
Current Revised Power Trees
- Fire
- Electricity
- Power Armor
- Munitions
- Laser Sword
- Unarmed
- Telekinesis
- Heavy Weapons (kinda?)
- Bestial Supernatural
- Infernal Supernatural (kinda?)
- Arcane Sorcery
- Darkness
- Might
FIRE
Fire Snake
Fiery Path Adv
Fire Snake will sometimes follow other players, pets or sidekicks instead of you.
Warmth
The power is ignoring the "Assist Target on Attack" function
Thermal Reverberation
The EU procs from other people's Clinging Flames, even proccing if you are in a vehicle.
Flame Prison
Engulfing Flame adv
- The debuff stacks up to 4 times instead of 3 (Unsure if this is just a visual bug or if it actually stacks an additional stack of debuff)
- Once an enemy gets 4 stacks, Flashfire's adv Fan the Flames fails to refresh Engulfing Flames at all.
Fiery Form
Fiery Light debuff
Hovertext incorrectly displays as debuffing Crushing and Piercing resistance when it should display Fire Damage buff.
ELECTRICITY
Electrical Current
Bad Wiring Adv
Target being affected by Negative Ion does not guarantee a Stun
Ball Lightning
-Does not apply Negative Ions to objects
-Can't be block canceled at any point
Chain Lightning
The power is not applying Negative Ions when Energy is above 90%
POWER ARMOR
Micro Munition
Disables the use of AO/AD when used in combination with another toggle (should be the other way around, using an AO/AD temporarily disables toggles)
Dual Wrist Rocket Barrage
Does not obey PA's targetting arc for toggles
MUNITIONS
Two Gun Mojo, Assault Rifle and Sniper Rifle
None of these powers are proccing the Surprise Attack spec from the Avenger Tree, despite being single target (AoE only if adv is taken).
Showdown
The power goes into cooldown if you tap the power or interrupt the charge portion at any point.
LASER SWORD
Everything working as intended
UNARMED
Everything working as intended
TELEKINESIS
Telekinetic Eruption
Enhanced Form adv
Does not refresh Aegis if currently affected by it
Ego Blade Annihilation
Mental Acuity adv
The advantage seems to be partially or not affected by defense penetration bonuses (Night Warrior and DUC, might be others too)
HEAVY WEAPONS
Eruption
Eruption only hits objects as single target until they are damage by some other power
BESTIAL SUPERNATURAL
Everything working as intended
INFERNAL SUPERNATURAL
Everything working as intended
ARCANE SORCERY
Aura of Radiant Protection
On rare occasions when two different ranks, or a support and hybrid version of AoRP are present, Block does not apply it's defense resistance layer.
DARKNESS
Everything working as intended
MIGHT
Havoc Stomp
- Havoc Stomp still uses the old animation queues (feet stomp for below 30% charge, jump for above 30% charge) when now the different effects proc below 90 % (Knock Up) and above 90% (Knock Back) charge
Enrage
- Using any Active Defense with the Unchained adv will give you a stack of Enraged
Comments
The fire revamp was in November 2017 and we are heading to 2020 now...
The Lag with AD/AO activision on PA is still annoying
and it appears your thread got tagged to SINK IN again