Hi, I was looking for a Ranged DPS build based on Infernal and Sorcery powersets? My toon's theme is a street-mage that also has a connection to the infernal. Stuff from the Darkness powerset is also good. Thanks a bunch!
Specializations
Intelligence: Preparation(2/2)
Intelligence: Enlightened(3/3)
Intelligence: Detect Vulnerability(3/3)
Intelligence: Expertise(2/2)
Vindicator: Aggressive Stance(2/2)
Vindicator: Merciless(3/3)
Vindicator: Focused Strikes(3/3)
Vindicator: Mass Destruction(2/3)
Guardian: Fortified Gear(3/3)
Guardian: Ruthless(2/2)
Guardian: Find the Mark(3/3)
Guardian: The Best Defense(2/3)
Mastery: Intelligence Mastery(1/1)
The open power slot can be used for whatever ya want (say, if you wanted to add some Darkness powers or w/e). It's also not an early leveling build, ofc (can train in something like Eld Blast or Infernal Blast and re-train out of them later).
In general, the build keeps the Wisp up for debuffs and to help proc/roll Conjuring. Soul Beam can be the main single-target attack, while Epidemic is the main AoE attack (though you could take a different AoE attack here, of you like). Curse can CC and give you another self-heal option. Curse could also instead be other Infernal powers w/ CC and minor healing effects, like Vile Lariat (w/ Work Up and Viral advs) or Crip Coils (w/ NttG and Light Everlasting advs). Gears mostly for Int, w/ some Con and Dex.
Comments
(Unnamed Build) - Freeform (Ranged Damage)
v3.41:33
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Investigator (Int: 5, End: 5)
Level 12: Coordinated (Dex: 5, Int: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Enchanter (Rank 2, Rank 3)
Level 6: Conjuring
Level 8: Concentration
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 17: Epidemic (Rank 2, Rank 3)
Level 20: Soul Beam (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Eldritch Shield (Rank 2)
Level 29: Curse (Jinxed, Covet)
Level 32:
Level 35:
Level 38:
Adv. Points: 28/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Intelligence Mastery (1/1)
The open power slot can be used for whatever ya want (say, if you wanted to add some Darkness powers or w/e). It's also not an early leveling build, ofc (can train in something like Eld Blast or Infernal Blast and re-train out of them later).
In general, the build keeps the Wisp up for debuffs and to help proc/roll Conjuring. Soul Beam can be the main single-target attack, while Epidemic is the main AoE attack (though you could take a different AoE attack here, of you like). Curse can CC and give you another self-heal option. Curse could also instead be other Infernal powers w/ CC and minor healing effects, like Vile Lariat (w/ Work Up and Viral advs) or Crip Coils (w/ NttG and Light Everlasting advs). Gears mostly for Int, w/ some Con and Dex.
- Be safe and have fun, champs - for science!