TKicks can put up Demolish, while DU is your main single-target attack, and DK can be charged for Rush's extra energy to afford DU. AoE can be done w/ a mix of DK, TKicks and Open Palm Strike. Gears mostly for Dex, w/ some Con and Str (or Rec).
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
Comments
(Unnamed Build) - Freeform (Melee Damage)
v3.41:33
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Throw Fire
Level 1: Thundering Kicks (Rank 2, Demolishing Strikes)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Form of the Tempest
Level 11: Steadfast
Level 14: Dragon Kick (Rank 2, Dragon Rush)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Dragon Uppercut (Rank 2, Chi Flame, Ghostly Strikes)
Level 23: Thunderbolt Lunge (Nailed to the Ground)
Level 26: Resurgence (Rank 2)
Level 29: Open Palm Strike (Power Shift, Chi Flame)
Level 32: Parry (Rank 2)
Level 35:
Level 38:
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
The open power slots can be for w/e ya want.
TKicks can put up Demolish, while DU is your main single-target attack, and DK can be charged for Rush's extra energy to afford DU. AoE can be done w/ a mix of DK, TKicks and Open Palm Strike. Gears mostly for Dex, w/ some Con and Str (or Rec).
- Be safe and have fun, champs - for science!
It's him, Ryu from Streets
https://youtu.be/7JM7pPpfIPY