The intended use of shadow strike is that you use it to ambush someone who doesn't know you're there, but in its current state it gets used in dps rotations and for ganking held targets in PvP, which isn't really the intent. Suggest two minor changes:
- Add 1-2s to charge time.
- Make charging interrupted by damage.
This won't significantly affect using it as designed, but it will pull it out of dps rotations and makes it a lot more counterable in PvP.
Comments
1) Get rid of Shadow Strike entirely
2) Don't allow the use of sneak/stealth/whatever it's called when you're in combat
3) Change the "surprise attack" mechanic to be a large bonus to any attack used from stealth, with melee attacks getting a greater bonus.
4) This bonus only applies to stealth granted via the night warrior passive. Threat wipe stealth shouldn't count.
This would completely remove it as a rotational move while not only retaining its role as an opening attack, but also allows for this opening attack to be more theme-based rather than "I stab you with my hands"
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
Well, Aesica, myself, and Panta don't pvp.... so... are you talking about yourself?
My super cool CC build and how to use it.
What's PvP? Don't you mean PnP?
Epic Stronghold
Block timing explained
Hmmm, perhaps Night Warrior should move to Gadgeteering, where all the powers that depend on it reside.
I'm cool with that.
My super cool CC build and how to use it.