Please use these threads for feedback:
Might Framework Power Changes: https://www.arcgames.com/en/forums/championsonline#/discussion/1213662/feedback-might-framework-power-changes/
Other Power Changes: https://www.arcgames.com/en/forums/championsonline#/discussion/1213664/feedback-other-power-changes/
Archetype Changes: https://www.arcgames.com/en/forums/championsonline#/discussion/1213663/feedback-archetype-changes/
Death Rattle: https://www.arcgames.com/en/forums/championsonline#/discussion/1213691/feedback-death-rattle/
Secret Identity Lockbox
- Added Retro Defender Helmet, Chest Wear, Hips Layer and Boots costumes to the event store.
- New Event Contact: Top Ten. He will have new weekly missions during the anniversary.
This lockbox has been added to the debugger store.New items to this lockbox:
- Casual Costume Box
- Power Skating travel power
- Bladed Fury ultimate power
- Phonebooth costume transformation
- Energy Surge costume transformation
- Run Scared emote
- Added Ray-Zar panther sidekick to the pts store.
New Power: Final Punch
- Removed I Only Need One punch advantage.
New Power: Bladed Fury
- Brick Framework Ultimate
- Deals heavy damage to one target that scales with your Enrage stacks. Knocks back your target and nearby targets. Expires all Form stacks on you.
- Martial Arts Shared Ultimate
- Deals damage to targets around you hat scales off of your focus stacks. Knocks down targets and applies Shredded.
- Reduced amount of speed each stack gives, but increased the max stack count to 5.
- This advantage now applies Charged Up instead of Versatility.
- Now applies 2 stacks of Charged up at r1, 3 at r2, and 5 at r3.
- Rage of the Beast advantage: Now applies 5 stacks of Charged Up on you.
- Charged Up advantage: Can now stack Charged Up. Also refreshes existing stacks.
Master of the Mind/Feral Rage
- Ranking these up now provides a larger bonus to damage.
- Reduced cooldown to 90 seconds (from 150).
- Reduced Crit and Severity amount.
- Updated tooltip to reflect that the amount scales with your health.
- The Critical Severity now scales based on the amount of your Chill stacks on your target.
Wall of Ice
- Chill can now stack up to 9 times on a target. Individual players can still only stack up to 3, but the total amount that can be on a target is now 9.
- Damage from this power is now a short duration dot.
- Fissure: Fixed a bug where the healing rune was applied at your location.
- Impressive Physique/Endorphin Rush: Fixed scaling with Heal Rating bonuses.
- Ebon Ruin: Fixed a bug where this power had a very small window to block cancel it.