I'm wanting to try a non-toggle-based PA build now. I have a boatload of Int mods and so want to try to get some use out of them. Not sure about the last slot. It'd be easy to go with another AO or maybe Fire All Weapons, but I'm not wed to anything. Would this work for a basic dps set up? I'm thinking of getting Int up to ca. 550 (or whatever it takes to get the damage bonus from concentration to 20) and the rest in Dex.
(Unnamed Build) - Freeform (Any / Multiple)
v3.34:32
Super Stats
Level 6:
Intelligence (Primary)
Level 10:
Dexterity (Secondary)
Level 15:
Endurance (Secondary)Talents
Level 1:
The Marksman (Dex: 10, Int: 10, Ego: 10, End: 8)
Level 6:
Coordinated (Dex: 5, Int: 5)
Level 9:
Accurate (Dex: 5, End: 5)
Level 12:
Investigator (Int: 5, End: 5)
Level 15:
Acrobat (Dex: 5, Con: 5)
Level 18:
Healthy Mind (Con: 5, Int: 5)
Level 21:
Boundless Reserves (Con: 5, End: 5)Powers
Level 1:
Power Bolts
Level 1:
Power Gauntlet (Rank 2, Downrange Disaster)
Level 6:
Targeting Computer (Rank 2, Rank 3)
Level 8:
Concentration
Level 11:
Chest Beam (Rank 2, Rank 3)
Level 14:
Unified Theory
Level 17:
Conviction (Rank 2, Rank 3)
Level 20:
Particle Wave (Rank 2, Rank 3)
Level 23:
Energy Wave (Rank 2, Recharge)
Level 26:
Resurgence (Rank 2)
Level 29:
Energy Shield (Rank 2, Rank 3)
Level 32:
Imbue
Level 35:
Masterful Dodge
Level 38:
Munitions Bots (Rank 2, Rank 3)
Adv. Points:
36/36Travel Powers
Level 6:
Rocket Jump (Rank 2, Rank 3)
Level 35:
Prism SpeedSpecializations
Intelligence:
Enlightened (3/3)
Intelligence:
Tactician (2/2)
Intelligence:
Detect Vulnerability (3/3)
Intelligence:
Expertise (2/2)
Avenger:
Ruthless (2/2)
Avenger:
Round 'em Up (3/3)
Avenger:
Offensive Expertise (2/2)
Avenger:
Preemptive Strike (3/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (2/3)
Vindicator:
Mass Destruction (3/3)
Mastery:
Intelligence Mastery (1/1)Devices
Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
Project Attalus: Saving the world so you don't have to!
Comments
(Unnamed Build) - Freeform (Ranged Damage)
v3.34:32
Super Stats
Level 6: Intelligence (Primary)
Level 10: Endurance (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Marksman (Dex: 10, Int: 10, Ego: 10, End: 8)
Level 6: Coordinated (Dex: 5, Int: 5)
Level 9: Accurate (Dex: 5, End: 5)
Level 12: Investigator (Int: 5, End: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Power Bolts
Level 1: Tactical Missiles (Rank 2, Rank 3)
Level 6: Targeting Computer (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Chest Beam (Rank 2, Rank 3)
Level 14: Unified Theory
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Particle Wave (Rank 2, Bad Footing)
Level 23: Rocket Punch (Rank 2, Grasping Hand)
Level 26: Resurgence (Rank 2)
Level 29: Energy Shield (Rank 2, Rank 3)
Level 32: Masterful Dodge
Level 35: Imbue
Level 38: Fire All Weapons (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Rocket Jump (Rank 2, Rank 3)
Level 35: Prism Speed
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Offensive Expertise (2/2)
Avenger: Preemptive Strike (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Intelligence Mastery (1/1)
I assume the main rotation is to alternate between a blast and Chest Beam. FAW will be costly, but having Unified Theory proc'ed first can help there.
- Be safe and have fun, champs - for science!
Rocket - Freeform (Any / Multiple)
v3.34:32
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Hero (Str: 8, Dex: 8, Con: 8, Int: 8, Ego: 8, Pre: 8, Rec: 6, End: 6)
Level 6: Coordinated (Dex: 5, Int: 5)
Level 9: Accurate (Dex: 5, End: 5)
Level 12: Investigator (Int: 5, End: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Power Bolts
Level 1: Rocket Punch (Rank 2, Grasping Hand)
Level 6: Targeting Computer (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Unified Theory
Level 17: Chest Beam (Rank 2, Rank 3)
Level 20: Particle Wave (Rank 2, Bad Footing)
Level 23: Energy Wave (Rank 2, Reverse Polarity)
Level 26: Energy Shield (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Masterful Dodge
Level 35: Fire All Weapons (Rank 2, Rank 3)
Level 38: Imbue
Adv. Points: 36/36
Travel Powers
Level 6: Rocket Jump (Rank 2, Rank 3)
Level 35: Prism Speed
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (1/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Offensive Expertise (2/2)
Avenger: Preemptive Strike (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Intelligence Mastery (1/1)
Devices
I've always wondered about a build with End PSS. I've got even more of those mods than I do of Int. Could that possibly work here?
Ball Lightning w/ Chain Lightning could work subbed in here. Or just Ball Lightning alone.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
- Be safe and have fun, champs - for science!
Well, it is fun to be able to scatter the mooks who sneak up behind me and are out of the cone of Particle Wave . I think energy will only be an issue at lower levels. With Int PSS (for energy from the form and it's own cost reduction) and gear + mods slotted for cost reduction I think I would be OK.
With the CM mod my base Off = 225.5 (=+8.1% damage) and my Crit Chance = 36.2. When CM kicks in Off = 639.4 (=+19% damage).
With a 2nd Gamblers my Crit Chance is 38.7.
Maybe in a short fight the Gamblers is more useful, while in a long battle against a cosmic maybe the CM comes more into its own due to the RNGness of the mod bonus?
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!