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Viper Powered Armour PART 2: The mystery of Backpack launcher

avianosavianos Posts: 6,028 Arc User
edited July 2019 in Gameplay Bugs
Part 1 of this saga! Thread from 2016! I thought it's better to make a sequel to this thread since alot of those issues were fixed....

OR DID THEY?



PLEASE POST BUGS RELATED TO Viper PA in this thread! Don't let VIPERS win!
People say that Viper PA still spam Rocket Pack up to 3 times in alerts but I cannot replicated it myself



So what is going here? Interrupting the enemy while they are charging Rocket Pack will still allow them to unleashed Rocket Pack once they break free from it!
This can happen with any CC power, weak or strong!
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(The CC used here is Telekinetic Maelstrom)

While Viper PA is flying however, the CC works perfectly and there is no Rocket Launch after the CC wores off!
Meaning that Ground and Air mode of the enemy unit are related to this bug
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My Theory that the enemies' Rocket Launcher costumes act like an individual enemy unit still holds up​​
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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