Yea, you def want TGM in there. I guess Frag Grenade isn't fitting enough, though Burst Shot is fine for putting up Armor Piercing. Breakaway Shot isn't really needed in the build, but it does look cool, and you have room in a pistol build for extra things that aren't really essential but can add flavor.
Specializations
Dexterity: Combat Training(2/3)
Dexterity: Gear Utilization(3/3)
Dexterity: Deadly Aim(3/3)
Dexterity: Expose Weakness(2/2)
Vindicator: Aggressive Stance(2/2)
Vindicator: Merciless(3/3)
Vindicator: Focused Strikes(3/3)
Vindicator: Mass Destruction(2/3)
Guardian: Fortified Gear(3/3)
Guardian: Ruthless(2/2)
Guardian: Find the Mark(2/3)
Guardian: The Best Defense(3/3)
Mastery: Dexterity Mastery(1/1)
Uses Burst Shot for AP debuff, TGM for single-targets, and Bullet Hail for AoE. Since the build uses Sharpshooter, it gears mostly for Dex, w/ some Con and Rec (and skips gearing for severity once it gets Dex Mastery).
Comments
v3.32:32
Super Stats
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Coordinated (Dex: 5, Int: 5)
Level 12: Shooter (Dex: 5, Ego: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Burst Shot (Rank 2, Taking Names)
Level 6: Killer Instinct
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Bullet Hail (Aggression, Assault, Extra Bullets)
Level 17: Breakaway Shot (Rank 2, Armor Piercing)
Level 20: Resurgence (Rank 2)
Level 23: Energy Shield (Rank 2, Rank 3)
Level 26: Masterful Dodge
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Mini Mines (Wall of Fire, Stim Pack)
Level 35: Imbue
Level 38: Unbreakable (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Teleportation (Rank 2)
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Modified Gear (1/2)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Devices
High Noon Any / Multiple
v3.32:32
Super Stats
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Coordinated (Dex: 5, Int: 5)
Level 12: Shooter (Dex: 5, Ego: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Burst Shot (Rank 2, Taking Names)
Level 6: Killer Instinct
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Bullet Hail (Aggression, Assault, Extra Bullets)
Level 17: Resurgence (Rank 2)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Energy Shield (Rank 2, Rank 3)
Level 26: Masterful Dodge
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Breakaway Shot (Microfilament Wire, Armor Piercing)
Level 35: Imbue
Level 38: Unbreakable (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Teleportation (Rank 2)
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Modified Gear (1/2)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Devices
https://aesica.net/co/herocreator.htm?v=32&n=High Noon&d=12730rGHIKLa0630718000890H8C0099038E00820CK5038S038P05ON01CM009D03K6012Q000mUB2MGB438W50000000000&e=
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Coordinated (Dex: 5, Int: 5)
Level 12: Shooter (Dex: 5, Ego: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Bullet Hail (Rank 2, Wall of Bullets)
Level 6: Sharp Shooter
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Killer Instinct
Level 14: Burst Shot (Taking Names, Off Your Feet)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Breakaway Shot (Rank 2, Microfilament Wire)
Level 26: Resurgence (Rank 2)
Level 29: Masterful Dodge
Level 32: Energy Shield (Rank 2, Rank 3)
Level 35: Imbue (Rank 2)
Level 38: Fiery Embrace
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Teleportation (Rank 2)
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Uses Burst Shot for AP debuff, TGM for single-targets, and Bullet Hail for AoE. Since the build uses Sharpshooter, it gears mostly for Dex, w/ some Con and Rec (and skips gearing for severity once it gets Dex Mastery).
- Be safe and have fun, champs - for science!