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Snapping my fingers together powers

I'm curious if there are enough powers out there, that looks like your snapping your fingers together ?

Comments

  • spinnytopspinnytop Posts: 16,450 Arc User
    No, we need more, so everyone can experience flashbacks to 2014 pvp around the clock. Snap. SNAP. SNAP! BOOM-RAWR!​​
  • flowcytoflowcyto Posts: 12,742 Arc User
    That's just w/ flashfire and force geyser, I think, so prob not.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • spinnytopspinnytop Posts: 16,450 Arc User
    flowcyto wrote: »
    That's just w/ flashfire and force geyser, I think, so prob not.

    TK Shards has it too​​
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited May 2019
    spinnytop wrote: »
    flowcyto wrote: »
    That's just w/ flashfire and force geyser, I think, so prob not.

    TK Shards has it too​​
    Ah yea, that one too. Unfortunately they're all cd powers, but you could jam them all into one build if you decide on a filler attack or two.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • luumina#2431 luumina Posts: 506 Arc User
    hmm... perhaps I could go with an iron man build that uses those powers, no spoilers intended
  • flowcytoflowcyto Posts: 12,742 Arc User
    PA? Eh.. PA lockouts from slotted powers will make using the cd attacks annoying. Maybe using non-slotted PA can be alright, though- stuff like Tac Missiles, Rocket Punch, and/or Chest Beam. Ideas of 'theme' will be a bit weird here anyways since the snap powers are in Force, Fire, and TK:

    https://aesica.net/co/herocreator.htm?v=32&n=&d=15430pTWPMRN000000910093039C00BC039805K5037G00380H2N05ON01FK089D018O031L000tH53BIR2MGB50000000000&e=

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Automaton (Con: 10, Int: 10, Ego: 10, End: 8)
    Level 6: Negotiator (Int: 5, Rec: 5)
    Level 9: Worldly (Ego: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Healthy Mind (Con: 5, Int: 5)
    Level 18: Academics (Int: 5, Ego: 5)
    Level 21: Ascetic (Con: 5, Ego: 5)

    Powers
    Level 1: Power Bolts
    Level 1: Tactical Missiles (Rank 2, Rank 3)
    Level 6: Concentration
    Level 8: Night Warrior (Rank 2, Rank 3)
    Level 11: Rocket Punch (Rank 2, Grasping Hand)
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Molecular Self-Assembly
    Level 20: Force Geyser (Rank 2, Nailed to the Ground)
    Level 23: Flashfire (Rank 2, Sweltering Heat)
    Level 26: Resurgence (Rank 2)
    Level 29: Telekinetic Shards (Inner Peace)
    Level 32: Energy Shield (Rank 2)
    Level 35: Lock N Load (Rank 2, Rank 3)
    Level 38: Thundering Return
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Ego Mastery (1/1)

    One of the later powers could be Chest Beam instead, if you want to tap it for the debuff. The cd powers can keep MSA rolling, ideally, while TM and RP can be the main filler attacks for single-target and AoE, respectively. If you want to be tankier (at the cost of base dps) you could use R3 Invuln in the Hybrid role. Gears mostly for Int, w/ some Con and Ego.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • spinnytopspinnytop Posts: 16,450 Arc User
    You know... you could make an interesting toon using finger snap powers and Thunderclap. Some sort of "rhythm game" character...would probably need one more thing in there though.​​
  • luumina#2431 luumina Posts: 506 Arc User
    ok I was having another look at my arcane sorcery alt, and was thinking that I could place those powers in there
  • luumina#2431 luumina Posts: 506 Arc User
    ok here's the build so far, am I missing essential powers ?

    mezmero Support
    v3.32:32

    Super Stats
    Level 6:
    Level 10:
    Level 15:

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers
    Level 1: Eldritch Bolts
    Level 1: Eldritch Blast
    Level 6: Enchanter
    Level 8: Conjuring
    Level 11: Conviction (Rank 2, Reverence)
    Level 14: Force Geyser
    Level 17: Telekinetic Shards
    Level 20: Flashfire
    Level 23:
    Level 26: Resurgence
    Level 29:
    Level 32:
    Level 35:
    Level 38:
    Adv. Points: 4/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations

    Devices

  • flowcytoflowcyto Posts: 12,742 Arc User
    Eh, Support role? I prob wouldn't try to make a support out of this (you can't slot a dps passive in Support role anyways). In either case, you still need a toggle/form and prob want a spammable AoE in there at least. A blast isn't really a great filler attack, but it can still work out. I guess if I were to make a Sorc dps build w/ those 3 cds, it'd be more like this:

    https://aesica.net/co/herocreator.htm?v=32&n=&d=12430qbMGHPT000000M000MH00MG01BC036500OI0CMJ0XMZ03ON01K5032N05380HFK082Q000mUB3BIR2MGB50000000000&e=

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Healthy Mind (Con: 5, Int: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Negotiator (Int: 5, Rec: 5)

    Powers
    Level 1: Eldritch Bolts
    Level 1: Conjuring
    Level 6: Eldritch Shield (Rank 2)
    Level 8: Night Warrior (Rank 2, Rank 3)
    Level 11: Concentration
    Level 14: Will-o'-the-Wisp (Guide, Cursed)
    Level 17: Skarn's Bane (Rank 2, Trance)
    Level 20: Soul Beam (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Flashfire (Rank 2, Sweltering Heat)
    Level 32: Force Geyser (Rank 2, Nailed to the Ground)
    Level 35: Telekinetic Shards (Inner Peace)
    Level 38: Fiery Embrace
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Dexterity Mastery (1/1)

    (not a leveling build, ofc; you'd have to make changes for that)

    Its basically just a Sorc dps build that can add in the other powers for theme/utility. Gears mostly for Int, w/ some Con and Dex.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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