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C.I.A operative Build

This is based off of the Alias tv show.

Freelancer Any / Multiple
v3.31:32

Super Stats
Level 6:
Level 10:
Level 15:

Talents
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:

Powers
Level 1: Gunslinger
Level 1: Bullet Hail
Level 6: Killer Instinct
Level 8: Composure
Level 11:
Level 14:
Level 17:
Level 20:
Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points: 0/36

Travel Powers
Level 6:
Level 35:

Specializations

Devices


Comments

  • flowcytoflowcyto Posts: 12,742 Arc User
    edited April 2019
    Not much there to go off of atm. Do you just want a pistol Muni build? Cause here's a pretty standard one that you can adapt:

    https://aesica.net/co/herocreator.htm?v=32&n=&d=12730iGPKQLa0000008000890Z8E008C0099038J0CK5038S03850KON019D018O031L0000000n2E2MGB3BIR50000000000&e=

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Gunslinger
    Level 1: Bullet Hail (Rank 2, Rank 3, Extra Bullets)
    Level 6: Killer Instinct
    Level 8: Sharp Shooter
    Level 11: Targeting Computer (Rank 2, Rank 3)
    Level 14: Frag Grenade (Cuts and Scrapes, Open Wound)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Two-Gun Mojo (Rank 2, Rank 3)
    Level 23: Holdout Shot (Stim Pack, Nailed to the Ground)
    Level 26: Resurgence (Rank 2)
    Level 29: Energy Shield (Rank 2)
    Level 32: Lock N Load (Rank 2, Rank 3)
    Level 35: Thundering Return
    Level 38:
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Gear Utilization (3/3)
    Dexterity: Power Swell (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Dexterity Mastery (1/1)

    Uses the grenade for debuffing and added dps, Bullet Hail for AoE, and TGM for single-target dps. Holdout Shot cna give you another self-heal and can ground flying enemies. The last 1-2 powers can be w/e ya want. Gears mostly for Dex, w/ some Con and Rec (cost discount on gear can also help).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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