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The Myst: Mortal Kombat build

This is where i'm at so far in the build:

Any / Multiple
v3.27:30

Super Stats
Level 6: Constitution (Primary)
Level 10: Intelligence (Secondary)
Level 15: Ego (Secondary)

Talents
Level 1: The Automaton (Con: 10, Int: 10, Ego: 10, End: 8)
Level 6: Enduring (Con: 8)
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:

Powers
Level 1: Infernal Bolts
Level 1: Infernal Blast
Level 6: Regeneration
Level 8:
Level 11:
Level 14:
Level 17:
Level 20:
Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points: 0/36

Travel Powers
Level 6: Teleportation
Level 35:

Specializations

Devices

Comments

  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    There's little in that build to go on atm. What type of attacks do you want this character using, and/or what would you say is their general theme? Also, CON/Int/Ego is a bit of a weird SS setup to start with- esp if its not going to be a proper tank.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    luumina#2431 luumina Posts: 506 Arc User
    hmmm.. well I was thinking of adding a kick or two. I have no plans on tanking. Lately I've been sticking with constitution because I always feel squishy with ranged abilities. Regeneration is awesome, definitely a keeper. Should I pick up concentration? In away The Myst is the female version of Reptile from Mortal Kombat.
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    luumina#2431 luumina Posts: 506 Arc User
    I would also like some knockdown powers, or powers that will help keep my enemies at a distance.
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    luumina#2431 luumina Posts: 506 Arc User
    I wonder if darkness powers would be another good fit, such as Grasping Shadows?
  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    edited February 2019
    You can increase your survival w/o needing to take the extra dps hit w/ Con PSS (you're already taking the hybrid-dps approach w/ Regen as is). Anyways, is this character meant to only be ranged? I'd figure MK-inspired characters would have at least some melee attacks as well, but it'd be more cohesive in CO to just make the build purely ranged. As far as Darkness being a good fit- thematically, its is your call to make. In terms of mechanics, if the backdrop are Infernal SN powers then its generally easier to stay w/in that powerset, but its up to you on what powers you think would fit the character.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    Hey Flow, I've been trying to post a thread or send you a message but I have probationary period going on here where I can't post links or threads... so I was wondering.. is it possible to make a Scorpion from Mortal Kombat build?
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    luumina#2431 luumina Posts: 506 Arc User
    fire and chains fits the character, their should be a pull chain attack, basically your get over here power.
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    flowcytoflowcyto Posts: 12,742 Arc User
    Well, here's a mix of some Fire w/ Unarmed:

    https://aesica.net/co/herocreator.htm?v=31&n=&d=12830iGQLPKa0000002000E2092D00JB03B8002F05K503ET0HJ70OON01EJ00E809EG012Q000mUB42iK2MGB40000000000&e=

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Accurate (Dex: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Throw Fire
    Level 1: Thundering Kicks (Rank 2, Demolishing Strikes)
    Level 6: Thermal Reverberation
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Form of the Tempest
    Level 14: Pyre (Rank 2, Backdraft)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Dragon Uppercut (Rank 2, Dragon Rush)
    Level 23: Iron Lariat (Work Up, Red Hot)
    Level 26: Resurgence (Rank 2)
    Level 29: Smoke Bomb Lunge
    Level 32: Inexorable Tides (Rank 2, Flowing Strikes)
    Level 35: Parry (Rank 2)
    Level 38: Fiery Embrace
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Dexterity Mastery (1/1)

    Iron Lariat is a chain pull that conveniently can put up CFlames on tap, so you'll want to weave it in to your normal rotation. Charged Pyre can also leave a fire patch for CFLames and is a wide pbAoE, while Inex Tides is a thematic melee pbAoE that can also be tapped to refresh Demolish. For single-targets, put up Demolish w/ TKicks, put up CFlames w/ tapped Iron Lariat, then spam charged DUppercut while tapping Tides and the Lariat to refresh debuffs. Gears mostly for Dex, w/ some Con and End.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    Awesome, thank you so much, Flow.
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