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Improving Earth Powerset Tank

blazer2001blazer2001 Posts: 109 Arc User
Hello again :) ,

I would like some help improving my earth powerset tank, I'm sure it's missing something to make him a bit more "tankier", could you please give me some advices?

Thanks in advance for any tips provided!

Here is his current build:

Earthquake Any / Multiple
v3.27:30

Super Stats
Level 6: Constitution (Primary)
Level 10: Ego (Secondary)
Level 15: Endurance (Secondary)

Talents
Level 1: The Mountain (Str: 8, Con: 10, Ego: 10, End: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Jack of All Trades (Str: 2, Dex: 2, Con: 2, Int: 2, Ego: 2, Pre: 2, Rec: 2, End: 2)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Worldly (Ego: 5, Rec: 5)

Powers
Level 1: Wield Earth
Level 1: Stone Shot (Rank 2, Shard Burst)
Level 6: Tremor
Level 8: Defiance (Rank 2, Force of Will)
Level 11: Cave In (Rank 2, Rank 3)
Level 14: Concentration (Rank 2, Rank 3)
Level 17: Seismic Smash
Level 20: Stone Shroud (Rank 2)
Level 23: Quicksand (Rank 2, Rank 3)
Level 26: Unbreakable (Rank 2)
Level 29: Fault Line (Rank 2, Rank 3)
Level 32: Fissure (Reconstruct)
Level 35: Unleashed Rage (Rank 2)
Level 38: Land Slide (Nailed to the Ground)
Adv. Points: 36/36

Travel Powers
Level 6: Earth Flight (Rank 2)
Level 35: Tunneling (Rank 2)

Specializations
Constitution: Unyielding (2/2)
Constitution: Fuel My Fire (2/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Protector: Fortified Gear (2/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (2/3)
Guardian: Fortified Gear (2/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (2/3)
Mastery: Protector Mastery (1/1)

I'm the ruler of the fire power.

Comments

  • flowcytoflowcyto Posts: 12,852 Arc User
    edited January 2019
    Generally, you don't want to rank a form like Concentration, nor rank up Defiance, and UR as the ult won't hit that hard here since you aren't using Enrage. The build could also cut an AoE power or two, and is lacking in Challenge advs. Here's a tweaked version that hopefully should optimize it a bit more:

    https://aesica.net/co/herocreator.htm?v=30&n=&d=13420ObMGHPT000000I000I30JI5007F00K5037G00J52QIB16IF0LON01ER00I703K60000002sia3BIR3BIL30000000000&e=

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents
    Level 1: The Rockstar (Str: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Healthy Mind (Con: 5, Int: 5)
    Level 12: Physical Conditioning (Str: 5, Con: 5)
    Level 15: Body and Mind (Str: 5, Int: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Negotiator (Int: 5, Rec: 5)

    Powers
    Level 1: Wield Earth
    Level 1: Tremor (Rank 2, Rank 3, Challenge!)
    Level 6: Defiance
    Level 8: Concentration
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Molecular Self-Assembly
    Level 17: Hurl (Rubble Trouble, Nailed to the Ground, Challenge!)
    Level 20: Cave In (Rank 2, Rank 3, Challenge!)
    Level 23: Fissure (Rank 2, Reconstruct, Challenge!)
    Level 26: Resurgence (Rank 2)
    Level 29: Masterful Dodge
    Level 32: Stone Shroud (Rank 2, Rank 3)
    Level 35: Imbue
    Level 38:
    Adv. Points: 30/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Protector: Resolute (2/3)
    Mastery: Protector Mastery (1/1)

    Hurl, Fissure, and Conviction can help proc MSA. Cave In is the main single-target attack, and Tremor is the main for AoE. The open power slot can be for w/e ya want. Gears mostly for Con, w/ some Int.

    CON/Int/Dex could also work for the SS setup here (still a Con and Int focus).
    Talents
    Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Healthy Mind (Con: 5, Int: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Negotiator (Int: 5, Rec: 5)
    Specializations
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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