No, not about Ape meteors. Those are """""""""""""""""""""""""""""""""bugged"""""""""""""""""""""""" and only way to prevent the knock is by blocking.
No, this time today I want to talk about the High Noon Cowboy's Lasso.
You can invest in str, get the knock resistance spec, slot knock resistance mods, have Quantum Stabilizer or another passive that gives Knock Resistance, stand in a Circle of Primal Dominion and use Catastrophic Pummeling and if you aren't blocking you'll get knocked around.
Worst part, if 2 or more Cowboys use the Lasso very close to one another, they can knock you around multiple times in a row and you only get 1 stack of Knock resistance.
Blocking or getting 3 stacks of Knock Resistance is the only way to avoid getting Knocked around like a ragdoll.
This heavily undermines the value of any knock resistance mod/spec/passive/power.
Powers that bypass Knock Resistance should not exist at all.
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I don't think there's an issue with powers overcoming knock resistance, but they shouldn't overcome blocking unless its to facilitate some sort of mechanic for a boss fight.
A lot of NPC powers would have to be looked into to ensure they respect knock resistance better (or flat out respect blocking)
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There is an issue with powers overcoming knock resistance 100% of the time though.
Having 200% knock resistance should for example reduce the chance to get knocked by 50% and distance knocked by 25%
300% knock resistance should reduce the chance to get knocked by 60% and distance knocked by 40% and so on.
Run into attack range, knock'd, run back into attack range, knock'd, run back into attack range turn on my energy builder, start charging a stronger attack, knock'd and attack interrupted, run back into attack range, bounce three times from successive knocks landing. this is usually how it goes when the "Random" number generator's being a dick.
By random I mean 70% in favor of the computer , 30% in favor of the player. At best.
But the Lasso does not have a warning, and it knocks you to a fixed position right next to whoever used it instead of knocking you a distance, meaning that you can get leashed across the map like crazy, specially as I mentioned before if 2 or more cowboys use it at once resulting in:
I always advocate for challenging fights, but if the player is able to meet up to the challenge he shouldn't be screwed over by RNG.
I've come to accept (mostly) that being screwed over by the RNG is also a 'feature' which has popped up more and more in content.
I've not tried tanking the High Noon event by the towers (regardless of the attention DPSing by it can garner), but I've found Lasso's so far to be quite 'okay' to avoid this time around.
I think the problem comes from aggroing too much and not dealing with it, so that enemies out of your "awareness" may start charging lasso and yank you all over in a horrible lasso-fest.
Is that what you're experiencing?
(I'm not attempting to say your experience is invalid, because it clearly isn't. I can see where your coming from, but NPC knocks have been historically PITA and rage inducing)
It would be nice if there was a brief window open to all to actively counter certain knocks...I'm imagining players yanking the lasso back causing the NPC to fly towards them
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This happened a lot of times
Don't you just love the game's spaghetti code which makes the enemies playing against the rules?
The problem is that when I tank, I choose to tank the Red tower (North, Ascii), which has uncleaned spawns from Asciing from Trouble.
So aside from having to deal with the 20+ mob spawns from the Event you have to also deal with 20+ skull level spawns from Asciing from Trouble, which to make things even better, have the "call for help" AI coded in for when more than 4 people are fighting them. This is why I'm constantly calling in zone that I only require 2 people with me in red, one to dispose of mobs sans Black Hats and Ascii, and another to poke the tower, but alas people don't listen and come rushing in with their vehicles aggroing even more mobs.
Maybe if the spawn tables from Asciing from Trouble were cleaned during High Noon the Lassoing wouldn't be so terrible. Whenever I heal or DPS in Yellow or Blue tower I don't encounter the annoying chain lassoing as frequently as in Red Tower. Were it not for the fact that my tank is Sentinel Mastery I would probably die super fast at 1/3.
But yeah, it sounds like perhaps its a problem exacerbated by players. I'd probably relate to what you mean a whole lot more if I tanked more stuff.
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Bit of an exaggeration. Powers that bypass knock resist aren't exactly common.
I do notice that when it comes to knocks, knock-to's are one of the most reliable knocks there are. It's pretty rare that they fail, even with low knock strength.
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