Since the powerset rework that made a Single Blade tank possible, I've been wondering how to pull off one, with the most important question being: which primary superstat? Dexterity for the dodge chance or Constitution?
What about the powerset rework made single blade tanking more or less viable? Pre-rework, you built a tank by going out of set for one of Defiance, Invulnerability, or Thundering Kicks. Post-rework, you build a tank by going out of set for one of Defiance, Invulnerability, or Thundering Kicks.
SB tanking was viable before SB's revamp. Dex PSS's dodge and avoid options are pretty weak, though, and you'd give up 2 of the main reasons to take Dex PSS (EW and DA for dps). I would prob just use something like STR/Dex/Con or CON/Dex/X (w/ X being any stat other than Ego) instead.
Here's an example of an SB tank template, using Defiance:
Yeah. Con or Strength are tankier choices than Dex primary. Deflection from the Con specs scales better than the dodge bonus from the Dex specs. So, even if you go with LR, Con Primary is a good option.
But, why not just go with defiance, or invuln? You can even go with Aspect of the bestial and go for a strength-based tank instead of a dex-based one.
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Epic Stronghold
Block timing explained
Here's an example of an SB tank template, using Defiance:
https://aesica.net/co/herocreator.htm?v=30&n=&d=11230abGA9PK000000D000D12BDA00JA00DM00D52BK503DU0LON01DJ00DF03ER000000000010gB3T3B0tak300000000&e=
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Reaper's Touch
Level 1: Reaper's Caress (Rank 2, Cleaving Strikes, Challenge!)
Level 6: Form of the Swordsman
Level 8: Defiance
Level 11: Steadfast
Level 14: Scything Blade (Rank 2, Swallowtail Cut, Challenge!)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Reaper's Embrace (Rank 2, No Mercy, Challenge!)
Level 23: Resurgence (Rank 2)
Level 26: Cut Down
Level 29: Deflect (Rank 2, Rank 3)
Level 32: Masterful Dodge
Level 35:
Level 38:
Adv. Points: 25/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Warden Mastery (1/1)
I left the last few powers open for more options. Protector Mastery and Warden Mastery can both be fine picks here. Gears mostly for Con and some Dex.
- Be safe and have fun, champs - for science!
But, why not just go with defiance, or invuln? You can even go with Aspect of the bestial and go for a strength-based tank instead of a dex-based one.
Lots of viable options here.