Hey!
It's me, Legion (God I wish I can change my form name), I'm back once more to start two new builds, both are going to be "Healers" this time around, but each have a differ ideology to them. We have yet another Psioinc build (Yes I kown, again). And a Gad/Tech Support build (cuz I got tired of waiting for Gat-reworking)
Psion Trinity
The Psion Trinity has given up their PSI-Blades for formidable Psion power, their special gauntlets now allow them to focus their powers into powerful support abilities that both heal and enhance the lethality of the squad. They will have a mix of Telekinesis/Telepathy with heavy support powers.
This build will have mostly all Telepathy & Celestial , with minor other powers.
Here are the basics: (Unsure whats more powerful, DoT effect or TK)
v2.4.2-29
Super Stats
Level 6:
Presence (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers
Level 1:
Psi Lash (advantages)
Level 1:
Mind Break (Rank 2, Rank 3)
Level 6:
Shadow of Doubt (Rank 2, Rank 3)
Level 8:
Mental Leech (Rank 2, Mental Weakness)
Level 11:
Iniquity (Rank 2, Rank 3)
Level 14:
Conviction (Rank 2, Reverence)
Level 17:
Illumination (Rank 2, Brilliance)
Level 20:
Mind Control (Rank 2, Rank 3)
Level 23:
Mindful Reinforcement (Rank 2, Revitalizing Boost)
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points:
32/36Travel Powers
Level 6:
Level 35:
Specializations
Not too sure on the rest of the powers here, but I have gone for more of a DoT/Support Healer, but I won't just have up-right Heals, got some debuffs and Buffs, to well "enhance the lethality of the squad".
The Field Medic
Note: EU has ranks in it, due to I wish to have the "effects" be more nicer to look at.
The Field Medic on the other hand will be useing their Plasma Rifle as their primary weapon, while having support drones as their secondary weapon, alongside unique other type of technology on their side.
This build will focus on its Passive/Support Drone, by having almost all powers from the Gat-tree with other minor powers from other trees.
The Basics:
v2.4.2-29
Super Stats
Level 6:
Presence (Primary)
Level 10:
Intelligence (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers
Level 1:
Particle Rifle (Rank 2, Rank 3)
Level 1:
Pulse Beam Rifle (Rank 2, Rank 3)
Level 6:
Medical Nanites (Rank 2, Rank 3)
Level 8:
Energy Shield (Rank 2, Rank 3)
Level 11:
Support Drones (Rank 2, Rank 3)
Level 14:
Bionic Shielding (advantages)
Level 17:
Empathic Healing (advantages)
Level 20:
Molecular Self-Assembly
Level 23:
Illumination (advantages)
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points:
20/36Travel Powers
Level 6:
Level 35:
Specializations
Mastery:
Presence Mastery (1/1)
I am unsure, if it whuold be worth it having the Commander Tree JUST for the support drones (if it really does help them at all), but I placed it on there, just incase it can work out, unsure of other type of heal powers, but as MM is the strongest healing, it will be that as well.
So, thats that, big thanks!
Psi.
Comments
Here's an edit of the first build:
https://aesica.net/co/herocreator.htm?v=29&n=&d=16430nOMSGJH000000G000G203G5037C03MF007G00K403K305K505GK03FE05KB04OQ00ER002jML0cS20FS7
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Finesse (Dex: 5, Pre: 5)
Level 21: Coordinated (Dex: 5, Int: 5)
Powers
Level 1: Psi Lash (advantages)
Level 1: Mind Break (Rank 2, Rank 3)
Level 6: Mental Leech (Rank 2, Rank 3)
Level 8: Medical Nanites (Rank 2, Rank 3)
Level 11: Compassion (advantages)
Level 14: Molecular Self-Assembly
Level 17: Iniquity (Rank 2, Rank 3)
Level 20: Vengeance (Rank 2, Redemption Denied)
Level 23: Conviction (Rank 2, Reverence)
Level 26: Mental Storm (Rank 2, Rank 3)
Level 29: Telekinetic Shield (Rank 2, Telekinetic Reinforcement)
Level 32: Redemption (Salvation)
Level 35: Rebirth (advantages)
Level 38: Masterful Dodge (advantages)
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (2/3)
Presence: Force of Will (1/2)
Presence: Vulnerability (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Honor (2/2)
Overseer: Trapped (3/3)
Mastery: Sentinel Mastery (1/1)
Can use MLeech and MStorm on cd, and use Mind Break for the Dependency burst heal once stacks are built. Else, you can spam charged Vengeance to CC + dmg mobs, and also proc spec debuffs for the team (Vuln, Wither, Trapped, Sent Mastery). Iniquity is your main ally heal. The slotted passive could be something else, if you want a diff aura, but Med Nanites is fine here. Gears mostly for Pres, w/ some Con and Int.
-
I wouldn't get Commander spec for only one pet. Regardless, here's a mostly Gadgeteering support:
https://aesica.net/co/herocreator.htm?v=29&n=&d=16430nOMSGJH000000710074037C03MF007I03K403K5057G001C0a7B037Q039D017U001L000mTO1Dlt0FS7
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Finesse (Dex: 5, Pre: 5)
Level 21: Coordinated (Dex: 5, Int: 5)
Powers
Level 1: Particle Rifle (advantages)
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Medical Nanites (Rank 2, Rank 3)
Level 8: Compassion (advantages)
Level 11: Sonic Boom Generator (Rank 2, Rank 3)
Level 14: Iniquity (Rank 2, Rank 3)
Level 17: Conviction (Rank 2, Reverence)
Level 20: Molecular Self-Assembly
Level 23: Thunderstrike (Ionic Compression, Recharge)
Level 26: Bionic Shielding (Rank 2, Rank 3)
Level 29: Support Drones (Rank 2, Rank 3)
Level 32: Energy Shield (Rank 2)
Level 35: Resurrection Serum (advantages)
Level 38: Thundering Return (advantages)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (1/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Honor (2/2)
Overseer: Trapped (3/3)
Mastery: Presence Mastery (1/1)
Uses TStrike to proc MSA, but also to proc Trapped via the root (can also heal you a bit). Uses PBR for single targets and Sonic Boom gen for AoE. Main ally heal is Iniquity, though Bionic Shielding can help. Gears mostly for Pres, w/ some Con and Int.
- Be safe and have fun, champs - for science!
v2.4.2-29
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Finesse (Dex: 5, Pre: 5)
Level 21: Coordinated (Dex: 5, Int: 5)
Powers
Level 1: Kinetic Darts (advantages)
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Telekinetic Shield (advantages)
Level 8: Telekinetic Barrage (Rank 2, Dazzle)
Level 11: Seraphim (Rank 2, Rank 3)
Level 14: Iniquity (Rank 2, Rank 3)
Level 17: Telekinetic Reverberation
Level 20: Telekinetic Shards (Impaled, Inner Peace)
Level 23: Conviction (Rank 2, Reverence)
Level 26: Celestial Cleansing (Rank 2, Deliverance)
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points: 28/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (2/3)
Presence: Force of Will (1/2)
Presence: Vulnerability (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Honor (2/2)
Overseer: Trapped (3/3)
Mastery: Sentinel Mastery (1/1)
I've kept Iniquity, as always. Added in a new EU to help fit the Ego Leech stuff. Kept the passive I used before. unsure on the other powers, I will be placing in Redemption & Compassion. (I forgot them here).
I'm thinking to add Ego Lance, as well, feels like a solid good power, and adds more TK stuff.
(Kept the same SS and such, cuz unsure what I'll need to change). I also wanted to bring up, about my passive is the Balance
worth it?.
I may pickup TK Lance (Or TKA), just to help dps down single targets. Would also get an ally res, a self-res, and rank the block enhancer. You could add an AoE heal (and spammable self-heal) like Arcane Vit as well. You also don't have a hold/root to proc Trapped and/or Vuln in the specs here (though you can proc Wither and Sent Mastery w/ TK Barrage's stun).
- Be safe and have fun, champs - for science!
Thank you
v2.4.2-29
Super Stats
Level 6: Presence (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Lasting Impression (Pre: 5, Rec: 5)
Level 15: Negotiator (Int: 5, Rec: 5)
Level 18: Diplomatic (Int: 5, Pre: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Kinetic Darts (advantages)
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Telekinetic Shield (advantages)
Level 8: Telekinetic Barrage (Rank 2, Dazzle)
Level 11: Seraphim (Rank 2, Rank 3)
Level 14: Iniquity (Rank 2, Rank 3)
Level 17: Telekinetic Reverberation
Level 20: Telekinetic Shards (Impaled, Inner Peace)
Level 23: Telekinetic Lance (Rank 2, Rank 3)
Level 26: Compassion (advantages)
Level 29: Conviction (Reverence)
Level 32:
Level 35:
Level 38: Redemption (Salvation)
Adv. Points: 28/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (2/3)
Presence: Force of Will (1/2)
Presence: Vulnerability (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Honor (2/2)
Overseer: Trapped (3/3)
Mastery: Sentinel Mastery (1/1)
Kept your advice, I am unsure of the other powers, but I am thinking I do need a good self-heal, but I think Conviction should be good enough. (to heal myself). Other then that, I have a Res. but maybe a self-res too, would be ideal.
Seraphim isn't the best pure support passive for allies, though its pretty good if you want combo dmg and heal bonuses for yourself in one. You could consider other passives depending on the content or your goals.
- Be safe and have fun, champs - for science!
I opted out of getting paralyze, sleep, or root powder (as most require spamming), I've edited the specs to fit that (are they any good?).
As for the passive, I do like the idea of AoRP quite a bit, never had that passive (Unsure how strong the Resis-damage really is, but I am in support role, so it might be good idea to be more tanky).
Got myself a Res, and for the life of me I can't find a AoE heal, I don't think removing a rank in Iniquity will be ideal for its AoE?
v2.4.2-29
Super Stats
Level 6: Presence (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Lasting Impression (Pre: 5, Rec: 5)
Level 15: Negotiator (Int: 5, Rec: 5)
Level 18: Diplomatic (Int: 5, Pre: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Kinetic Darts (advantages)
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Telekinetic Shield (advantages)
Level 8: Telekinetic Barrage (Rank 2, Dazzle)
Level 11: Aura of Radiant Protection (Rank 2, Rank 3)
Level 14: Iniquity (Rank 2, Rank 3)
Level 17: Telekinetic Reverberation
Level 20: Telekinetic Shards (Impaled, Inner Peace)
Level 23: Telekinetic Lance (Rank 2, Rank 3)
Level 26: Compassion (advantages)
Level 29: Conviction (Reverence)
Level 32: Redemption (Salvation)
Level 35:
Level 38: Rebirth (advantages)
Adv. Points: 28/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Honor (2/2)
Overseer: Enhanced Gear (3/3)
Mastery: Presence Mastery (1/1)
As for SS and such, are they all good?
AoRP is a fine passive. Its a pure defensive one, so don't expect good dps from using it, but it does mean you don't necc need to heal allies as much and can do other things. Also, the SS's seem fine as long as ur using TK Reverb and Compassion; you can prob change any Int talents to ones w/ End or Dex (after you get the talents for ur 3 SS's). I may keep Sentinel Mastery, but it depends on how often you plan on using TK Barrage's stun, as Pres Mastery is more suited for direct healing.
- Be safe and have fun, champs - for science!
I got the AoMP as I don't want my DPS to suffer too much, but if it makes no difference then I will return to AoRP. I placed some points into my shield as well, i doute I need rank 2 in Conviction, maybe that is better off in my block?.
I may opt to go back into AoRP (but all depends on how much DPS, I really do lose, I not got too much DPS, as shes a healer, but then again, some is nice)
Oh and I swapped back to Sentinel Mastery (Not noted on here yet). as I do plan to use her attacks more than her heels at once. (I doute a shield will do much if I can just in-heal AoE groups with the adv of Inquiry)
v2.4.2-29
Super Stats
Level 6: Presence (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Lasting Impression (Pre: 5, Rec: 5)
Level 15: Negotiator (Int: 5, Rec: 5)
Level 18: Diplomatic (Int: 5, Pre: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Kinetic Darts (advantages)
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Telekinetic Shield (Rank 2)
Level 8: Telekinetic Barrage (Rank 2, Dazzle)
Level 11: Aura of Primal Majesty (Rank 2, Rank 3)
Level 14: Iniquity (Rank 2, Rank 3)
Level 17: Telekinetic Reverberation
Level 20: Telekinetic Shards (Impaled, Inner Peace)
Level 23: Telekinetic Lance (Rank 2, Rank 3)
Level 26: Compassion (advantages)
Level 29: Conviction (Rank 2, Reverence)
Level 32: Arcane Vitality (Rank 2, Rank 3)
Level 35: Redemption (Salvation)
Level 38: Rebirth (advantages)
Adv. Points: 36/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Honor (2/2)
Overseer: Enhanced Gear (3/3)
Mastery: Presence Mastery (1/1)
- Be safe and have fun, champs - for science!
Gone back to AoRP, due with the Dex Talents and such, along side my SS and specs, DPS shouldn't be that horrible.
v2.4.2-29
Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Lasting Impression (Pre: 5, Rec: 5)
Level 15: Finesse (Dex: 5, Pre: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Kinetic Darts (advantages)
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Telekinetic Shield (Rank 2, Rank 3)
Level 8: Telekinetic Barrage (Rank 2, Dazzle)
Level 11: Aura of Radiant Protection (Rank 2, Rank 3)
Level 14: Iniquity (Rank 2, Justice)
Level 17: Telekinetic Reverberation
Level 20: Telekinetic Shards (Impaled, Inner Peace)
Level 23: Telekinetic Lance (Rank 2, Rank 3)
Level 26: Compassion (advantages)
Level 29: Conviction (Rank 2, Reverence)
Level 32:
Level 35: Redemption (Salvation)
Level 38: Rebirth (advantages)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Honor (2/2)
Overseer: Enhanced Gear (3/3)
Mastery: Sentinel Mastery (1/1)
Talents changed to Dex/End, rather then Int from what you suggested before, Mastray gone back to Sentinel (I do plan to use the stun/effect alot with her main powers).
I've also placed the Adv in: Iniquity for that long-range and AoE healing, but now I do have a AoE heal, what can I replace Arcane Vel with?.
I've removed Iniquity, as I don't want the two builds acting the same way, in replacement of SBG, I put particle smash (it helps MSA too), Kept in Compassion/Coniv, the thundering return and Res.
Unsure for the last power however, perhaps some sort of support power?, or power that can buff damage for myself and allys, am looking for a power that does that.
This build is mostly supposed to be a Healer, but aimed around Buffing/Debuffing, So Healing, boosting their HP or Damage output. giveing them a shield or two, etc.
Bionic Shielding,Convic and Nova Flare already do this, atm, but still need some sort of Buff/Debuffing, via Damage.
v2.4.2-29
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Finesse (Dex: 5, Pre: 5)
Level 21: Coordinated (Dex: 5, Int: 5)
Powers
Level 1: Particle Rifle (advantages)
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Medical Nanites (Rank 2, Rank 3)
Level 8: Energy Shield (advantages)
Level 11: Molecular Self-Assembly
Level 14: Particle Smash (Light Everlasting, Null Value)
Level 17: Bionic Shielding (Rank 2, Rank 3)
Level 20: Conviction (Rank 2, Reverence)
Level 23: Support Drones (Rank 2, Rank 3)
Level 26: Nova Flare (Rank 2, Rank 3)
Level 29:
Level 32: Compassion (advantages)
Level 35: Resurrection Serum (advantages)
Level 38: Thundering Return (advantages)
Adv. Points: 28/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (1/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Honor (2/2)
Overseer: Trapped (3/3)
Mastery: Presence Mastery (1/1)
- Be safe and have fun, champs - for science!
Will look into it, and the other build?, any ideas for the last power?
- Be safe and have fun, champs - for science!
Psi-Healer
v2.4.2-29
Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Lasting Impression (Pre: 5, Rec: 5)
Level 15: Finesse (Dex: 5, Pre: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Kinetic Darts (advantages)
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Telekinetic Shield (Rank 2)
Level 8: Telekinetic Barrage (Rank 2, Dazzle)
Level 11: Aura of Radiant Protection (Rank 2, Rank 3)
Level 14: Iniquity (Rank 2, Justice)
Level 17: Telekinetic Reverberation
Level 20: Telekinetic Shards (Impaled, Inner Peace)
Level 23: Telekinetic Lance (Rank 2, Rank 3)
Level 26: Compassion (advantages)
Level 29: Conviction (Rank 2, Reverence)
Level 32: Expulse (Rank 2, Expel)
Level 35: Redemption (Salvation)
Level 38: Rebirth (advantages)
Adv. Points: 36/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Honor (2/2)
Overseer: Enhanced Gear (3/3)
Mastery: Sentinel Mastery (1/1)
I was unable to find a "Spammable-AoE" that don't use a pistol, but surely you can find me a few. As for the Healing power however, I did place Life Essence (Adv), as it is a AoE (and heals more if toxic is applied). But I'm also thinking Mindful Reinforcement might be better. As ir both shields and heals.
This build is more less then a big AoE Healer, then a small group support build, theo they build whuold have AoE Heals.
Still, looking for a power that boosts damage/ally damage.
Tech Healer
v2.4.2-29
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Finesse (Dex: 5, Pre: 5)
Level 21: Coordinated (Dex: 5, Int: 5)
Powers
Level 1: Particle Rifle (advantages)
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Medical Nanites (Rank 2, Rank 3)
Level 8: Energy Shield (advantages)
Level 11: Molecular Self-Assembly
Level 14: Particle Smash (Light Everlasting, Null Value)
Level 17: Bionic Shielding (Rank 2, Rank 3)
Level 20: Conviction (Rank 2, Reverence)
Level 23: Support Drones (Rank 2, Rank 3)
Level 26: Life Essence (Rank 2, Infernal Bond)
Level 29:
Level 32: Compassion (advantages)
Level 35: Resurrection Serum (advantages)
Level 38: Thundering Return (advantages)
Adv. Points: 28/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (1/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Honor (2/2)
Overseer: Trapped (3/3)
Mastery: Presence Mastery (1/1)
Tech healer-
https://aesica.net/co/herocreator.htm?v=29&n=Tech Healer&d=16430nOMSGJH000000710074037C03K800K5057G001405MM031C0a7B037Q039D017U001L000mTP0cS20DnO
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Finesse (Dex: 5, Pre: 5)
Level 21: Coordinated (Dex: 5, Int: 5)
Powers
Level 1: Particle Rifle (advantages)
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Medical Nanites (Rank 2, Rank 3)
Level 8: Compassion (advantages)
Level 11: Conviction (Rank 2, Reverence)
Level 14: Molecular Self-Assembly
Level 17: Electrical Current (Rank 2, Bad Wiring)
Level 20: Arcane Vitality (Rank 2, Rank 3)
Level 23: Thunderstrike (Ionic Compression, Recharge)
Level 26: Bionic Shielding (Rank 2, Rank 3)
Level 29: Support Drones (Rank 2, Rank 3)
Level 32: Energy Shield (Rank 2)
Level 35: Resurrection Serum (advantages)
Level 38: Thundering Return (advantages)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Mastery: Sentinel Mastery (1/1)
I figured Elec stuff can be fitting for a tech-based healer. Can use Arcane Vit as your main filler heal, and the other stuff to supplement helping your team. Elec Current can AoE and stun enemies for Wither and Sent Mastery. TStrike can proc Root for Trapped, heal you a bit, and help keep MSA rolling.
--
Psi healer-
https://aesica.net/co/herocreator.htm?v=29&n=Psi-Healer&d=16370nOPYJKG000000F000F305FG00MC03FL05K800K505K405FK0CFQ03FE01GH03KB04OQ000mTP0cS203Et
Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Lasting Impression (Pre: 5, Rec: 5)
Level 15: Finesse (Dex: 5, Pre: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Kinetic Darts (advantages)
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Telekinetic Reverberation
Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
Level 11: Telekinetic Barrage (Rank 2, Dazzle)
Level 14: Compassion (advantages)
Level 17: Conviction (Rank 2, Reverence)
Level 20: Iniquity (Rank 2, Justice)
Level 23: Telekinetic Shards (Impaled, Inner Peace)
Level 26: Telekinetic Lance (Rank 2, Rank 3)
Level 29: Telekinetic Shield (Rank 2)
Level 32: Psionic Healing (Rank 2, Rank 3)
Level 35: Redemption (Salvation)
Level 38: Rebirth (advantages)
Adv. Points: 36/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Sentry: Fortified Gear (2/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Mastery: Sentinel Mastery (1/1)
Expulse won't add much, since the TK attacks are fine on their own. Rather, I gave you Psionic Healing for long-range ally healing and way to heal urself w/o a cd- since you chose to take Justice on Iniquity as ur normal ally heal. Hopefully energy is okay w/ the build, but if not you can maybe consider AoPM or AoAC as the passive.
- Be safe and have fun, champs - for science!
Nothing changed, as the build you sent me (Just moved around, as according as the order I put them in), For the last power, I was thinking to add Mind Reforc, over the Psioinc Healing, if that'll be anything worth, having a shield as extra later of protection, on top of AoRP seems decent (If not, if its somehow worse or bad healing, I'll switch to Psi-Healing, no prob)
Psi-Healer
v2.4.2-29
Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Lasting Impression (Pre: 5, Rec: 5)
Level 15: Finesse (Dex: 5, Pre: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Kinetic Darts (advantages)
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Telekinetic Shield (Rank 2)
Level 8: Telekinetic Barrage (Rank 2, Dazzle)
Level 11: Aura of Radiant Protection (Rank 2, Rank 3)
Level 14: Iniquity (Rank 2, Justice)
Level 17: Telekinetic Reverberation
Level 20: Telekinetic Shards (Impaled, Inner Peace)
Level 23: Telekinetic Lance (Rank 2, Rank 3)
Level 26: Conviction (Rank 2, Reverence)
Level 29: Compassion (advantages)
Level 32: Mindful Reinforcement (Rank 2, Revitalizing Boost)
Level 35: Redemption (Salvation)
Level 38: Rebirth (advantages)
Adv. Points: 36/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Sentry: Fortified Gear (2/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Mastery: Sentinel Mastery (1/1)
I also noticed you changed some of my specs, thats better what I had, much better support one.
Only powers, I can see is Null Value, from the throwing tron disc, The Exploding Mesh, for a root. (both do have a cooldown, so it can porc MSA, and can be "somewhat" spammable).
I'd prob keep a 100ft range heal on the Psi build, just in case allies are spread out and its hard to reach them. But that could also be worked around a bit, so its up to you.
- Be safe and have fun, champs - for science!
Cheers then, I'll float around on the idea of the Psi build. but it's considered done.
And no, each build is fully level 40 (like all my builds). But I'll see what I can with the specs.
- Be safe and have fun, champs - for science!