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FC.31.20180427.6 - Nemesis Alert Fixes

kaiserin#0958 kaiserin Posts: 3,089 Cryptic Developer
Nemesis Alert
  • Fixed a bug where players with a high science skill could not activate the lower terminals.
  • Adjusted the fx timing on the repulsion effect.
  • Fixed a bug where Unbreakable could be used to bypass the shield removal effect.
  • Fixed a bug where the force fields were considered to be objects for attack interactions.
  • Adjusted the zero gravity effect so that players with flight don't have total flight control while under its effect.
  • The zero gravity belt now provides a couple seconds of flight control when used.
  • Addressed an issue where ranged characters could avoid the core power's damage.
  • Slightly increased the damage output on the core power effect.
  • Fixed a bug where the boss room lockout was not activating once the alert reached its timer stage.
  • Known issue: The lockout is currently not being removed upon mission completion.
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Comments

  • aiqaaiqa Posts: 2,620 Arc User
    edited May 2018
    kaizerin wrote: »
    Nemesis Alert
    • Adjusted the zero gravity effect so that players with flight don't have total flight control while under its effect.
    ​​

    Why? Ground based TPs already have advantages in all the endgame combat, why is it so bad that flight has some use for combat?
    If TPs all need to work "the same" for fights, there is a LOT of other changes that need to be made.
  • aiqa wrote: »
    kaizerin wrote: »
    Nemesis Alert
    • Adjusted the zero gravity effect so that players with flight don't have total flight control while under its effect.

    Why? Ground based TPs already have advantages in all the endgame combat, why is it so bad that flight has some use for combat?
    If TPs all need to work "the same" for fights, there is a LOT of other changes that need to be made.

    because it's realistic? it's hard to move through zero gravity​​
    #LegalizeAwoo
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    because it's realistic? it's hard to move through zero gravity​​
    What about having flight is realistic? Plenty of special effects for flight will work just fine regardless of gravity.
  • the only unrealistic thing about flight is humans having it...that doesn't mean the effects of it with zero-g shouldn't be added​​
    #LegalizeAwoo
  • kaiserin#0958 kaiserin Posts: 3,089 Cryptic Developer
    Have you guys tried it? Having flight is still beneficial, it's just not as beneficial as it was prior.​​
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2018
  • aiqaaiqa Posts: 2,620 Arc User
    edited May 2018
    kaizerin wrote: »
    Have you guys tried it? Having flight is still beneficial, it's just not as beneficial as it was prior.​​

    The question "why" still fully applies. Other TPs are never targeted like this. Like for Eido you want super speed, acrobatics, or maaaaaaybe some slide (already a lot more difficult), but there is nothing added to balance that against the less useful TPs. Now there is a minor part of an alert where flight has bit of an advantage and it's even very much in theme, I don't understand why that should be diminished.

    spinnytop wrote: »
    All my color codes aren't doing a darn thing u3u

    Use:
    [color=red] text [/color]
    
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2018
    aiqa wrote: »
    kaizerin wrote: »
    Have you guys tried it? Having flight is still beneficial, it's just not as beneficial as it was prior.​​

    The question "why" still fully applies. Other TPs are never targeted like this. Like for Eido you want super speed, acrobatics, or maaaaaaybe some slide (already a lot more difficult), but there is nothing added to balance that against the less useful TPs. Now there is a minor part of an alert where flight has bit of an advantage and it's even very much in theme, I don't understand why that should be diminished.

    As someone who has tried it I can assure you that you're concerned over nothing. Flight is still by far the superior choice in zero G. It's like a quarter second of drift after you stop moving.
  • aiqaaiqa Posts: 2,620 Arc User
    spinnytop wrote: »
    aiqa wrote: »
    kaizerin wrote: »
    Have you guys tried it? Having flight is still beneficial, it's just not as beneficial as it was prior.​​

    The question "why" still fully applies. Other TPs are never targeted like this. Like for Eido you want super speed, acrobatics, or maaaaaaybe some slide (already a lot more difficult), but there is nothing added to balance that against the less useful TPs. Now there is a minor part of an alert where flight has bit of an advantage and it's even very much in theme, I don't understand why that should be diminished.

    As someone who has tried it I can assure you that you're concerned over nothing. Flight is still by far the superior choice in zero G. It's like a quarter second of drift after you stop moving.

    That doesn't answer my question though.

    Giving acrobatics or superspeed half a second of drift (or even slow them down to 50%) on content that has the gravity debuff will still leave them far superior to flight, but that doesn't happen. Why is it that flight needs to be targeted like this, while other TPs are not on content where they are far superior?
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    kaizerin wrote: »
    Have you guys tried it? Having flight is still beneficial, it's just not as beneficial as it was prior.​​
    The thing is... flight should actually be a viable choice for a travel power in the game as a whole, but every bit of new content is designed specifically to neuter flight. In general, balancing content by making all unusual methods of solving the content not work is a bad method of balance (see also the unbreakable discussion).
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2018
    Flight gets debuffed for many reasons, many of which the devs have outlined for other content.

    As for "flight being targeted" in this alert? Nah, can't say that it is. The other TPs have it way worse, so flight can get in line before it can complain.

    Realism isn't a factor here, this was done for game play reasons. They don't want people feeling like they should retcon to flight every time this alert pops into the queue due to it being the one power that was 0% effected while all other TPs were effected greatly. Considering that, they were really gentle about how they did it.
  • aiqaaiqa Posts: 2,620 Arc User
    spinnytop wrote: »
    They don't want people feeling like they should retcon to flight every time this alert pops into the queue. Considering that, they were really gentle about how they did it.

    But for other TPs in other content that is not a problem? Going to eido with flight and tunneling is not going to work as well as acrobatics or superspeed. And for Eido people would actually retcon, for some small zero gravity portion of a custom alert I don't think people are going to retcon.
  • spinnytopspinnytop Posts: 16,450 Arc User
    Figured out the new color codes so reposting u3u

    Success: Lower consoles now thwart unbreakable

    Note: Is it intended to be able to make the "4 consoles" victory method significantly easier with Unbreakable, bubbles, etc?

    Success: Player lockout at boss phase

    Bug: Alert doesn't fail early when all players are locked out.

    Bug: Bubble tell for core repel is off center and does not cover the entire platform.

    Success: The core vfx and attack are very reliable now and the vfx make sense.

    Success: Ranged dps must stay close to the core to be able to use attacks on it.

    Success: Stabo Belt is highly functional, acrobats are grateful.

    Note:
    - "Destroy the core" method feels like the highest difficulty method now by far ( also definitely the most interesting and fun).
    - 4 Consoles method is probably mid level depending on group comp and how many people have Unbreakable.
    - "Defeat Nemesis" method still most straightforward.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2018
    aiqa wrote: »
    But for other TPs in other content that is not a problem? Going to eido with flight and tunneling is not going to work as well as acrobatics or superspeed. And for Eido people would actually retcon, for some small zero gravity portion of a custom alert I don't think people are going to retcon.

    The reasons for flight being disabled in that other content was either (a) the same reason all TPs were disabled, or (b) very specific to issues revolving around flight and character altitude itself and how they effect the fight. They were not the same reasons as the one for the teeny tiny minor adjustment made to flight in this alert. Apples and oranges.

    Also tunneling isn't good anywhere, so we're gonna give that the banana category.
  • aiqaaiqa Posts: 2,620 Arc User
    edited May 2018
    spinnytop said:

    The reasons for flight being disabled in that other content was either (a) the same reason all TPs were disabled, or (b) very specific to issues revolving around flight and character altitude itself and how they effect the fight. They were not the same reasons as the one for the teeny tiny minor adjustment made to flight in this alert. Apples and oranges.



    Also tunneling isn't good anywhere, so we're gonna give that the banana category.

    It's not apples and oranges, you claimed this change to flight is so people don't feel they have to retcon.
    That very generic reasoning that you can't arbitrary restrict to 1 fight, or 1 TP.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2018
    aiqa said:

    It's not apples and oranges, you claimed this change to flight is so people don't feel they have to retcon.
    That very generic reasoning that you can't arbitrary restrict to 1 fight, or 1 TP.

    It is apples and oranges.

    In this alert: They don't want people to feel like they have to retcon due to flight being completely uneffected while others are greatly effected.
    In other content: Flight breaks the fight.

    Very different reasons.

    And I will remind you that this argument is taking place over an extremely minor change that barely even matters. In that regard, what's say we stop arguing over nothing?
  • aiqaaiqa Posts: 2,620 Arc User
    edited May 2018
    spinnytop said:

    aiqa said:

    It's not apples and oranges, you claimed this change to flight is so people don't feel they have to retcon.
    That very generic reasoning that you can't arbitrary restrict to 1 fight, or 1 TP.

    It is apples and oranges.

    In this alert: They don't want people to feel like they have to retcon due to flight being completely uneffected while others are greatly effected.
    In other content: Flight breaks the fight.
    But I was not talking about flight in other content, I was talking about "use these few TPs" in other content.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2018
    aiqa said:

    But I was not talking about flight in other content, I was talking about "use these few TPs" in other content.

    Which has nothing to do with this alert. Come on Lyn, this argument is silly the change is super minor.
  • jaazaniah1jaazaniah1 Posts: 5,429 Arc User
    I haven't done the alert yet. I've noticed that when fighting Mechanon stuff on the space station Teleportation is far the best choice for getting around. 0 G has no effect on it. Is the same thing happening in this alert?
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • spinnytopspinnytop Posts: 16,450 Arc User

    I haven't done the alert yet. I've noticed that when fighting Mechanon stuff on the space station Teleportation is far the best choice for getting around. 0 G has no effect on it. Is the same thing happening in this alert?

    You should test that o3o
  • jaazaniah1jaazaniah1 Posts: 5,429 Arc User
    Probably, but I may not be in the game again until tomorrow, so I thought it worth asking in case someone else wants to give it a go.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • spinnytopspinnytop Posts: 16,450 Arc User

    Probably, but I may not be in the game again until tomorrow, so I thought it worth asking in case someone else wants to give it a go.

    I'll bamf around some if I get in there again.
  • markhawkmanmarkhawkman Posts: 4,915 Arc User
    Is flight still the only TP that increases your stamina consumption?
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  • draogndraogn Posts: 1,269 Arc User
    edited May 2018



    aiqa wrote: »


    kaizerin wrote: »

    Nemesis Alert
    • Adjusted the zero gravity effect so that players with flight don't have total flight control while under its effect.


    Why? Ground based TPs already have advantages in all the endgame combat, why is it so bad that flight has some use for combat?

    If TPs all need to work "the same" for fights, there is a LOT of other changes that need to be made.


    because it's realistic? it's hard to move through zero gravity​​

    Realistic? In a game about superheroes and comic books? That's a laugh. Hawk Girl, Superman, and Green lantern never have trouble flying in zero g. Though being weightless would make flight with wings, easier not harder. That's before getting into rockets and other forms of propulsion.

    Travel power removal of any kind is horrible and bad design. The game has plenty of frustrating designs, this one, and the shield removal debuff, shouldn't be added on top of it all.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    Is flight still the only TP that increases your stamina consumption?

    Far as I know all TPs do that to some degree or another, flight has higher magnitude though.
  • soulforgersoulforger Posts: 1,649 Arc User
    edited May 2018


    because it's realistic? it's hard to move through zero gravity​​

    Realism? In a SUPERHERO game with powers, magic, etc? "Hey guys, I can fly thanks to gravity control powers!" Yet this person in zero-g cannot fully ultilize his ability despite the fact he is supposed to have full control over gravity? How is that for realism? Having full control over gravity, yet, cannot fly as well as you'd normaly be able to in a zero-g area, despite the fact that for yourself, you could alter the gravity so that it is normal gravity for you? HOW IS THAT REALISTIC? And yes, I realize that not all characters control gravity to fly, but, even so, people would with mystical based flight would have (more or less) full control over their flying ability, even in zero-g. Stop trying to use real life physics for games. Especially ones that have fantastical powers (like magic or some other form of powers that shouldn't be possible). I really get irritated when people try to speak of "realism" in games like this one.

    I understand it isn't as bad as some people are making it out to be, but, even so, the question of "why?" is very important. In the vast majority of the game, flight powers are targeted. Sure, they can give you an advantage over certain type of enemies. But, still annoying.
  • aiqaaiqa Posts: 2,620 Arc User
    edited May 2018

    *snip*​​

    Can you explain how zero gravity affects flight (ignoring how realistic flight itself is) in a way that makes you drift?

    For walking (floating) it's because you have less grip because you are not "pushed" against the floor by gravity, so you are constantly searching for enough grip to overcome your inertia. I don't see how that translates to a flight power that has no problem overcoming your inertia when in a gravitational field of about 1g.
  • markhawkmanmarkhawkman Posts: 4,915 Arc User
    I should test to see how teleportation works in zero-G :p
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2018
    The zero gravity drift is meant to be a factor in the alert so having a travel power that completely ignores it is an issue. It's really just that simple.

    Realism? In a SUPERHERO game with powers, magic, etc?

    I see this argument being made sometimes which basically boils down to "Some aspects of this settings don't conform to the concept of realism so nothing has to". However that just doesn't hold up. Settings can have some unrealistic things in them but it's clear that other aspects are meant to be realistic. For example Skyrim has dragons in it, which aren't realistic, but does that mean that making all the snow be made out of marshmallows, giving bandits gigantic balloon heads, and having all buildings on fire at all times suddenly fits the setting? No, of course not. "Dragons and magic in an otherwise realistic setting" is what they're going for, so for example turning all animals into My Little Pony characters no longer fits into the bounds of reality within that setting. Just because one thing is unrealistic doesn't mean that the entirety of the setting's reality can be in a constant state of wacky flux.

    Zero G making you drift a bit while flying doesn't seem particularly realistic to me. This change wasn't made for the sake of realism, it was made for gameplay reasons. That being said, since you don't care about realism then you won't care if it's unrealistic that zero G makes you drift while flying.

    I should test to see how teleportation works in zero-G :p

    Someone was asking about it. I imagine that if you were moving when you unteleported that you would end up drifting in whatever direction your momentum was going just like if you unteleport in mid air. However if you stopped before unteleporting then you wouldn't drift because you have no momentum and no direction for the game to have you drift in.

    You should go test it tho and post your results o3o=b
  • soulforgersoulforger Posts: 1,649 Arc User
    spinnytop said:

    I see this argument being made sometimes which basically boils down to "Some aspects of this settings don't conform to the concept of realism so nothing has to". However that just doesn't hold up. Settings can have some unrealistic things in them but it's clear that other aspects are meant to be realistic. For example Skyrim has dragons in it, which aren't realistic, but does that mean that making all the snow be made out of marshmallows, giving bandits gigantic balloon heads, and having all buildings on fire at all times suddenly fits the setting? No, of course not. "Dragons and magic in an otherwise realistic setting" is what they're going for, so for example turning all animals into My Little Pony characters no longer fits into the bounds of reality within that setting. Just because one thing is unrealistic doesn't mean that the entirety of the setting's reality can be in a constant state of wacky flux.

    Zero G making you drift a bit while flying doesn't seem particularly realistic to me. This change wasn't made for the sake of realism, it was made for gameplay reasons. That being said, since you don't care about realism then you won't care if it's unrealistic that zero G makes you drift while flying.

    I was meaning more in the sense of the game's settings itself. If game says "X = Marshmellow", than we cannot apply our realism which states "X = Rock". We have to accept that "X = Marshmellow". Does it make sense? No, but, we as players got to accept it and leave out our realism when the game (or any media form for that matter) says otherwise. That was what I was trying to get at.
  • theravenforcetheravenforce Posts: 7,065 Arc User
    Oh lawd.

    Looks like this alert is already taking a fun dive from the sound of things...
  • soulforgersoulforger Posts: 1,649 Arc User
    edited May 2018

    spinnytop said:

    I see this argument being made sometimes which basically boils down to "Some aspects of this settings don't conform to the concept of realism so nothing has to". However that just doesn't hold up. Settings can have some unrealistic things in them but it's clear that other aspects are meant to be realistic. For example Skyrim has dragons in it, which aren't realistic, but does that mean that making all the snow be made out of marshmallows, giving bandits gigantic balloon heads, and having all buildings on fire at all times suddenly fits the setting? No, of course not. "Dragons and magic in an otherwise realistic setting" is what they're going for, so for example turning all animals into My Little Pony characters no longer fits into the bounds of reality within that setting. Just because one thing is unrealistic doesn't mean that the entirety of the setting's reality can be in a constant state of wacky flux.

    Zero G making you drift a bit while flying doesn't seem particularly realistic to me. This change wasn't made for the sake of realism, it was made for gameplay reasons. That being said, since you don't care about realism then you won't care if it's unrealistic that zero G makes you drift while flying.

    I was meaning more in the sense of the game's settings itself. If game says "X = Marshmellow", than we cannot apply our realism which states "X = Rock". We have to accept that "X = Marshmellow". Does it make sense? No, but, we as players got to accept it and leave out our realism when the game (or any media form for that matter) says otherwise. That was what I was trying to get at.
    To further go along this point. This game says "Humans with powers can fly." It also does not give us limits on what the powers are that can give flight, so, even gravity control is feesable. Which would mean, it would make sense that some people with flgiht would ignore the effects of zero-g outright. I understand why they are doing this for balance reasons (they really need to just adjust and fix travel powers in general to make things more balanced, easiest, but perhaps the worse way to go about that, would be to disable travel powers in combat altogether). But, from the game's realism point of view, the zero-g effects, are not realistic on flight powered characters, or, atleast some. And that was all I was saying, wasn't saying we need to change the system to make room for realism in the game. Than again, one could argue that I am being a hypocrite, because I'd being using our world's realistic point of view on gravity control powers, when, the game could be sasying "gravity control powers only really work well in enviroments that have a strong enough gravity field", or something along those lines.

    And in truth, that is what Spiny and the other guy should have pointed out. Not what you two did.

    In truth, the arguement "Some aspects of this settings don't conform to the concept of realism so nothing has to" isn't what people are actually talking about when they tell someone to not use our realism on games. What we actually mean (at least, I do) is "this game says X=Marshmellow, accept it and stop arguing that X should equal Rock like it does in our world". Cause, yes, I do realize there are some asinine people out there that would say "This game is not real, so, nothing has to make sense." Which, is not true, the game has to make sense for that game world.
  • theravenforcetheravenforce Posts: 7,065 Arc User
    I just find it funny that Flight interactions are yet again being toned down, especially when the new art for this event (which is pretty nice btw) has three heroes FLYING
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2018
    soulforger wrote: »
    And in truth, that is what Spiny and the other guy should have pointed out. Not what you two did.

    What I pointed out is that realism doesn't matter in this case and that that entire line of argument is silly because the change had nothing to do with it, and I stand by that. Pointing out the silliness of the "one thing is unrealistic so everything can be jello" was me debunking what I see as a weak argument - if you want to continue with that feel free to pm me or start another thread, I think this thread has gotten enough essays about an irrelevant topic from us.
    I just find it funny that Flight interactions are yet again being toned down, especially when the new art for this event (which is pretty nice btw) has three heroes FLYING

    Have you tried the alert? Cause if you're going down the "how could they do this to flight users?!" road, it ends at "oh it wasn't a big deal and I feel silly" town. Nobody is going to be choosing not to use their flight in this alert. If someone has both flight and teleport they might use both.
  • mithrosnomoremithrosnomore Posts: 521 Arc User
    soulforger wrote: »
    because it's realistic? it's hard to move through zero gravity​​

    Realism? In a SUPERHERO game with powers, magic, etc? "Hey guys, I can fly thanks to gravity control powers!" Yet this person in zero-g cannot fully ultilize his ability despite the fact he is supposed to have full control over gravity? How is that for realism? Having full control over gravity, yet, cannot fly as well as you'd normaly be able to in a zero-g area, despite the fact that for yourself, you could alter the gravity so that it is normal gravity for you? HOW IS THAT REALISTIC? And yes, I realize that not all characters control gravity to fly, but, even so, people would with mystical based flight would have (more or less) full control over their flying ability, even in zero-g. Stop trying to use real life physics for games. Especially ones that have fantastical powers (like magic or some other form of powers that shouldn't be possible). I really get irritated when people try to speak of "realism" in games like this one.

    I understand it isn't as bad as some people are making it out to be, but, even so, the question of "why?" is very important. In the vast majority of the game, flight powers are targeted. Sure, they can give you an advantage over certain type of enemies. But, still annoying.

    There is no "gravity control" framework in this game, so clearly you are flying through some other means.

    I mean, if you are going to try to play the realism card then you have to take it all the way, right?
    aiqa wrote: »
    *snip*​​

    Can you explain how zero gravity affects flight (ignoring how realistic flight itself is) in a way that makes you drift?

    For walking (floating) it's because you have less grip because you are not "pushed" against the floor by gravity, so you are constantly searching for enough grip to overcome your inertia. I don't see how that translates to a flight power that has no problem overcoming your inertia when in a gravitational field of about 1g.

    Normally when you are flying, you apply thrust to control your velocity, including remaining stationary, in normal gravity.

    In 0-G those factors are different.
    Upward velocity in particular.

    Any movements can alter your flight path. You have to constantly correct that by applying the right amount of force in the right direction(s).
    When flying upwards you normally have gravity working against you, so when you decide to level off on Earth you have to apply more force than when you decide to level off in 0-G.
    You also have to apply more force to fly "downward". How much more? Well, that takes practice to find out, and since you will be spending most of your time in a 1-G environment, let's just say that your hero would need a lot more time than they have to give to perfect that.

    And while I have yet to try out the new alert, if Spinnytop and, especially, Kaiserin say that it's minor then I'll take them at their word.

    Yeah, flight takes it on the chin in a lot of fights, and even on indoor maps where the ceiling can make the camera view difficult for some.
    If it takes a small hit here while other travel powers take a lot more of a hit, then it still comes out ahead and complaining about this seems a poor choice of hills to die on.
  • aiqaaiqa Posts: 2,620 Arc User
    Any movements can alter your flight path. You have to constantly correct that by applying the right amount of force in the right direction(s).
    When flying upwards you normally have gravity working against you, so when you decide to level off on Earth you have to apply more force than when you decide to level off in 0-G.
    You also have to apply more force to fly "downward". How much more? Well, that takes practice to find out, and since you will be spending most of your time in a 1-G environment, let's just say that your hero would need a lot more time than they have to give to perfect that.

    While it's a nicely thought out idea, that wont make you drift for half a second.
    And while I have yet to try out the new alert, if Spinnytop and, especially, Kaiserin say that it's minor then I'll take them at their word.

    Yeah, flight takes it on the chin in a lot of fights, and even on indoor maps where the ceiling can make the camera view difficult for some.
    If it takes a small hit here while other travel powers take a lot more of a hit, then it still comes out ahead and complaining about this seems a poor choice of hills to die on.

    Nobody has tried to convince anyone that this change to flight is terrible and is destroying flight or anything. The point is that "it's the best TP by far so it needs something to tone it down" only ever seems to apply to flight. And while I don't expect them to change things back in this alert, I felt it shouldn't go unquestioned.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2018
    Well I think we can all agree that it's been thoroughly questioned and that hasn't really led anywhere.
  • markhawkmanmarkhawkman Posts: 4,915 Arc User
    aiqa wrote: »
    Nobody has tried to convince anyone that this change to flight is terrible and is destroying flight or anything. The point is that "it's the best TP by far so it needs something to tone it down" only ever seems to apply to flight. And while I don't expect them to change things back in this alert, I felt it shouldn't go unquestioned.
    Yeah, I've used multiple travel powers while playing the game... and have NO idea why people think flight is the best for boss fights. You move slowly, SLOWER than walking! It has higher stamina consumption, AND only on exceptionally rare occasions does hovering in midair actually have a strategic advantage. Most bosses are designed to kill you whether you're flying or not.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    Yeah, I've used multiple travel powers while playing the game... and have NO idea why people think flight is the best for boss fights.
    The problem is that the devs think that flight is good enough that it needs to be neutered. To be fair, a lot of this is because a lot of opponents don't really know what to do about flying enemies.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2018
    To be fair, a lot of this is because a lot of opponents don't really know what to do about flying enemies.

    Likely always the reason that flight is neutered when it is. Is there actually a scenario outside of Eido and his OMs where this is done anyway? With so few examples this too could be filed under "not a big deal" and "claims that flight is under attack are wildly overblown".
  • soulforgersoulforger Posts: 1,649 Arc User
    Yeah, I've used multiple travel powers while playing the game... and have NO idea why people think flight is the best for boss fights.
    The problem is that the devs think that flight is good enough that it needs to be neutered. To be fair, a lot of this is because a lot of opponents don't really know what to do about flying enemies.

    That is because those opponents do not have effective means of fighting against flying targets. IE: They either use a weak attack that you can laugh at, or they stand there under you while you bombard them. And there are bosses like that. Jack Fool used to be one.
  • jellycupsowbugjellycupsowbug Posts: 358 Arc User
    You don't need to fly to be able to fight that way. Just jump onto something higher than their reach. There is almost always something that you can stand on. The main reason that you don't see people doing this very often is because the ones that are smart enough to figure it out tend have builds and gear that make it unnecessary.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    spinnytop wrote: »
    Likely always the reason that flight is neutered when it is. Is there actually a scenario outside of Eido and his OMs where this is done anyway?
    Travel power removal at the other 3 cosmics, and where it occurs in TA, is also targeted at fliers. The 'gravity' debuff that higher level MVs can hit you with at range is mostly relevant to fliers though it can also make you die from falling over because it's badly coded.
  • aiqaaiqa Posts: 2,620 Arc User
    edited May 2018
    - thug minions spawn in smaller groups in the first hallway than other minions (and maybe other spawns to)
    - core can't be attacked from above now, which could use a visual justification (like a forcefield vfx)
    - repel immunity on top platform works well now
    - consoles work well with high science skill now
    - core difficulty seems ok, it needs some organiztion but nothing to difficult
    - minnion spawns are very slow during bossfight, this makes the consoles ending a lot more doable
    - lockout and related teleport work well
    - the wireframe knockback timing is a lot better now
    - the wireframe knockback is not centered on the platform properly, it doesn't reach one side of the platform
    - shadow form, pff and dual blades (due to eye of the storm) are still quite slow to kill, lower dps teams can easily run into problems with those
    Post edited by aiqa on
  • lezard21lezard21 Posts: 1,510 Arc User
    my 2 cents, Nemesis being knockable...in a zero g environment...not bueno for "Kill the Nemesis" path. Very troublesome for Haymaker/Annihilate tanks since they can't use their main threat generating attack without risking knocking the nemesis straight across the room.
  • carrionbaggagecarrionbaggage Posts: 721 Community Moderator
    edited May 2018
    The core repel bubble is set off-center on the platform. It misses the platform on one side.

    The Action Figures section of the Nemesis vendor still displays Nemesis Tokens for currency, instead of Nemesis Recognition.

    When the alert fails, players are not automatically removed from the alert (like when it succeeds). Players must leave manually through the SOCRATES interface.


    Shadow Form's Shadowfeast still seems too high. It was healing about 16,000 health every 3 seconds, which is a difficult hurdle for the "easy path" in a pickup group. Gadgeteering's PFF (about 10,000 every 3 seconds) and Dual Blades' Eye of the Storm are also a concern.

    All 3 victory conditions are rewarding 12 Nemesis Recognition. I'm not sure whether that is intentional.

    Knockback and repel in the Zero-G environment are difficult to deal with. Being able to knock the nemesis itself across the room is frustrating when you're paired with a teammate using something like Haymaker or Force Cascade. The repel from robot minions is also quite an experience.

    The laser console shutdown AoE could probably use a few feet added to its range. Activating some consoles from a little off-center resulted in missing an adjacent laser. I imagine some players will not understand what went wrong in that situation.
  • markhawkmanmarkhawkman Posts: 4,915 Arc User
    spinnytop wrote: »
    Likely always the reason that flight is neutered when it is. Is there actually a scenario outside of Eido and his OMs where this is done anyway?
    Travel power removal at the other 3 cosmics, and where it occurs in TA, is also targeted at fliers. The 'gravity' debuff that higher level MVs can hit you with at range is mostly relevant to fliers though it can also make you die from falling over because it's badly coded.
    I don't really get why it happens at Kiga or Dino since those fights have attacks that hit you whether you're flying or not.

    In other custom alerts....

    Hi-Pan has a complete TP disable for the entire map. Mainly because flying/teleporting let people skip most of the alert. But also because the boss fight requires people to stand on the ground for the stupid yin/yang circle to work....

    Warlord.... complete TP disable, but only in the boss room. I honestly have no idea why they bothered. Warlord just shoots at you the entire time. Yes, he makes fire patches... but those can float in mid-air.

    Cybermind has TP disable to make the thing where you run to grab colors harder for people who use acrobatics and super speed.

    Forum Malvanum doesn't disable TP but has a "low" gravity effect that causes fliers to slowly drift towards the ground. This honestly feels like a bug because it happens in ALL low-G maps.

    GRAB: N/A

    Red Winter: TP disables would make this a lot more likely to fail since you have to run across the map during a timer.

    Green Dragon: N/A
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