My attacks are on keys 2,3,4,5...how do i mske a bind ti do 2,3 4..then 5,3,4 and keep repeating. It will helps me to be more efficient on dps so i can also move and block (only use and have 1 hand to play game)
Well, toggle attacks should be pretty well suited to that sort of setup- just have to watch their toggle/activation times and re-activate them when they turn off automatically. You can just develop a pattern for most, since they can have similar toggle times.
The combos of Minigun or Eye Beams (either one w/ the debuff adv) + Micro Muni or Chest Laser + Wrist Rockets or Concussor Beam.. are prob the best to mix for the 3 slots, and using Recon Circuits for the Chest slot when you need healing. Main issue is energy, which takes a high stat investment to surmount, but using CoAP from Sorcery greatly helps there too. Else, outside of the circle (or w/ less energy stats) you can still do decent dps w/ 2 attack toggles running.
Here's an example of a more glassy PA dps that tries to run 3 toggle attacks at once w/ CoAP:
Specializations Ego: Force of Will(2/2) Ego: Insight(3/3) Ego: Follow Through(3/3) Ego: Sixth Sense(2/3) Guardian: Fortified Gear(3/3) Guardian: Ruthless(2/2) Guardian: Find the Mark(2/3) Guardian: The Best Defense(3/3) Vindicator: Aggressive Stance(2/2) Vindicator: Merciless(3/3) Vindicator: Focused Strikes(2/3) Vindicator: Mass Destruction(3/3) Mastery: Ego Mastery(1/1)
Could also try a Dex focus w/ DEX/End/Rec and Chilled Form, or an Int focus w/ INT/End/Rec and Concentration. Rec SS included to help w/ energy, and cause CoAP's energy scales w/ it.
ah, I'm a fool. I misread binds as builds and missed what you wanted. Sorry about that. I'll keep the build up for posterity, though.
Afaik, its considered an exploit to run automated macros like that in-game, so it may not be proper to inquire about it. But I can understand wanting that w/ your condition. In this case, PA makes getting into a pattern/habit pretty easy- as long as you practice it and are patient w/ timings, you can/should do it naturally.
I dont use circle i use 1 rsnk 5 recovery mod in secondary gear and distinguished helm of efficiency which grants a X amount of tics of energy. So i don't need arcsme circle of ppwer anymore and at cosmiscs there aregenerslly buffs tjat grant u energy
I see. Well that makes sense if you factor in the outside auras and higher-end gear, but I'd still prob recommend it when gearing up and/or for when you can't get those measure of buffs.
Comments
Well, toggle attacks should be pretty well suited to that sort of setup- just have to watch their toggle/activation times and re-activate them when they turn off automatically. You can just develop a pattern for most, since they can have similar toggle times.
The combos of Minigun or Eye Beams (either one w/ the debuff adv) + Micro Muni or Chest Laser + Wrist Rockets or Concussor Beam.. are prob the best to mix for the 3 slots, and using Recon Circuits for the Chest slot when you need healing. Main issue is energy, which takes a high stat investment to surmount, but using CoAP from Sorcery greatly helps there too. Else, outside of the circle (or w/ less energy stats) you can still do decent dps w/ 2 attack toggles running.
Here's an example of a more glassy PA dps that tries to run 3 toggle attacks at once w/ CoAP:
(Unnamed Build) - Freeform
v2.4.2-29
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Tempest (Dex: 8, Ego: 10, Rec: 10, End: 10)
Level 6: Daredevil (Ego: 5, End: 5)
Level 9: Worldly (Ego: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Power Bolts (advantages)
Level 1: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
Level 6: Targeting Computer (Rank 2, Rank 3)
Level 8: Chilled Form (advantages)
Level 11: Overdrive
Level 14: Micro Munitions (Rank 2, Alpha Strike)
Level 17: Reconstruction Circuits (Rank 2, Rank 3)
Level 20: Dual Wrist Rocket Barrage (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Masterful Dodge (advantages)
Level 29: Energy Shield (Rank 2, Rank 3)
Level 32: Circle of Arcane Power (Rank 2, Rank 3)
Level 35: Lock N Load (Rank 2)
Level 38: Thundering Return (advantages)
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)
Could also try a Dex focus w/ DEX/End/Rec and Chilled Form, or an Int focus w/ INT/End/Rec and Concentration. Rec SS included to help w/ energy, and cause CoAP's energy scales w/ it.
- Be safe and have fun, champs - for science!
Afaik, its considered an exploit to run automated macros like that in-game, so it may not be proper to inquire about it. But I can understand wanting that w/ your condition. In this case, PA makes getting into a pattern/habit pretty easy- as long as you practice it and are patient w/ timings, you can/should do it naturally.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!