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QoL suggestion: remove the timer bar for fusing Mods

tigerofcachticetigerofcachtice Posts: 551 Arc User
Hi guys, just a humble suggestion for a Quality of Life improvement that affects paying customers particularly.

When fusing Mods, there is the timer bar, forcing players to wait to see if the mod was successful/unsuccessful. By itself, it's fine, no big deal. However, for Lockbox customers especially, who receive A LOT of Mods from Lockboxes and try to fuse the many rewards from their purchases, this can get annoying.

Suggesting this because I reckon it's an easy change to remove the timer bar (or reduce it to like half-a-second) and it helps your loyalist Key Bundle buying customers in particular.
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Comments

  • criswolf09criswolf09 Posts: 748 Arc User
    /signed.
    Useful Guides about Archetypes and General Gameplay of the Game Click Here
  • stergasterga Posts: 2,353 Arc User
    It would be super if we could stop having these "make fusion less icky" threads by having the devs make fusion less icky.
    Obligatory +10000 for this suggestion.​​
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    [at]riviania Member since Aug 2009
  • chaelkchaelk Posts: 7,732 Arc User
    same, there is no reason it should take that long, then the reset time before you do the next group.
    It's roll a number, if it's correct, remove 5 replace with 1,reset
    if wrong remove 1.reset

    Bring back the fuse all button, with or without catalyst pile. ie, you can do it with a catalyst pile and it stops when your catalysts run out.

    the time it takes to do this is why my hideout bank,is mostly mods.
    previous crafting - hit changeover level- hit break all, instant points.
    Stuffing up Freeform builds since Mid 2011
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