Havoc Stomp
- Chance to knock down targets instead of knock up
- Knocks up on full charge instead of knock back
- Change activation time stuffs to make it more responsive or something
- It can be canceled by block too easily at the moment
- It feels like it takes 28,000 seconds until targets are damaged
Advantage possibilities (or changes to the power itself):
- Cry Havoc advantage affects targets with Disorient instead of Fear because it makes more sense or be really cool and make it Confuse targets (we need more powers that apply confuse CC tyvm)
- Add advantage that makes it always knock down
- Add advantage that knocks targets to you instead of knocking targets up
- Add advantage that increases the range of Havoc Stomp
- Add advantage that makes it apply and refresh Reckless
- Add advantage that gives it a chance to apply Stun to targets, or guarantees application of Stun if target is Disoriented/Confused, or applies Stun to targets not more than once every 10 seconds
- Add advantage that makes it apply Snare to targets
- Add advantage that makes it apply Stagger to targets
- Add advantage that makes it apply Demolish to targets on full charge
- Add advantage that makes it refresh or apply a single stack of Defiance
- Add advantage that makes it apply a debuff that reduces dodge chance of targets
- Add advantage that applies a stacking debuff to targets on full charge that increases the damage that the target takes from Havoc Stomp
- Add advantage that makes Havoc Stomp deal increased damage if it hits more targets
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Add advantage that makes it create a Pyre Patch at your location upon full charge (?)
Discuss.
Comments
On a non sarcastic tone, DO something about this power so that it's not atrocious please. As it stands right now, on a Tank it ends up being counterproductive to charge since you spread all the adds the **** away, and on a DPS the charge time + activation makes it so that you are dead before the animation (and damage) finishes.
By the way, if making Havoc Stomp faster is considered to be too OP then it could be turned into a root attack.
It'd be sweet if the animation made you look like a comet or something equally impactful at full charge. I think a large knockback at full charge would be fun since the point of charging it fully would be to kill stuff outright. Lower charges or taps could be more about utility...with KDs, KUs, or KTos. Irrespective of anything to do with Havoc Stomp, for mixing HW with Might, you could add a HW mod and use both Ironclad's Will and Reaper's Rage if it's important. Can even just use an r5 in a cosmic sec utility. And if it's not important then you're fine as is.
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