I came up with this today, and I would like a second opinion. The theme is a spacey, reality warper. I stuck TK Lance in there, but I'm not sure if I have it optimized enough. It was originally Ebon Ruin, but I use that a lot and wanted something different. Thoughts? Suggestions?
(Unnamed Build) - Freeformv2.3.2-28
Super StatsLevel 6:
Dexterity (Primary)Level 10:
Constitution (Secondary)Level 15:
Intelligence (Secondary)TalentsLevel 1:
The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)Level 6:
Acrobat (Dex: 5, Con: 5)Level 9:
Coordinated (Dex: 5, Int: 5)Level 12:
Healthy Mind (Con: 5, Int: 5)Level 15:
Negotiator (Int: 5, Rec: 5)Level 18:
Quick Recovery (Con: 5, Rec: 5)Level 21:
Impresario (Dex: 5, Rec: 5)PowersLevel 1:
RadianceLevel 1:
Shadow Blast (Rank 2, Rank 3)Level 6:
Shadow Form (Rank 2, Rank 3)Level 8:
ImbueLevel 11:
Chilled FormLevel 14:
Telekinetic Wave (Rank 2, Mental Instability)Level 17:
Expulse (Rank 2, Rank 3)Level 20:
Telekinetic Maelstrom (Rank 2, Rank 3)Level 23:
Telekinetic Lance (Rank 2, Rank 3)Level 26:
Resurgence (Rank 2)Level 29:
Molecular Self-AssemblyLevel 32:
Telekinetic Shield (Rank 2, Rank 3, Telekinetic Reinforcement)Level 35:
Redemption (Salvation)Level 38:
RebirthAdv. Points:
33/36Travel PowersLevel 6:
Level 35:
SpecializationsDexterity:
Gear Utilization (3/3)Dexterity:
Power Swell (2/2)Dexterity:
Deadly Aim (3/3)Dexterity:
Expose Weakness (2/2)Guardian:
Fortified Gear (3/3)Guardian:
Ruthless (2/2)Guardian:
Find the Mark (2/3)Guardian:
The Best Defense (3/3)Vindicator:
Aggressive Stance (2/2)Vindicator:
Merciless (3/3)Vindicator:
Focused Strikes (3/3)Vindicator:
Mass Destruction (2/3)Mastery:
Dexterity Mastery (1/1)
Comments
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform
v2.3.2-28
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Boundless Reserves (Con: 5, End: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Psi Lash
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Ego Form (Rank 2, Rank 3)
Level 8: Imbue
Level 11: Chilled Form
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Telekinetic Burst (Rank 2, Sudden Impact)
Level 20: Telekinetic Maelstrom (Rank 2, Rank 3)
Level 23: Telekinetic Lance (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Telekinetic Reverberation
Level 32: Telekinetic Shield (Rank 2, Rank 3, Telekinetic Reinforcement)
Level 35: Redemption (Salvation)
Level 38: Rebirth
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
I'm not in love with TK Strike, but I don't know of another way to get Stress for TK Lance.
That build is more-or-less looking like a standard ranged TK build now (not a bad thing for its performance, ofc) and you may want to consider Mental Precision as the toggle instead, if sticking w/ Dex.
- Be safe and have fun, champs - for science!