How should I go about this? I've tried out Collective Will on my TK Melee out of curiosity and I found its combo with Mind Break interesting. But I'm completely clueless on CCing so I don't know which CC skills to take.
Btw, does Crit and Ignore Resistance stack with each other?
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Comments
I'm not sure what you mean by crit and -resist stacking. They function quite differently and apply to diff parts of damage layering, but they don't generally share a DR curve (like, say, Dex's crit and crit rating do).
- Be safe and have fun, champs - for science!
> I find Collective Will to be a bit unreliable w/ its AI and the extra proc condition. It can still work as an added dps entity and to apply Stress w/ its adv- when it behaves. Its pretty easy to apply Stress already w/ TK Blades, though, and I don't find Mind Break's Stress rupture to be that compelling (nor is it usually a great idea to end a dmg debuff stack). TK already has ample burst dps tools w/o the Mind Break rupture thing anyways (and Mind Break's base dps isn't that great either). Also, generally to CC as melee it can be as simple as adding an in-set stun like EB Astonish (and/or using knock-downs_ups), but TK Maelstorm is also good for AoE stuns and getting Ego Leech stacks (though its a bit costly).
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> I'm not sure what you mean by crit and -resist stacking. They function quite differently and apply to diff parts of damage layering, but they don't generally share a DR curve (like, say, Dex's crit and crit rating do).
Ah, this was for a Ranged char btw. But I see... I guess I can still get Collective Will R3 if I go with a standard Ranged TK build.
How about if I want to go with a TP DoT build? Which Stats would be best for it?
Thanks for all the help, really appreciate it
- Be safe and have fun, champs - for science!
Anyway, I'm currently planning to run with this build. Dropped Mind Break, but kept Collective Will. I'm not sure if I'll go with Telekinetic Barrage(R2+Dazzle) or Telekinetic Maelstrom for my AoE+Stun because I can't try them out yet till I reach level 20 with this character.
Ranged DEX (EGO Prime) EGO - Freeform
v2.3.2-28
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Disciple (Dex: 10, Int: 8, Ego: 10, Rec: 10)
Level 6: Indomintable (Ego: 8)
Level 9: Worldly (Ego: 5, Rec: 5)
Level 12: Tireless (Rec: 8)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Agile (Dex: 8)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Psi Lash
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Ego Form (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Telekinetic Reverberation
Level 14: Telekinetic Barrage (Rank 2, Dazzle)
Level 17: Mind Wipe
Level 20: Telekinetic Assault (Rank 2, Rank 3)
Level 23: Collective Will (Rank 2, Rank 3)
Level 26: Masterful Dodge
Level 29: Eldritch Shield (Rank 2, Rank 3)
Level 32: Lock N Load (Rank 2, Rank 3)
Level 35: Resurgence (Rank 2)
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Jet Boots (Rank 2, Rank 3)
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (1/3)
Ego: Aggression (2/2)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Ego Mastery (1/1)
But as I've also said, I'm curious if a Telepath DoT build(Not Mind Break focused) is also viable for DPS. If it is, then I might go with that instead.
With regards to TK Barrage and TK Maelstrom: both are good in their own ways, though Maelstrom has a cd so I wouldn't really consider one a replacement for the other. I would also prob be using TK Shards w/ the Stress refresh adv if ur using TKA over TK Lance. Also, you prob want the extra cost discount form maxing Insight here, since TKA, Maelstrom, and/or Barrage can be a bit costly (and "+Offense from items" options aren't really that great unless ur using specific Offense-boosting sets).
- Be safe and have fun, champs - for science!
With that said...
Ranged DEX (EGO Prime) EGO - Freeform
v2.3.2-28
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Disciple (Dex: 10, Int: 8, Ego: 10, Rec: 10)
Level 6: Indomintable (Ego: 8)
Level 9: Worldly (Ego: 5, Rec: 5)
Level 12: Tireless (Rec: 8)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Agile (Dex: 8)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Psi Lash
Level 1: Ego Form (Rank 2, Rank 3)
Level 6: Telekinetic Reverberation
Level 8: Concentration
Level 11: Eldritch Shield (Rank 2, Rank 3)
Level 14: Telekinetic Barrage (Rank 2, Dazzle)
Level 17: Mind Wipe
Level 20: Telekinetic Assault (Rank 2, Rank 3)
Level 23: Telekinetic Lance (Rank 2, Rank 3)
Level 26: Collective Will (Rank 2, Consume Will)
Level 29: Masterful Dodge
Level 32: Resurgence (Rank 2)
Level 35: Lock N Load (Rank 2, Rank 3)
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Jet Boots (Rank 2, Rank 3)
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Ego Mastery (1/1)
As per suggestion, I maxed Insight instead of Aggression. I also replaced Telekinetic Strike with Telekinetic Lance. My source of Stress is now Collective Will.
Should I actually pick End over Rec as SS because both my Primary Single and AoE attacks are Maintains?
Rec SS scales up TK Reverb, so I'd prob keep that.
- Be safe and have fun, champs - for science!
Ranged DEX (EGO Prime) EGO - Freeform
v2.3.2-28
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Disciple (Dex: 10, Int: 8, Ego: 10, Rec: 10)
Level 6: Indomintable (Ego: 8)
Level 9: Worldly (Ego: 5, Rec: 5)
Level 12: Tireless (Rec: 8)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Agile (Dex: 8)
Level 21: Impresario (Dex: 5, Rec: 5)
Powers
Level 1: Psi Lash (Psychic Reverberations)
Level 1: Telekinetic Strike (Stressed Out)
Level 6: Ego Form (Rank 2, Rank 3)
Level 8: Chilled Form
Level 11: Telekinetic Reverberation
Level 14: Telekinetic Barrage (Rank 2, Rank 3)
Level 17: Telekinetic Shards (Impaled)
Level 20: Telekinetic Assault (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Masterful Dodge
Level 29: Eldritch Shield (Rank 2, Rank 3)
Level 32: Lock N Load (Rank 2, Rank 3)
Level 35: Mind Wipe
Level 38: Mental Impact (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Jet Boots (Rank 2, Rank 3)
Level 35: Upload (Rank 2, Rank 3)
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Ego Mastery (1/1)
I want to get TK Lance just so I could build up Ego Leech faster but I don't know which power to replace. I don't want to remove any of my attack powers though...
I suppose if you wanted the full monty w/ TKA and TKL you could just axe one of the later defense or utility powers. Up to you.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!