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Str PSS Severity

spinnytopspinnytop Posts: 16,450 Arc User
So cause Confront mods, a tank doesn't really crit a lot, so is all that +Severity from PSS really worth it to a toon that is only gonna tank? No Dex form.

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    kamokamikamokami Posts: 1,633 Arc User
    You don't "need" any confront mods. But if the question is how to maximize threat, no 2 mods of equivalent rank are better than than 2 confront mods in primary offense.

    If you run a STR-based form + 2x Confronts, depending on how much STR you have, the Overpower spec is a good option to consider.
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    aiqaaiqa Posts: 2,620 Arc User
    If you really want to add more crit, cosmic gear is a pretty good choice too. Crit mods have quite a strong DR per rank, but threat mods scale very well at higher ranks. So it's best to get the threat mods to r9 and use the lower rank crit mod in the secondary gear.
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    spinnytopspinnytop Posts: 16,450 Arc User
    edited December 2017
    It's not that I want to get more crit( the answer to the question "how get more crit?" is fairly obvious ). The question is, if I'm not doing that - double confronts in primary, slicer secondary, no dex SS, at that point does the +crit spec have any real value anymore? It seems like it wouldn't, unless there's something I'm missing. Do people just put points in this because there's nothing better, or just habit from it being standard so long? Even without any Str slotted, at that point is seems like either Overpower or filling out Swole/Aggression might make more sense.
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    aiqaaiqa Posts: 2,620 Arc User
    edited December 2017
    Like Vixy said, the choice between the specs is mostly down to your str and con setup.
    None is a bit more difficult to compare. It depends on how important you think damage is, compared to health or ranged knock strength, or what ever other spec you use.

    Two example builds

    str 294
    con 546
    rec 106

    crit 0.14
    severity 0.867
    offense+mod 0.31

    overpower 0.06
    brutality 0.28

    none
    (1-0.14)*(1+0.31)+0.14*(1+0.31+0.867)=1.43138
    overpower
    (1-(0.14+0.06))*(1+0.31)+(0.14+0.06)*(1+0.31+0.867)=1.4834
    brutality
    (1-0.14)*(1+0.31)+0.14*(1+0.31+0.867+0.28)=1.47058



    str 161
    con 679
    rec 106

    crit 0.14
    severity 0.867
    offense+mod 0.32

    overpower 0.034
    brutality 0.32

    none
    (1-0.14)*(1+0.32)+0.14*(1+0.32+0.867)=1.44138
    overpower
    (1-(0.14+0.034))*(1+0.32)+(0.14+0.034)*(1+0.32+0.867)=1.470858
    brutality
    (1-0.14)*(1+0.32)+0.14*(1+0.32+0.867+0.32)=1.48618
    Post edited by aiqa on
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    spinnytopspinnytop Posts: 16,450 Arc User
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    aiqaaiqa Posts: 2,620 Arc User
    edited December 2017
    Justice Gear. Forgot to add in 6% from vindicator specs, so that would shift things a bit more towards the severity spec.


    build 1

    none
    (1-0.2)*(1+0.31)+0.2*(1+0.31+0.867)=1.4834
    overpower
    (1-(0.2+0.06))*(1+0.31)+(0.2+0.06)*(1+0.31+0.867)=1.53542
    brutality
    (1-0.2)*(1+0.31)+0.2*(1+0.31+0.867+0.28)=1.5394


    build 2

    none
    (1-0.2)*(1+0.32)+0.2*(1+0.32+0.867)=1.4934
    overpower
    (1-(0.2+0.034))*(1+0.32)+(0.2+0.034)*(1+0.32+0.867)=1.522878
    brutality
    (1-0.2)*(1+0.32)+0.2*(1+0.32+0.867+0.32)=1.5574
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    spinnytopspinnytop Posts: 16,450 Arc User
    edited December 2017
    Well Kagami isn't going to become a tank so there's no Justice gear involved. Also I didn't mention Justice Gear in my original example. Looks like Vind is still the tipping point tho, thanks for the info.
    Post edited by spinnytop on
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    aiqaaiqa Posts: 2,620 Arc User
    The only restrictions to gear and stats so far were, double confront, no dex and slicer secondaries. If you wanted more restrictions you should have said so.

    But of course at the "default" 3.8% crit chance, severity specs aren't going to be great.
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    spinnytopspinnytop Posts: 16,450 Arc User
    aiqa said:

    The only restrictions to gear and stats so far were, double confront, no dex and slicer secondaries. If you wanted more restrictions you should have said so.

    This wasn't some sort of "challenge". I was giving you information that hadn't been previously submitted, not "changing the rules of the challenge" or anything like that. You added in Justice gear when it wasn't mentioned so I was making sure to mention the actual gear that would be involved. Don't take it personally.
    aiqa said:

    But of course at the "default" 3.8% crit chance, severity specs aren't going to be great.

    Even with Vindicator? Whatever tank I make is pretty much gonna be X-icator
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    chaosdrgnz43chaosdrgnz43 Posts: 1,674 Arc User
    Having low crit chance may affect your dmg which will also affect your threat gen. Honestly, I don't recommend using Overpower unless you're stack STR for like 500+.

    Wardicator is a pretty standard spec for Str PSS tho because of the off/def loop. STR/CON/Wardicator can crit somewhat fine too with only 23% crit chance(that's w/ 1 R7 Gambler).
    mfZ37eB.png
    __________________________________________________________________
    Alts:
    Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
    - - - - - -
    Feel free to visit my websites!^^:
    DeviantART|FurAffinity|
    Twitter
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    aiqaaiqa Posts: 2,620 Arc User
    edited December 2017
    spinnytop said:

    Even with Vindicator? Whatever tank I make is pretty much gonna be X-icator

    That second set of number was with endgame crit gear AND vind specs, for a total of 20% crit chance.
    With 9.8% crit chance it would be like this, do note that AoPM will completely throw things off again due to giving you lots of dex. So which is actually better for cosmics is very situational.

    build 1

    none
    (1-0.098)*(1+0.31)+0.098*(1+0.31+0.867)=1.394966
    overpower
    (1-(0.098+0.06))*(1+0.31)+(0.098+0.06)*(1+0.31+0.867)=1.446986
    brutality
    (1-0.098)*(1+0.31)+0.098*(1+0.31+0.867+0.28)=1.422406


    build 2

    none
    (1-0.098)*(1+0.32)+0.098*(1+0.32+0.867)=1.404966
    overpower
    (1-(0.098+0.034))*(1+0.32)+(0.098+0.034)*(1+0.32+0.867)=1.434444
    brutality
    (1-0.098)*(1+0.32)+0.098*(1+0.32+0.867+0.32)=1.436326
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    spinnytopspinnytop Posts: 16,450 Arc User
    So basically vindicator = brutality. Got it s( o 3 o )=b
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    warcanchwarcanch Posts: 1,076 Arc User
    My thoughts on the matter: I like having some decent crit sev (70ish, at least) because at the Cosmic fights I'm almost always getting an AoPM aura to buff my baseline Dex and thereby giving me a bump in +crit. Which means bigger hits more often, which means more threat.

    In lesser situations, TA for example, it doesn't really matter as I don't really need uber threat to maintain threat.


    I just finished a Kiga. I was pull tank (Harold of Gigundus). I was also only tank on podium. First try, I forgot to swap my 100' pull (bone) with my Spark Shield and Rika, as dps, was pulling aggro from me several times. Spark shield back in on second attempt, I didn't lose aggro.

    Harold has full Dist gear, but only r7 Con mods and 1 r9 Confront and 1 r6 Confront and Defender gloves.​​
    .

    -=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
    "Okay, you're DEAD, what do you do NEXT?"
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    chaosdrgnz43chaosdrgnz43 Posts: 1,674 Arc User
    gradii said:

    2 confronts is overkil, especially if one of them is rank 9. you'll get more out of 1 confront and a gambler gem or a DU core.​​

    A gambler and confront might be better. I heard before that DUC and Confront don't go well together. plus, a little more crit chance wouldn't hurt.
    mfZ37eB.png
    __________________________________________________________________
    Alts:
    Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
    - - - - - -
    Feel free to visit my websites!^^:
    DeviantART|FurAffinity|
    Twitter
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