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FC.31.20171027.3 - Fire Changes/Blazing Lockbox

kaiserin#0958 kaiserin Posts: 3,078 Cryptic Developer
edited November 2017 in PTS - The Archive
Please use this thread to discuss power changes: https://www.arcgames.com/en/forums/championsonline#/discussion/1209854/power-changes-discussion-thread/

Please use this thread to discuss Lockbox changes: https://www.arcgames.com/en/forums/championsonline#/discussion/1209855/blazing-lockbox-discussion-thread/

Please use this thread to discuss other changes related to the PTS update: https://www.arcgames.com/en/forums/championsonline#/discussion/1209853/fc-31-20171027-0-misc-discussion/



Blazing Lockbox
  • Added Scorching Slide travel, Meteor Blaze power, Swoon Emote, Sassy Wink Emote to the pts store.
  • Added a chance to drop gear boxes alongside mod box drops with the Blazing lockbox.
  • Example: Regular Modification Cases have a chance to come with a Bold Primary Pack, and Rare Modification Cases hav a chance to come with a Mercenary Primary Pack.
  • This does not impact the overall droprate of mod boxes, but instead adds a chance to get gear in addition to the mods.
  • Bold Primary Pack drops 2 slot green Primary gear at the level you open it up at.
  • The Blazing Lockbox will drop Booster Box IV's instead of III's.
  • Changed the Crafting Skill +10 item to purple quality to better reflect its rarity.


Booster Box IV can drop the following items:
  • A Costume Change Token
  • Crafting Skill+10
  • 10% Catalyst x3
  • XP Boost Plus
  • Resource Boost



Drifter
  • Added Scorching Slide travel power device. You must own the Blazing Slide travel power in order to purchase this device.
  • Added Fire Cloud, Spinning Embers and Thermal Energy auras to the Drifter store.



Misc Changes
  • Entering team up should no longer place you in a dead team. However, entering team up now takes a couple seconds to place you in a team. Please test to make sure you can properly enter team up.
  • Fixed a bug where Scriptures of Therakiel 5:6-8 was roughly 6,000 feet above the map, and not really accessible to players.



Power Changes (Misc)
Energy Slide
  • Reduced the power cost penalty.
  • Now falls somewhat slower.
  • Corrected some animations.
  • New Advantage(2): Energy Rush. Increases your power recovery and equilibrium while using Energy Slide and you are out of combat.


New Power: Scorching Slide
  • A fiery version of Energy Slide. Available in the Blazing Lockbox.


Expulse
  • New Advantage(2): Creates a pyre patch around your Rune.


Moonstruck
  • New Advantage(2): Creates a pyre patch around your Rune.


Incendiary Grenade
  • The Scorched Ground advantage has been brought back. Creates a pyre patch at your target.


Incendiary Grenade (Device)
  • Updated FX.
  • Now applies a pyre patch.


Phoenix Tear (Device)
  • The phoenix wings now fade out instead of instantly poofing.
  • Adjusted activation visuals to have more color saturation.


Rocket
  • The Scorched Ground advantage has been brought back. Creates a pyre patch at your target.


Chill
  • The way Chill is applied has been changed. Instead of there being multiple different types of Chill (there were a total of 4 that various powers could apply), there is now 1 that can scale with the rank of the power. This is mostly a backend change to allow us to more easily have powers apply this effect.
  • Optimized Chill's snare effects as it was taking up more resources than it should have been.
  • Comments: We are aware Chill can only stack 3 times total. However, this is not something easily changed as it will cause other Ice powers to stop working properly. This will be addressed when we are able to address Ice as a whole.


Snare
  • Optimized the Snare debuff's effect as it was taking up more resources than it should have been.


Binding of Aratron
  • Tenable Bonds advantage: Fixed a bug where the heal and energy siphon were being affected by resistances and damage bonuses.





Power Changes (Fire)
  • Cleaned up a lot of tooltips.
  • Comments: Fire is going to stay a mid range set, and there are no plans to increase the range on any of the powers.
  • Values are still subject to being changed. The goal of any power pass is to ensure the set can be competitive with other sets, so if after testing you find something is overperforming or underperforming please give your opinion about it.


Firesnake
  • Updated visuals.
  • Firesnake now has somewhat random movements in combat so it doesn't look like a blob on a target.
  • Fixed a visual bug where the debuff appeared to stack more than 3 times.
  • Serpentine Fire has been renamed to Engulfing Flames. Increased duration to 12 seconds. This power no longer refreshes the duration of the debuff.
  • Can no longer critically hit.
  • New Advantage (2): Firesnake now follows you instead of going to a target.


Pyre
  • New Advantage (3): Fully charging this power deals additional damage for each of your Chill effects on the target. Consumes all Chill effects. Shatters any nearby Ice Structures for additional damage.


Pyre Patch
  • Made some visual changes to the pyre patch that many powers can create.
  • All Pyre patches now have a 10% chance to apply Clinging Flames.
  • A player can only have one Pyre Patch out at a time now.
  • Using any ability that creates one will remove any existing you have out.
  • This affects the following powers: Flashfire (values vary on this power), Strafing Run, Pyre, Conflagration (adv), Brimstone (adv), Expulse (adv), Moonstruck (adv), Incendiary Grenade (adv and device), Rocket (adv).


Burning Effects
  • Heat Wave and Conflagration are no longer considered to be Burning effects.
  • Clinging Flames, Leaping Flames, and Pyre Patches are considered to be Burning effects.


Absorb Heat
  • New Advantage (2): Any target you consumed Clinging Flames from are left Chilled.


Fire Breath
  • This power was using an incorrect formula for calculating its cost. This has been updated, and the cost has gone up slightly.
  • New Advantage (2): Applies Plasma Burn instead of Clinging Flames.
  • New Advantage: Refreshes your Engulfing Flames debuff.


Living Fire
  • Fixed a bug where the Mystic Transference advantage was not working.


Fire Shield
  • Now deals minor damage to attackers.
  • New Advantage (3): When releasing Block you now get a 50% resistance to knock. If you are affected by a hold effect, grants you breakout damage every 1 second for 4 seconds.


Fire Strike
  • The chance to apply Clinging Flames on this ability is now tied to the Fiery Escalation buff. For each stack of Fiery Escalation, you gain a 25% chance to apply Clinging Flames. This goes into effect on the first application of the power.
  • Kindling Advantage: The boosted Fiery Escalation buff will not expire upon using a fire ability if you are affected by the Immolation active offense.
  • New Advantage (2): Refreshes the duration of Engulfing Flames.


Fiery Form
  • This passive now grants you additional fire damage bonus for every one of your clinging flames within 50ft of you (up to 10 stacks).


Immolation
  • Now has a chance to apply Clinging Flames to attackers.
  • Blazing Body advantage now has a chance to Stun targets affected by Clinging Flames. Increased advantage cost to 2 points.


Conflagration
  • Reduced damage to fall in line with other area effect powers.
  • New Advantage: Chance to apply fear.


Rimefire Burst
  • Reduced range to 50' (from 60') to fall in line with other Fire powers.


Fireball
  • Unstable Accelerant Advantage: Now only affects your Burning effects.
  • New Advantage (2): Has a scaling chance based on charge time to apply Negative Ions.


Heat Wave
  • Engulfing Flames advantage: Now applies the Engulfing Flames debuff instead of a unnamed debuff.
  • New Advantage (2): Heals you a small amount when maintaining this power. Removes a small amount of energy from the target.


Flashfire
  • Can no longer get a critical hit.
  • Damage now scales off of your crit and crit severity.
  • New Advantage (3): Flashfire now refreshes Engulfing Flames on activation and when the Pyre Patch persists for at least half of its duration.
  • This advantage also causes all other Pyre Patches to refresh Engulfing Flames if they persist for their entire duration.



New Power: Flame Prison
  • Maintained area effect Incapacitate. 15 second cooldown.
  • Chance to apply Clinging Flames.
  • Advantage: Chance to apply Engulfing Flames to targets. This chance is increased if targets are affected by Clinging Flames.


New Power: Nova Flare
  • Ally Heal. 3 second cooldown.
  • Applies Fiery Escalation to you for a short time. Heal increases the more stacks of Fiery Escalation you have on you.
  • Ranking this ability lowers the base value but causes the heal to hit multiple times.


New Power: Incinerate
  • Single target ranged damage.
  • Applies a boosted version of Unstable Accelerant while being maintained.


New Power: Meteor Blaze
  • Ultimate. 90 second cooldown.
  • Available in the Blazing Lockbox
  • Deals damage in a area effect.
  • Knocks Down all targets.
  • Leaves behind a Pyre Patch.


New Power: Rise from the Ashes
  • Ally ressurrect.


New Power: Fiery Will
  • Ranged toggle form.
  • Scales off of Recovery.
  • Triggers off of Burning effects.




Archetypes
The Inferno has had its diminishing returns corrected.
New progression path:
  • Level 1: Throw Fire
  • Level 1: Fire Strike
  • Level 6: Fireball OR Fire Breath
  • Level 8: Fiery Form
  • Level 11: Heat Wave OR Flame Prison
  • Level 14: Fiery Will
  • Level 17: Incinerate
  • Level 21: Fire Shield
  • Level 25: Thermal Reverberation
  • Level 30: Conflagration OR Pyre
  • Level 35: Immolation
  • Level 40: Flashfire OR Firesnake
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