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Please More Cosmics

That's basically it. Could we get some new Cosmics in game? Something that would be mega-cool would be a mega-battle heroes vs villains. Gather together 30 or something Villains and then we have to get a bunch of heroes together to fight them. Probably need to be instanced so as to not lag out any of the main zones. Or, for extra fun, put it in Lemuria where no one is, anyway, AND you get the extra excitement of 3D action.

But, anyway, even if it is just more mega-monsters, some more than 3 (4 counting Eddy) Cosmics would be nice.
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Comments

  • omnilord#8416 omnilord Posts: 348 Arc User
    No. Don't do it. It'll be screwed up somehow. No more Cosmics.
  • pwestolemynamepwestolemyname Posts: 978 Arc User

    No. Don't do it. It'll be screwed up somehow. No more Cosmics.

    LOL well, they screwed up all the others, too, and yet we managed to flourish despite that. It would just be nice to have more variety.
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  • they still need to revamp the existing ones before adding entirely new ones...so grond, therakiel - are the bronze king and vikorin considered cosmic-level threats? paging @bulgarex​​
    #LegalizeAwoo
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Maybe make the Lemurian thingy worthy to be called that?
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  • spinnytopspinnytop Posts: 16,450 Arc User
    Considering how popular Cosmic content is I'm sure that we will get new ones after they finish the current ones. After all, they're still trying to nail down exactly what a cosmic threat is in relation to what us players can do, and until they actually have a sustainable measure for that it's not really a good idea to make more. I like the heroes vs villains super brawl idea tho o3o
  • pwestolemynamepwestolemyname Posts: 978 Arc User

    they still need to revamp the existing ones before adding entirely new ones...so grond, therakiel - are the bronze king and vikorin considered cosmic-level threats? paging @bulgarex​​

    Whatever, that's the same thing as new ones
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    I would expect the next Cosmic to be M/Negalodon. Grond and Crisis Therakiel would also be Cosmic. For cosmics with a different feel, something like a giant spaceship would work (I wanted that when Reign of Frogs was updated, but no...)
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  • bulgarexbulgarex Posts: 2,310 Arc User

    they still need to revamp the existing ones before adding entirely new ones...so grond, therakiel - are the bronze king and vikorin considered cosmic-level threats? paging @bulgarex​​

    I'm not the right guy to page for this. "Cosmic" in CO isn't the same thing as "cosmic" in PnP. The latter is where you find the Darkseid/ Dormammu/ Unicron-class cosmic opponents.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    gradii said:


    Which is what I wish the developers understood. it should not take 15-30 heroes to kill a dinosaur or a oversized flaming ape.​​

    You wish they understood made up facts about fictional events? Well, that sure would let them understand what you're talking about more often.
  • shadowolf505shadowolf505 Posts: 697 Arc User
    gradii said:



    bulgarex wrote: »

    they still need to revamp the existing ones before adding entirely new ones...so grond, therakiel - are the bronze king and vikorin considered cosmic-level threats? paging @bulgarex



    I'm not the right guy to page for this. "Cosmic" in CO isn't the same thing as "cosmic" in PnP. The latter is where you find the Darkseid/ Dormammu/ Unicron-class cosmic opponents.


    Which is what I wish the developers understood. it should not take 15-30 heroes to kill a dinosaur or a oversized flaming ape.​​

    Dino and Ape can be done with 12 people, from what I've seen and been in.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    Yeah it's not so much that the cosmics need 15-30 heroes to defeat them, it's more that that's how many people tend to show up...well, 15-50 more like. Now if only the devs could figure out how to make less people show up so the cosmics could be defeated with smaller groups, then the cosmics would finally be popular content! \o/
  • bulgarexbulgarex Posts: 2,310 Arc User
    edited November 2017
    I think I might get what gradii is getting at, though. Few of the "cosmics" in the game feel like comic-book major-league foes. The climactic opponent in comic books is rarely an unintelligent robot, monster, or battleship -- there just isn't a lot of dramatic potential in such characters. Most often they're distractions from or obstacles to the real guiding threat. The superhero genre embodies the fight between good and evil in heroes and villains, makes it personal by giving the concepts identities and personalities. There's a unique thrill and satisfaction in taking down someone who's both truly super and truly villainous.

    The PnP description of the Battle of Detroit is a good example of how those scenarios typically play out. Dr. Destroyer threw a huge force at the heroes trying to stop his asteroid scheme: his soldiers, robots, hired supervillains, and dumb but powerful monsters like Grond, Mega-Terak, and Glacier. But ultimately all those foes were just there to delay the heroes while Destroyer enacted his scheme. The fight that really mattered was against Destroyer himself in his control center; but all the others served the adventure, to ramp up the tension and anticipation.
  • monaahirumonaahiru Posts: 3,073 Arc User
    I don't need any other Cosmics because... People become not doing Eido even during the cool down between the 3 Cosmics already. I suggest for Eido not sharing Questionite / GCR / SCR cool down with any other Cosmics.
    It is so difficult to find people motivated to challenge Eido...
  • hemslordhemslord Posts: 166 Arc User
    They could at least add a Cosmic Daily for the wandering Cosmic in QWZ. Not sure how people would feel about this though as it may disturb any potential Eiodolon gatherings.
  • avianosavianos Posts: 6,178 Arc User
    edited November 2017
    Well I want to do Eidolon but due to European hours he is kinda unhealthy to reach (and im close to 50 kill perk mind you...)

    I screwed up my sleeping scendule many times by staying up to 6 o'clock in the morning for him... onion-28.gif
    Which brings the problem with a MMO pupulation, TIMEZONES​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • jaazaniah1jaazaniah1 Posts: 5,544 Arc User
    Not to worry! In the next exciting issue of ... it will be revealed that Ape, Dino and Kiga, along with the Rampages (revamped), and the mega-Ds in MC were mere pieces in Dr. Destroyer's master plan to conquer the world and bring it under his rule. Heroes will rue that they did not fully appreciate the depth of Destroyer's foresight. This will lead to a massive battle in MC (not an ugly purple and black alternate dimension) in which heroes have to fight minions, lesser super villains and monsters like Grond, as well as the good Doctor himself. IOW: The Battle for Millennium City. It's the battle we have needed since Day 1. I believe the Devs can handle this. Let's do it!
    bulgarex said:

    I think I might get what gradii is getting at, though. Few of the "cosmics" in the game feel like comic-book major-league foes. The climactic opponent in comic books is rarely an unintelligent robot, monster, or battleship -- there just isn't a lot of dramatic potential in such characters. Most often they're distractions from or obstacles to the real guiding threat. The superhero genre embodies the fight between good and evil in heroes and villains, makes it personal by giving the concepts identities and personalities. There's a unique thrill and satisfaction in taking down someone who's both truly super and truly villainous.

    The PnP description of the Battle of Detroit is a good example of how those scenarios typically play out. Dr. Destroyer threw a huge force at the heroes trying to stop his asteroid scheme: his soldiers, robots, hired supervillains, and dumb but powerful monsters like Grond, Mega-Terak, and Glacier. But ultimately all those foes were just there to delay the heroes while Destroyer enacted his scheme. The fight that really mattered was against Destroyer himself in his control center; but all the others served the adventure, to ramp up the tension and anticipation.

    JwLmWoa.png
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  • spinnytopspinnytop Posts: 16,450 Arc User
    bulgarex said:

    I think I might get what gradii is getting at, though. Few of the "cosmics" in the game feel like comic-book major-league foes.

    I mean Kiga is a god... if a god isn't cosmic level enough then what is? Eido certainly looks and feels the part.. reminds me of Thanos during the Infinity Gauntlet arc. So half the cosmics definitely fill the role. Dino and Ape are basically Godzilla and King Kong... sure they're a bit more on the "cheezy crossover stunt" side but that still qualifies as a big threat that takes a bunch of heroes to defeat.

    If they weren't called "cosmic" and were instead just called "Super Powerful", would that solve the problem?
  • legendarylycan#5411 legendarylycan Posts: 1,571 Arc User
    edited November 2017
    i believe what he's getting at is that cosmic-level threats are supposed to be entities that can actually...y'know, threaten the cosmos? kigatilik, god though he may be (and i seriously question that) can only really threaten earth, not any other planet in the universe​​
    #LegalizeAwoo
  • spinnytopspinnytop Posts: 16,450 Arc User

    i believe what he's getting at is that cosmic-level threats are supposed to be entities that can actually...y'know, threaten the cosmos? kigatilik, god though he may be (and i seriously question that) can only really threaten earth, not any other planet in the universe​​

    So then the entire problem would be solved by simply changing the word Cosmic to something else. Looks like we found our solution!
  • jaazaniah1jaazaniah1 Posts: 5,544 Arc User
    edited November 2017
    I'm good with calling them planetary threats.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • bulgarexbulgarex Posts: 2,310 Arc User
    edited November 2017
    Well, first off, I did say "few," not "all." ;) And yes, gods, archdemons, fallen archangels, et al certainly count as major threats. I think most of us would be quite satisfied with calling a threat to the entire planet "cosmic," even though superheroes do occasionally deal with existential threats to the galaxy, entire universe, or all of Reality.

    But in the context of the superhero genre the term "cosmic" itself does carry implications which can be misleading, so I'd support changing it to something else and saving that designation for villains who deserve it.

    BTW Dino and Ape in this game are a little runty to compare to Godzilla; but it's no coincidence that Godzilla movies usually focus more on the stories of the human characters, and/or have him or his fellow kaiju manipulated by mad scientists or aliens who are the real threat. They just don't have much personality, acting more like forces of nature than characters. Great for a monster movie, but not really the tradition for most superhero stories.
  • jaazaniah1jaazaniah1 Posts: 5,544 Arc User
    Ah, the good old days when Thor and Godzilla had a shoving match with the Empire State Building caught in between.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • bulgarexbulgarex Posts: 2,310 Arc User

  • spinnytopspinnytop Posts: 16,450 Arc User
    edited November 2017
    See that's what the Champions NPCs were supposed to be. So strong that it makes the rest of us look puny by comparison. We can't even stack our Strength stat high enough to think about doing something like that. Unfortunately Defender and the bunch didn't update their builds after On Alert and now they're the total wimps and we're fighting Godzilla o3o

    Imagine the Avengers all standing around trying to figure out how to defeat a huge threat to the city, and then a tiny magical girl with pink hair and a polka dot vest shows up and one shots it. That is the reality of "power measurements" in the Champions universe in this game >.>

    Personally I think a "cosmic threat" in the way of infinity gauntlet thanos, or galacticus, would be more than anything we currently have in game. It would have a whole zone dedicated to it, and the entire zone would be involved in the fight each time. Kind of like Eidelon but cooler and bigger and all at the same time.
  • bulgarexbulgarex Posts: 2,310 Arc User
    Well, lore-wise some of the NPCs in the setting are supposed to be at that level, or close to it. There aren't many, but they are official. But you see very few of those in the game. Defender and the Champions aren't intended to be at the level of Superman, Thor, Green Lantern, or the Silver Surfer. Defender is conceived of as more Iron Man level, although closer to movie Iron Man than comic Iron Man.

    I disagree, though, that the game NPCs should make PCs look puny. Beginning PCs, probably; but you grow in power as you level up, just as PnP characters do by gaining Experience, until you're among the upper tier of heroes in the game. PCs are the stars of the game, after all. But some major NPCs probably should be shown to at least be keeping up.

    BTW I personally would tend to classify Superman, Thor, Green Lantern, and the Silver Surfer as at or near "cosmic" level in relation to other characters in their worlds.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    bulgarex said:

    I disagree, though, that the game NPCs should make PCs look puny.

    I also disagree with that. We're the ones solving all the problems, we should be the strongest supers in the game world.
  • pwestolemynamepwestolemyname Posts: 978 Arc User
    spinnytop said:

    bulgarex said:

    I disagree, though, that the game NPCs should make PCs look puny.

    I also disagree with that. We're the ones solving all the problems, we should be the strongest supers in the game world.
    Perhaps this is why Dr D has not launched another attack on MC. He knows we're too tough for him.
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  • pwestolemynamepwestolemyname Posts: 978 Arc User
    I guess what I am really saying is that I wish there was more decent level 40 content to do between burning down the 3 standard Cosmics. I like Eido, but either I am missing the runs, or nobody is running them much, anymore. And, he is just like the other Cosmics, a one-shot, no-story slugfest. There's no actual story there. Just invade his home, beat him up and take his stuff. And then there's the standing around doing nothing for an hour while we try to organize.

    The QWZ dailies are even more boring than UNITY was. They are pretty much all Kill X-ty zillion of the same thing over and over. Again, not really much of a storyline.

    TA is pretty cool, though it is just a single-dungeon crawl. Of the Comic Book series (which I assume are supposed to be CO's versions of TFs), only Resistance is the slightest challenge, and even then, only if you set it on Elite. But, more Comic Book serieses of a higher difficulty/better reward nature would also be cool.

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  • huh? if you think there's no story around eidolon aka shadow destroyer, you haven't played much of resistance or vibora bay apocalypse​​
    #LegalizeAwoo
  • kamokamikamokami Posts: 1,633 Arc User

    I like Eido, but either I am missing the runs, or nobody is running them much, anymore. And, he is just like the other Cosmics, a one-shot, no-story slugfest. There's no actual story there.

    The story is there...it's just hidden away in Lore and Knowledge perks. The story even talks about other awesome epic entities that could be used in future fights.

    The constant events have definitely put a damper on the number of Eido runs, but there are still 4-6 runs happening per week that I am aware of. Not like the 20 run week in September...sure...but that was ridiculous.
  • was that 20 SUCCESSFUL runs or 20 runs in total?​​
    #LegalizeAwoo
  • spinnytopspinnytop Posts: 16,450 Arc User

    The QWZ dailies are even more boring than UNITY was. They are pretty much all Kill X-ty zillion of the same thing over and over. Again, not really much of a storyline.

    Actually quite a lot of them are "click on this thing" as well. Of course, what can you really expect from MMOs - it's either kill things or click on something. For me personally, having quest text and cut scenes doesn't really improve things, it just either adds stuff I won't bother reading, or cut scenes I have to wait through. Even playing some audio of NPCs saying something during the content doesn't mean much to me. MMOs have never managed to produce a story I care about and I think that's because they're just not very good story telling mediums because they can never get away from the fact that no matter how high pitched the music gets or how loudly the NPCs yell this is all stuff that's going to happen again tomorrow, or perhaps even later today.

    For me personally it's the mechanics and victory conditions that need some change to freshen up the content. Like you pointed out all this content is "go to a place, invade it, beat up everyone, leave with loot". High Noon almost gets to what I'm getting at, because the robots are actually taking over a location... but that location was already over-run with dangerous robots so it's not quite there. The various events where you see hostile NPCs in unusual locations in M-City ( like in ren cen ) are almost there as well.. oh no, they've invaded Millenium City! ...but the fact that they're largely standing around harmless makes that a bit flat as well, because it's right back to "we're attacking them".

    Basically I'd like some more content that makes it feel like we're on the defensive. As an example I've recently been playing Fornite a bunch, and the most fun part of that game is the fact that I build a defensive structure around the objective, and then hordes of husks come swarming at it. It's still just me shooting at husks, but because the direction of attack has been changed it feels a lot different from when I'm exploring the map and run into a group of husks and attack them. I'm on the defensive, I have something I need to protect. I think the biggest difference there is that because I'm defending something I can't just cut and run like I could if things go sour when I'm attacking a random group of husks. To put it in QWZ terms, if I'm attacking a group of NPCs and things go sour I can just bail. However, if as soon as I attack a group of NPCs an object spawns and they start trying to destroy it, and if they succeed I fail the quest for the day, then suddenly the situation changes and if things go sour I need to find a way to deal with it or go down trying.

    So basically, a change from us being a marauding band of super bandits is what's needed to really spice up the content variety. Something where we get to be a band of super defenders.
  • spinnytopspinnytop Posts: 16,450 Arc User

    was that 20 SUCCESSFUL runs or 20 runs in total?​​

    From what I remember, it would be somewhere around 18 successful runs if the total is 20. Eido is basically on farm at this point in regards to our ability to win the fight.
  • monaahirumonaahiru Posts: 3,073 Arc User
    I failed twice while I had no idea what to do. No fail since I started to record video for YouTube.

    I notice the run will succeed or not, when I take a look on teammates joining for run.
    Single good Tank with good build, gears and knowing what to do. Is the must.
    Single good CC knowing what to do with good gears and devices. Is the must.
    Few good Healers covering both Tank, CC and entire team wide with AoE heal. Are the must.
    And with the bunch of good DPS knowing what to do to orbs and when to block. I feel we won before the run start.

    About 20 or more people are enough to do. But everyone must to be a best.
  • kamokamikamokami Posts: 1,633 Arc User
    edited November 2017

    was that 20 SUCCESSFUL runs or 20 runs in total?​​

    It was 18 successful runs out of 20 like spinny said. Since then I actually have not seen a single failed Eido. Our success rate so far is easily 95%. We don't have a problem getting people to show up once Eido is unlocked. Nobody is desperate to increase participation there. The zone fills up fast.

    Making the Eido fight easier is not the answer here because it doesn't solve anything. You'd still be left with all the same issues...
    - tons of events running non-stop
    - lack of ridiculously amazing rewards
    - unlocking the fight needing to be a smaller more tightly knit group of people
  • shadowolf505shadowolf505 Posts: 697 Arc User
    kamokami said:

    was that 20 SUCCESSFUL runs or 20 runs in total?​​

    It was 18 successful runs out of 20 like spinny said. Since then I actually have not seen a single failed Eido. Our success rate so far is easily 95%. We don't have a problem getting people to show up once Eido is unlocked. Nobody is desperate to increase participation there. The zone fills up fast.

    Making the Eido fight easier is not the answer here because it doesn't solve anything. You'd still be left with all the same issues...
    - tons of events running non-stop
    - lack of ridiculously amazing rewards
    - unlocking the fight needing to be a smaller more tightly knit group of people
    Kamo is right. Events put a damper on Cosmic battles as they are for a limited time only whereas the Cosmics are always here and able to be fought. Miss an event, wait until it returns but miss a Cosmic battle, wait about a few hours to battle it.
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  • pwestolemynamepwestolemyname Posts: 978 Arc User
    spinnytop said:

    So basically, a change from us being a marauding band of super bandits is what's needed to really spice up the content variety. Something where we get to be a band of super defenders.

    This is a SUPER good point.
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