That's basically it. Could we get some new Cosmics in game? Something that would be mega-cool would be a mega-battle heroes vs villains. Gather together 30 or something Villains and then we have to get a bunch of heroes together to fight them. Probably need to be instanced so as to not lag out any of the main zones. Or, for extra fun, put it in Lemuria where no one is, anyway, AND you get the extra excitement of 3D action.
But, anyway, even if it is just more mega-monsters, some more than 3 (4 counting Eddy) Cosmics would be nice.
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My super cool CC build and how to use it.
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Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
Which is what I wish the developers understood. it should not take 15-30 heroes to kill a dinosaur or a oversized flaming ape.
Dino and Ape can be done with 12 people, from what I've seen and been in.
My super cool CC build and how to use it.
The PnP description of the Battle of Detroit is a good example of how those scenarios typically play out. Dr. Destroyer threw a huge force at the heroes trying to stop his asteroid scheme: his soldiers, robots, hired supervillains, and dumb but powerful monsters like Grond, Mega-Terak, and Glacier. But ultimately all those foes were just there to delay the heroes while Destroyer enacted his scheme. The fight that really mattered was against Destroyer himself in his control center; but all the others served the adventure, to ramp up the tension and anticipation.
It is so difficult to find people motivated to challenge Eido...
I screwed up my sleeping scendule many times by staying up to 6 o'clock in the morning for him...
Which brings the problem with a MMO pupulation, TIMEZONES
If they weren't called "cosmic" and were instead just called "Super Powerful", would that solve the problem?
My super cool CC build and how to use it.
My super cool CC build and how to use it.
But in the context of the superhero genre the term "cosmic" itself does carry implications which can be misleading, so I'd support changing it to something else and saving that designation for villains who deserve it.
BTW Dino and Ape in this game are a little runty to compare to Godzilla; but it's no coincidence that Godzilla movies usually focus more on the stories of the human characters, and/or have him or his fellow kaiju manipulated by mad scientists or aliens who are the real threat. They just don't have much personality, acting more like forces of nature than characters. Great for a monster movie, but not really the tradition for most superhero stories.
Imagine the Avengers all standing around trying to figure out how to defeat a huge threat to the city, and then a tiny magical girl with pink hair and a polka dot vest shows up and one shots it. That is the reality of "power measurements" in the Champions universe in this game >.>
Personally I think a "cosmic threat" in the way of infinity gauntlet thanos, or galacticus, would be more than anything we currently have in game. It would have a whole zone dedicated to it, and the entire zone would be involved in the fight each time. Kind of like Eidelon but cooler and bigger and all at the same time.
My super cool CC build and how to use it.
I disagree, though, that the game NPCs should make PCs look puny. Beginning PCs, probably; but you grow in power as you level up, just as PnP characters do by gaining Experience, until you're among the upper tier of heroes in the game. PCs are the stars of the game, after all. But some major NPCs probably should be shown to at least be keeping up.
BTW I personally would tend to classify Superman, Thor, Green Lantern, and the Silver Surfer as at or near "cosmic" level in relation to other characters in their worlds.
My super cool CC build and how to use it.
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The QWZ dailies are even more boring than UNITY was. They are pretty much all Kill X-ty zillion of the same thing over and over. Again, not really much of a storyline.
TA is pretty cool, though it is just a single-dungeon crawl. Of the Comic Book series (which I assume are supposed to be CO's versions of TFs), only Resistance is the slightest challenge, and even then, only if you set it on Elite. But, more Comic Book serieses of a higher difficulty/better reward nature would also be cool.
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The constant events have definitely put a damper on the number of Eido runs, but there are still 4-6 runs happening per week that I am aware of. Not like the 20 run week in September...sure...but that was ridiculous.
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Spectre beats Eido in an SG run: VIDEO HERE
For me personally it's the mechanics and victory conditions that need some change to freshen up the content. Like you pointed out all this content is "go to a place, invade it, beat up everyone, leave with loot". High Noon almost gets to what I'm getting at, because the robots are actually taking over a location... but that location was already over-run with dangerous robots so it's not quite there. The various events where you see hostile NPCs in unusual locations in M-City ( like in ren cen ) are almost there as well.. oh no, they've invaded Millenium City! ...but the fact that they're largely standing around harmless makes that a bit flat as well, because it's right back to "we're attacking them".
Basically I'd like some more content that makes it feel like we're on the defensive. As an example I've recently been playing Fornite a bunch, and the most fun part of that game is the fact that I build a defensive structure around the objective, and then hordes of husks come swarming at it. It's still just me shooting at husks, but because the direction of attack has been changed it feels a lot different from when I'm exploring the map and run into a group of husks and attack them. I'm on the defensive, I have something I need to protect. I think the biggest difference there is that because I'm defending something I can't just cut and run like I could if things go sour when I'm attacking a random group of husks. To put it in QWZ terms, if I'm attacking a group of NPCs and things go sour I can just bail. However, if as soon as I attack a group of NPCs an object spawns and they start trying to destroy it, and if they succeed I fail the quest for the day, then suddenly the situation changes and if things go sour I need to find a way to deal with it or go down trying.
So basically, a change from us being a marauding band of super bandits is what's needed to really spice up the content variety. Something where we get to be a band of super defenders.
My super cool CC build and how to use it.
My super cool CC build and how to use it.
I notice the run will succeed or not, when I take a look on teammates joining for run.
Single good Tank with good build, gears and knowing what to do. Is the must.
Single good CC knowing what to do with good gears and devices. Is the must.
Few good Healers covering both Tank, CC and entire team wide with AoE heal. Are the must.
And with the bunch of good DPS knowing what to do to orbs and when to block. I feel we won before the run start.
About 20 or more people are enough to do. But everyone must to be a best.
Making the Eido fight easier is not the answer here because it doesn't solve anything. You'd still be left with all the same issues...
- tons of events running non-stop
- lack of ridiculously amazing rewards
- unlocking the fight needing to be a smaller more tightly knit group of people
PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
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Used to be coach on the forums. Still @coach in game.