Current event bosses are prone to 'pile all the top dps in one zone and faceroll, and if you can't get there you're SoL'. It would be nice to cut down on that effect. The way it happens in cosmics and warzone OMs scales based on number of players, but for events that are supposed to be viable for everyone that seems a bit off. So, here's a thought I had a while ago: scaling bosses by damage.
Let's say the design difficulty of a boss is a 10 minute fight. That means it should be taking 1% damage every 6 seconds. So, we set the fight so the boss matches its current stats when it's taking damage at that rate.
This shouldn't actually be that hard -- rather than giving the boss 25% damage resistance and 12 million hp, give it 7.5 million hp, 0% damage resistance, and then +20% damage resistance (stacking but non-refreshing) for 30 seconds every time it takes 1% damage. Thus, if a boss is taking 1% damage every 6s, it will maintain 5 buff stacks and be as tough as it currently is.
Under the old method, beating the boss in 20 minutes requires a raw dps of 10k (12.5k before defenses), 10 minutes requires 20k (25k before defenses), 5 minutes requires 40k (50k before defenses).
Under the new method, beating the boss in 20 minutes requires a raw dps of 6.25k (9.37k before defenses; stacks vary between 2 and 3), 10 minutes requires 12k (25k before defenses), 5 minutes requires 25k (75k before defenses).
That makes it significantly harder to win super-fast, significantly easier to win slow. It's also plausible to do the same thing to boss damage -- halve base value, then +20% per stack, so the 5 minute super dps is dealing with 50% stronger attacks.
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However, on the basic point -- event bosses are supposed to be for everyone. So yes, what you bring isn't supposed to matter that much.
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I actually like that there is a chance that an event boss fails. Kinda wish it had some impact on the whole zone or event.
I did about thirty Tako runs, none failed and only one was close.
Yes, yes--some folks experienced some failure, but not all, or even most runs. Occasionally, there would be a failure and a few folks in zone would rage and moan . . . but then move on to the next instance, try again, and win.
When a zone OM can have 4-6 instances in heavy rotation, we don't need anything that increases the already high chance of success.
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PARSER USAGE GUIDE: click here for an easy how-to ٩(๑・ิᴗ・ิ)۶٩(・ิᴗ・ิ๑)۶
Spectre beats Eido in an SG run: VIDEO HERE
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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My super cool CC build and how to use it.
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Block timing explained
My super cool CC build and how to use it.