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FC.31.20170802.10 - Electricity Changes

kaiserin#0958 kaiserin Posts: 3,090 Cryptic Developer
edited August 2017 in PTS - The Archive
Please us this thread for posting feedback on Electricity.

Please use this thread for all other feedback currently on the PTS.




Electricity
  • Cleaned up many tooltips.
  • All instances of Negative Ions interactions have been changed to require the user to have applied Negative Ions. This is being done to prevent players from consuming other players negative ions.
  • Increased the Arc range on powers from 15 to 25ft.
  • Regarding Arcs: We are aware that players may not always want arcs to hit nearby targets. We've gone through and tagged all arcing abilities. This will allow us to decide what they should do against certain targets. Currently nothing has been decided yet.



Sparkstorm
  • Removed the knockback from this power. It has been moved to an advantage.
  • Doubled the chance for this power to arc if the target is affected by Negative Ions.
  • Adjusted the cost of this power as it was using an outdated formula. Cost has slightly gone up.
  • Fixed a bug where the random arcs this power could apply was not gonig up with ranks.
  • New Addvantage: Knocks back targets that are affected by Negative Ions.



Thunderstrike
  • Added a 2 second delay to the Negative Ions application. This power has always had a small delay on the application so that it applies after consuming it, however in practice the power rarely ever applied again after consuming. This time delay will now allow the power to reliably re-apply Negative Ions after consuming it.
  • New Advantage: Knocks down your primary target. Refreshes the Superconductor debuff.



Lightning Storm
  • Lowered the damage on this power as its base damage was more in line with a hard hitting single target attack than a area attack.
  • Adjusted the costing of this power as it was using an outdated formula. Cost has gone up slightly.
  • New Advantage: Chance to apply Stagger to targets.


Chain Lightning
  • Increased range of chain effects to 50 ft (from 30).
  • Corrected tooltip for chance to apply Negative Ions as it was displaying an incorrect value.
  • If you are above 90% energy, this power guarantees the application of Negative ions on tap or charge.
  • Changed the damage formula on this power from a click to damage scaling based on charge time. Previously it wasn't supposed to scale with charge time, but was doing so anyways. Damage on full charge has gone up.
  • Energy will now also increased based on charge time.
  • New Advantage: Applies Superconductor, an electric resistance debuff, to a target affected by negative ions.



Lightning Arc
  • Moved to tier 3.
  • Damage formula changed from escalating damage to maintained damage. Damage will no longer go up the longer you maintain it.
  • Cost has gone up.
  • Removed the Never Strikes Twice Advantage.
  • New Advantage: Snares targets for the duration of the maintain.



Ball Lightning
  • Moved to Tier 2.
  • Slightly increased damage.
  • Power was costed thinking the power did double the damage it currently does. Cost has been adjusted for its new values and is overall lower than before.
  • Increased chance to apply Negative Ions to 25% (from 10).



Storm Summoner
  • Minor fx improvements.
  • New Advantage: Snares targets caught in the storm and when fully maintained, consumes Negative Ions on targets and causes a knock up.
  • New Advantage: Chance to apply Plasma burn to targets.



Electric Form
  • When striking a target affected by Negative Ions now grants you a small heal.



Electric Sheath
  • Now has a chance to apply Negative Ions to targets you damage while active.



Electrocute
  • Updated the Superconductor advantage with the new debuff.



New Power: Electrical Current
  • Maintained damage in a wide cone in front of you.
  • Chance to apply Negative Ions every hit, as well as Arcing to other targets.
  • Advantage: Chance to stun targets.



New Power: Lightning Clap
  • Lunge
  • Snares targets, stuns if lunging from more than 20ft away.
  • Advantage: Consumes Negative Ions and applies Charged up, a buff that increases your travel speeds briefly.



New Power: Electrical Siphon
  • Consumes nearby Negative Ions and heals you and nearby allies.
  • Advantage: If at least one Negative Ions is consumed, applies the Charged Up buff to you and nearby allies.



New Power: Thundering Return
  • Self Rez
  • While active you apply Negative Ions to targets you damage, your energy is restored when taking damage and your health is restored for targets defeated.



New Power: Power Source
  • Toggle form that increases ranged damage by an amount and melee slightly less.
  • Scales with your Endurance.
  • Stacks by proccing Arc effects, applying Negative Ions and completing a Circuit (consuming Negative Ions).






Archetypes
The Tempest
  • The diminishing returns on this archetype's damage have been corrected.
  • Note: This archetype is still being reviewed. A patch note stating its changes will be posted once we're done with the changes.





Misc
  • New Loading Screen.
  • Updated tooltips on many block powers stating that the energy gained from blocking scales with Recovery. This is just a tooltip update.
  • Added a no detail pattern option for the animal pack heads.
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Post edited by kaiserin#0958 on
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