There are many who had been asking for a villain side in champions online; and what we got was something that i feel missed the key selling point of the game entirely.
The customization.
A much better way of handling onslaught would've instead been to either allow players to make a villain using the extensive character creator, and then allow them to select a limited framework of powers; kind of like an AT ;Ideally i'd prefer if they could take any powers, but i understand people would have issues with that due to power imbalance.
An example : instead of playing as say.. Gravitar, you'd instead play the character you made (probably your nemesis), and you'd have the same powers gravitar uses currently; so it'd basically be onslaught with customization; whilst kind of adding a real villain side to the game; then perhaps they could sell different onslaught power frameworks in the z-store similar to what they do with ATs. I guess you could call the whole thing "nemesis onslaught"..
Why is this a better option than the current onslaught? Because what sense does it make for a character who is most likely a hero, and has spent the entire game saving millennium city, for them to suddenly decide they'll become a villain and start destroying it? Secondly; not everyone is using a character that is a living thing, if someone is playing as a robot, how do they genetically become gravitar? It just doesn't make sense on many levels...And i get it, it is just a game.. But surely some level of immersion should be retained.
(also, i sidenote on onslaught...There really needs to be more incentive for people to attack onslaught villains; the rewards are awful.)
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And playing by myself since Aug 2009
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Customizeable costumes for OVs is a neat idea. Personally I'd rather they didn't bother unless they were planning a serious expansion of the system, with more power sets involved. A primary concern I would have is that no matter what your costume is, you'd be yelling with Grond, Medusa, and Gravi's voices when you use your powers. Yeah they could take those voices away but now we're getting into how this isn't really "an easy" process anymore.
And before any of that they need to solve the real core issue with the OV system: gameplay. Standing there giving away tokens in rencen obviously isn't the intended dynamic of the system, and before anything else they need to figure out if they can effectively force people to play the system as intended. No reason to add anything to it before that issue is fixed. Better rewards wouldn't solve that, since getting people to attack an OV isn't the problem - people do that in droves every day with the current rewards. The rewards for villain tokens are great, but that doesn't motivate OV players to actually fight - in fact it doesn't motivate them to come to rencen and give away guardian tokens either, people just do that cause they're nice.
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And in comparison to making an entire villain side of the game.. It is most certainly easy.
PS - why are you responding to someone who posted a meme... I thought you didn't like that :P
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But i noticed you mentioned a "serious expansion" or something in regards to the change i'm suggesting; and i had a little think...
Onslaught lets you play a villain, sure, but it doesn't let you stay a villain.. In regards to your "serious expansion" would it not be fun to allow people to just outright play as their nemesis in a diminished form at first, and they participate in various tasks around the city to allow them to go into onslaught mode...So you know how currently when you're a villain you destroy those little bases? instead have those be what builds up to allowing you to go into onslaught mode...So the game is essentially to get tokens right? So you would get tokens doing the tasks around the city, and then once you're in onslaught mode you increase the rate of tokens you can get by killing heroes...So you kind of build up to a grand finale by causing destruction around the city... Just another thought i had, but obviously that would require a bit more work.
And honestly, i have to say a villain side is pretty important to a game like this.. I mean, it isn't a necessity, but it is the other side of the coin, and something that is sure to bring some well needed traffic to champions online.
My super cool CC build and how to use it.
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My characters
Now however, I think that the players themselves have balanced the system to alleviate the grind, even though it might not really be in the spirit that the devs created the Onslaught content. Especially after working out how the tokens are rewarded.
The only change I want to see is a short flat respawn rate for the soldiers and defenders at the Onslaught Targets. There's been a couple times my timer has almost run out because I was carpeting all of Millennium City to find targets that didn't have the defenders picked off with just the little soldier guys remaining. (Which is frustrating since the defenders themselves are one of the bullet points to completing the supervillain mission)
I don't know what kind of programming it would entail, but maybe change the respawn timer to start once any one of the personnel stationed there has been defeated.
Also any attempt to 'fix it' to force players to play the content as intended would probably put the Onslaught content in the same grave as the Hero Games, Teliosaurus, and Eidolon. It's already getting pretty crowded in there.
Villains additions can be solved by adding in "become" devices for your toons nemesis. That way you can control your customization, and possibly have henchmen to assist you. But you and your henchmen are limited to the same targets as the OVs.
This could also lead to dailys to use your device for, that can setup your next nemesis encounter.
Courage is doing what is right even when it isn't popular or safe. Honor is retaining the dignity and virtue in one's self, so it can light the way for others in the darkest of times. Compassion is showing patience and mercy towards others, even when it isn't returned or deserved. A hero is defined by these 3 words, they set him apart from others as a beacon of hope and excellence.
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Also alot of your ideas are very unrealistic. This game does not have the resources (dev or otherwise) to pull off any of the things you've been suggesting.
Let's keep it real.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
My super cool CC build and how to use it.
My super cool CC build and how to use it.