I just tought about something and I would really like to have some kind of defend the base OM in Q-Zone, with waves of ennemies who goes stronger and stronger with a boss at the end, and decent rewards, SCR/Q, it would add some life in the zone :P
Well, the obvious place for 'defend the base' would be the base; there's already waves of horrors that attack it regularly, just boost the spawns substantially. However, doing that would sort of interfere with people trying to quest in the area.
It might interfere, if that's how they craft it. Of course, if the OM reward is SCR then I don't think people would mind participating if they're there questing for SCR to begin with.
The base looks like it's weathered a few attacks already to be honest...I do think it would have the potential of adding clutter to the zone (not that it's overwhelmingly stuffed with things).
It could work, but I think it should probably be balanced for less than the maximum amount of players in the zone (30). So perhaps balanced for 7-10 players and not be overly lengthy...
7-10 was what I had in mind, I guess the main base can work, probably need a trigger, put some defenses and the event start. Will need some adjustements to the base tought, anyway, I hope a dev see this suggestion
It could work, but I think it should probably be balanced for less than the maximum amount of players in the zone (30). So perhaps balanced for 7-10 players and not be overly lengthy...
Probably easiest to just have the spawns vary with player count. Say, random chance between 1 SV, 1 MV, 2 V, or 4 H, for each character present.
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My super cool CC build and how to use it.
It could work, but I think it should probably be balanced for less than the maximum amount of players in the zone (30). So perhaps balanced for 7-10 players and not be overly lengthy...
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