let's talk about the MA powers
For what i have seen is a pretty popular group of choice for dps or even tanks, why is that you may ask?
I have been looking trough it and well I think it may need a few tweaks because it feels overperforming
how so?!
Energy management:
Rush buff + form (who feels like an EU also, like both in the same power, because they both scale of the same stat) and you are done with the energy, which lets ma builds be really diverse and pick practically anything after that, where other trees have to spend more to even meet energy management requirements
even if you still have energy problems, you can also top that with steadfast, like, cmon, you would almost never have energy issues, and guess what? it also scales off DEX, you don't need to spend in like recovery or endurance to feed your energy pool
admittedly, ma power tree set is pretty fun with all these energy benefits(main reason to why most pick them). i think it would be better for the game if other trees had such relaxed energy requirements, though as it is right now, it is clear that ma tree has a large advantage over many others sadly
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Comments
I dun think most of the other sets have many energy issues when built well. MA may have more leeway there (depending on the power choices made), but I wouldn't consider that a large advantage when it comes to optimization.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
My super cool CC build and how to use it.
Given how theme-driven so many players seem to build their characters, I think restricting powers is way more harmful to the spirit of the game than allowing them to be more open. Sure, balance is important, but in a game like this, so is build diversity.
I guess when it comes to the topic of set specialization vs. cross-set viability, my typical answer would be to do both whenever possible.
- Be safe and have fun, champs - for science!
My super cool CC build and how to use it.