Yo folks,
Story time!
One amazing night, I was in a celebratory mood after receiving a new security job and decided to drink the night away. After partying I decided to hop on CO while drunk.
@spinnytop invited me to a round of Telios Ascension and I did warn them and the rest that I was drunk but i'd be okay in going. We pop on in, we start whoopin' and sweepin' mobs like no tomorrow, our first boss was Grond and we did beautiful!
Then I woke up to a "You have been disconnected after 637 minutes of inactivity" . .
I FELL ASLEEP AFTER BEATING GROND AND PRETTY MUCH LEFT MY TEAM HANGING!
They never lived it down since then.
( I am still so very sorry for that run y'all. ;-; )
Since then, I've gained an excuse to make a Dodge (Lightning Reflexes) tank, but I didn't think it would perform exceptionally well! Like facing Qwyijibo and Teliosaurus alone without much a problem exceptionally good!
I bring you J U G G E R N A U T, The Drunken Giant!
It's left Un"Vexx"ed, 'cause not everyone needs a miniaturization drive like my giant does. So here's something normalized!
J U G G E R N A U T - FreeformSuper StatsLevel 6:
Constitution (Primary)Level 10:
Strength (Secondary)Level 15:
Dexterity (Secondary)TalentsLevel 1:
The Master (Con: 10, Str: 10, Dex: 10, Rec: 8)Level 6:
Enduring (Con: 8)Level 9:
Agile (Dex: 8)Level 12:
Mighty (Str: 8)Level 15:
Acrobat (Dex: 5, Con: 5)Level 18:
Martial Focus (Str: 5, Dex: 5)Level 21:
Physical Conditioning (Str: 5, Con: 5)PowersLevel 1:
Righteous FistsLevel 1:
Thundering Kicks (Rank 2, Rank 3, Challenge!)Level 6:
SteadfastLevel 8:
Lightning Reflexes (Rank 2, Rank 3)Level 11:
Form of the Master (Storm's Eye Prana)Level 14:
Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)Level 17:
Parry (Rank 2, The Elusive Monk)Level 20:
Venomous Breath (Paralytic Bile, Challenge!)Level 23:
ConvictionLevel 26:
Crashing Wave Kick (Subtlety of the Tides, Challenge!)Level 29:
Viper's Fangs (Spitting Cobra, Challenge!)Level 32:
Masterful DodgeLevel 35:
Resurgence (Rank 2)Level 38:
Circle of Primal Dominion (Rank 2, Rank 3)Adv. Points:
35/36Travel PowersLevel 6:
SuperjumpLevel 35:
Mach SpeedSpecializationsConstitution:
Tough (3/3)Constitution:
Resilient (2/2)Constitution:
Deflection (3/3)Constitution:
Adrenaline Rush (2/2)Protector:
Fortified Gear (3/3)Protector:
Unrelenting (1/2)Protector:
Bulwark (2/2)Protector:
Debilitating Challenge (1/2)Protector:
Defensive Expertise (3/3)Sentinel:
Torment (2/2)Sentinel:
Sentinel Aura (3/3)Sentinel:
Moment of Need (3/3)Sentinel:
Wither (2/2)Mastery:
Sentinel Mastery (1/1)-----------------------------------------------------------------------
Stats that I have at endgame:
Dexterity: 552
Constitution: 231
Strength: 88
Dodge chance:73.5% +18 +9.3
Avoidance: 84.5%
Critical chance: 36.6%
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Gear:
Distinguished Gloves of Healing ( Dex x2, Growth x2 )
Distinguished Armor of Agility ( Dex x2, Gambler's Gem x2 )
Distinguished Helmet of speed ( Dex x2, Impact x2 )
Onslaught Gloves of the Defender (Con Enhancement)
Onslaught Tights of fitness (Con Enhancement)
Onslaught Mask of Speed (Con Enhancement)
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To explain the build here In it's rotation:
Open up with BCR then Place that Circle of Primal Dominion down first hand! Be sure to connect the last kick of Thundering kicks to apply the dodge buff, very important (Bug going around where blocking mid hit will remove the buff even if you had just applied it)! Block accordingly, also important! Leave Thundering kicks alone and alternate between Crashing wave kick (For the Subtely tides buff and sentinel Application) into BCR before blocking then using Viper's Fang combo to try and apply a poison for sentinel proccing, of course blocking on time in between.
You'll be managing yourself quite well! but if you don't apply the Thundering Kicks buff, you're facing a risk of not dodging even though you block.
It sounds like a lot of upkeep but if you keep your rotation pure, you're golden! This build has the potetial of reaching 100% Dodge as well with r3 Thundering kicks granting 18% on buff, subtely tides from crashing kick adding 1% and +10 avoidance per melee hit for 8 seconds, Parry's advantage (with this current ex value) giving 9.3%, it definitely guarantees dodge just block and you won't be one shotted even if you did dodge.
I do want this build to feel better and easier though, but Dodge builds (For me) are definitely not easy. I kinda aim to have defense AND a great amount of Dodge to sustain and feel safe all around. Was thinking of going Strength primary or perhaps being Defiance with Dex Prime, unsure.
Comments
This is a big journey, so far if you're reading this, wish you a good day