so, i made this character to test for a bug over in
this thread and after spending all that time trekking through the tutorial, not to mention the time spent designing the character itself, i wasn't about to delete it once the testing was done, thus...NEW BUILD!
plus, it gave me an excuse to put that gunslinger's revenge set gear i bought a few months back to use
mainly copied from the gunslinger AT and modified to taste, because it seemed to me that the AT in question wasn't actually all that bad for being one - at least as far as i could tell with my limited 'tribal knowledge' of CO's inner workings
RawhideSuper Stats
Level 6:
Dexterity (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Gunslinger (Con: 10, Dex: 10, Ego: 8, Rec: 10)
Level 6:
Acrobat (Dex: 5, Con: 5)
Level 9:
Impresario (Dex: 5, Rec: 5)
Level 12:
Quick Recovery (Con: 5, Rec: 5)
Level 15:
Shooter (Dex: 5, Ego: 5)
Level 18:
Ascetic (Con: 5, Ego: 5)
Level 21:
Wordly (Ego: 5, Rec: 5)Powers
Level 1:
Gunslinger
Level 1:
Bullet Hail (Rank 2, Assault)
Level 6:
Holdout Shot (Rank 2, Stim Pack)
Level 8:
Killer Instinct
Level 11:
Composure (Rank 2, Rank 3)
Level 14:
Sharp Shooter
Level 17:
Lead Tempest (Rank 2, Rank 3)
Level 20:
Ego Surge (Rank 2, Nimble Mind)
Level 23:
Masterful Dodge
Level 26:
Execution Shot (Rank 2, Rank 3)
Level 29:
Antagonize (Rank 2, Rank 3)
Level 32:
Palliate (Absolve)
Level 35:
Rebirth
Level 38:
Showdown (Rank 2, Rank 3)
Adv. Points:
36/36Travel Powers
Level 6:
Athletics (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity:
Combat Training (3/3)
Dexterity:
Power Swell (2/2)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Find the Mark (2/3)
Guardian:
The Best Defense (3/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (1/3)
Vindicator:
Offensive Expertise (2/2)
Vindicator:
Mass Destruction (2/3)
Mastery:
Dexterity Mastery (1/1)
i'm going to guess gears mostly for dex and rec (since the energy unlock and passive both scale off it), with a decent splash of con and a slightly less decent splash of ego thrown in
Comments
Rawhide - Freeform
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Gunslinger (Con: 10, Dex: 10, Ego: 8, Rec: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Ascetic (Con: 5, Ego: 5)
Level 21: Wordly (Ego: 5, Rec: 5)
Powers
Level 1: Gunslinger
Level 1: Burst Shot (Taking Names, Off Your Feet)
Level 6: Holdout Shot (Stim Pack)
Level 8: Killer Instinct
Level 11: Composure (Rank 2, Rank 3)
Level 14: Sharp Shooter
Level 17: Lead Tempest (Rank 2, Maybe I'm Just Better)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Ego Surge (Rank 2, Nimble Mind)
Level 29: Antagonize (Rank 2, Rank 3)
Level 32: Palliate (Absolve)
Level 35: Rebirth
Level 38: Showdown (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35:
Specializations
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
Concentration (or Chilled Form) and Targeting Comp are prob still better to use for Muni dps overall, but I suppose you want to give more of the new powers a try.
- Be safe and have fun, champs - for science!
besides, AFAIK, the only thing burst shot is used for is furious refreshing, and bullet hail and lead tempest can already take care of that just fine, and as for AP, i assume that advantage on BH applies it as well as refreshing it, as that's usually the way these things work, and that's going to be my main spam attack when not surrounded (when that happens, LT gets spammed instead)
execution shot's there because cowboy, and i almost always tend to find myself with targets in melee range even on ranged characters anyway, so the fact it's melee isn't that big a deal (assuming DPS gods haven't already slaughtered them all before i can even get a shot off)
Also, Bullet Hail's AP adv only refreshes the debuff- it doesn't apply it.
- Be safe and have fun, champs - for science!
and if 2GM is superior in every way to BH, then what was the point of them adding the latter?
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Gunslinger (Con: 10, Dex: 10, Ego: 8, Rec: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Burst Shot (Taking Names)
Level 6: Killer Instinct
Level 8: Composure (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Bullet Hail (Rank 2, Rank 3, Extra Bullets)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Bullet Ballet (Rank 2, Not Without Incident)
Level 23: Holdout Shot (Stim Pack)
Level 26: Resurgence (Rank 2)
Level 29: Execution Shot (Rank 2, Is It Not Just Mayhem?)
Level 32: Ego Surge (Nimble Mind)
Level 35: Antagonize (Rank 2)
Level 38: Showdown (Rank 2)
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Gear Utilization (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
A few of the powers could be changed around, depending on priorities. Gears mostly for the 3 SS's listed.
- Be safe and have fun, champs - for science!