Now that we have some awesome new debuffs available, it would be great if Bane could be updated with ones that have more synergy with the Darkness, Celestial, Sorcery and Supernatural power sets.
Current debuffs applied:
Fear
Confuse
Disorient
Lethargy
Bleed
Deadly Poison
Clinging Flames
Stun
Stagger
Possible new debuffs applied:
Fear
Devoid
Lethargy
Deadly Poison
Debilitating Poison
Jinxed
Hexed
Illuminated
Stun
0
Comments
a. Damage Over Time effects include: Bleeding [Slashing Damage DoT], Deadly Poison [Toxic Damage DoT], Clinging Flames [Fire Damage DoT], Despair [Dimensional Damage DoT], Noxious Poison [large Toxic DoT, which counts as a Curse effect]
b.Damage/Resistance/Speed debuffs: Negative Ions [Electricity unique debuff], Chill [-50% movement speed of enemies], Fear [-10% damage strength to target/s], Lethargic [-10% charge speed to attacks of the targets] making their attacks less frequent, Stagger [-6% damage resistance and movement speed to targets], Shredded [-6% resistance against Physical Damage and additional -12% against Slashing Damage debuff], Devoid [-18% resistance to Dimensional Damage debuff] (which counts as a Curse effect)], Debilitating Poison [-12% resistance to Toxic Damage and -6% resistance against Elemental Damage debuff (which counts as a Curse effect)], Demolish [-10% resistance against Crushing Damage and -8% resistance agaisnt Physical Damage]
c. Control Effects: Confuse [Control effect which will make weak targets attack foes at random], Stun [Control effect which prevents enemies from doing anything for 2 or 3 seconds] and Disorient [-10% damage strength and -12% movement speed].