I don't agree with the one AD limit. Instead make AD cooldown penalties to be unaffected by any CDR buffs.
Someone might want to take MD for general DR and Resurgence for a spike heal for .e.g.. The option should be left open for them. However if the cooldown penalty was integrated for players to avoid easily cycling ADs consistently then the penalty should mean something and not be trivialized.
Yes, that would probably better actually, the ADs would not be cyclical but you could have multiple variations for different circumstances.
To everyone who thinks it's all about pvp... I absolutely despise pvp and wont touch it with a 10foot pole... and even I want the AD rotation to actually be reigned in properly... now I don't really think it should be hard limited to 1 AD but I do think the shared CD needs to be longer and static.
And Gradii, it very well is still possible to perma cycle ADs. Sure its not the 0sec downtime it used to be but its still down to only a few seconds, people have gotten it down to only 3sec without sacrificing much in other areas.
To everyone who thinks it's all about pvp... I absolutely despise pvp and wont touch it with a 10foot pole... and even I want the AD rotation to actually be reigned in properly... now I don't really think it should be hard limited to 1 AD but I do think the shared CD needs to be longer and static.
And Gradii, it very well is still possible to perma cycle ADs. Sure its not the 0sec downtime it used to be but its still down to only a few seconds, people have gotten it down to only 3sec without sacrificing much in other areas.
And it still makes no difference whatsoever in high end content such as cosmics. Unbreakable isn't going to help you vs the gigantic spike damage coming from the bosses, Resurgence is nothing but a burst heal, not even worthy of being called an active defense, Field surge is a joke, and what does that leave? One active defense which actually is useful, the one which all active defenses should be measured by.
It is like you're ignoring that it was pointed out that block exists and resolves all those issues you're talking about already.
It is like you're ignoring that it was pointed out that block exists and resolves all those issues you're talking about already.
Except it doesn't. It doesn't resolve those issues at all. You're talking out of your ****. What are the names of the characters you run endgame content on?
It is like you're ignoring that it was pointed out that block exists and resolves all those issues you're talking about already.
Except it doesn't. It doesn't resolve those issues at all. You're talking out of your ****. What are the names of the characters you run endgame content on?
Electra mostly, occasionally Ms. Might, or Lilith. Also, if you're going to say "it doesn't resolve the issue" and then not follow it up with any argument, you may as well have said nothing.
I see a lot of people saying "no you're wrong!" and then they can't back it up with anything. That is the difference between feelings and facts.
resurgence could be made to boost regen for a longer duration
feild surge is a joke, needs a buff and a half
Ice barrier is good in theory, but has crippling weakness due to being able to be effectivally disabled [like the old broken unbreakable in a sence]
also limiting ADs to just one per chracter is the single most stupid thing that I have ever heard of in the name of "blanace", sure having multipul ADs makes you hella harder to kill in PvP.. which the typical responce is to just get better, but for ned-game PvE and for PvE players which are not as skilled, capable or simply don't have access to the gear and mods needed to make their build really work effectivally without the ADs, and before you go "but most ATs don't have ADs so what is issue" try and remember that most ATs are ineffective pieces of junk that can't do half the content in CO without an entire support cast of other players backing them up nigh constnatly.
tl;dr: stfu, your idea would deal far more harm to the game than good.
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
No, thanks! It is already sad enough, the latest 'trend' encourages CON stacking and forces teamplay (constant need for tank/healer), in a super hero mmo. What you are suggesting would not only further widen the gap between AT and FF toons but also the gap between CON stackers and non - CON stackers.
Regarding pvp, i duelled nothing but 2x AD users, back when everything was overpowered (on my Blade AT)and i actually won.. To the degree where a fotm FC / 2x AD using friend of mine who beat everybody else, ended up losing 35:4, against my useless Blade AT (not bragging, just stating facts). I don't want to be THAT person but, how about you get good? I heard practice makes masters, not forum posting temper tantrum sessions ^^
No, thanks! It is already sad enough, the latest 'trend' encourages CON stacking and forces teamplay (constant need for tank/healer), in a super hero mmo. What you are suggesting would not only further widen the gap between AT and FF toons but also the gap between CON stackers and non - CON stackers.
Regarding pvp, i duelled nothing but 2x AD users, back when everything was overpowered (on my Blade AT)and i actually won.. To the degree where a fotm FC / 2x AD using friend of mine who beat everybody else, ended up losing 35:4, against my useless Blade AT (not bragging, just stating facts). I don't want to be THAT person but, how about you get good? I heard practice makes masters, not forum posting temper tantrum sessions ^^
Two and a half thumbs down, from me.
I don't believe your story, or at the very least it is a story that isn't being told to it's entirety. I've played pvp since launch with freeform strict theme builds, using only one active defense; i've played almost exclusively against pvp builds rotating active defense for years. What i'm trying to say is : i probably have a much broader palette of people i've pvpd against than most, especially when pvping using a build that has one AD against builds that have two (not sure if the name "Eve" rings any bells, but i'm sure some here are familiar)
I seriously doubt everything you're saying unless you were playing against people that did not know what they were doing, or they were letting you win. Also, were they rotating them? What was their gear? Did they have other powers slotted? Were they using a defensive passives? One story based off someone who didn't know what they were doing, and/or the rest of their build was terrible means nothing; i'm talking about fully finished geared builds using AD rotation, against other finished builds with single a single AD, or none.
Am i saying i never won against these people? No, but it requires being able to move and cut off their line of sight constantly with good timing (unless they did not have stealth sight, in which case you can hide in teleport; most of my current builds don't use teleport now however, and i've pvpd a lot with those too); it was basically near impossible to win given how much of an advantage AD rotation gave them. Of course it wasn't just AD rotation they were using, it is when it is used with everything else it becomes ridiculous and over performing; like, you can't just have two AD and an energy builder with zero gear, obviously other parts of your build require SOME substance; and substance they have when in the hands of a minmaxer.
"It is already sad enough, the latest 'trend' encourages CON stacking and forces teamplay (constant need for tank/healer), in a super hero mmo"
Heaven forbid teamplay is encouraged, we wouldn't want that now would we? Also "in a super hero mmo".. I'm no expert on superheroes, but i'm pretty sure there are many instances where they work together.. Honestly, i almost think you might be joking, but it seems to me like you're suggesting one person SHOULD be able to do everything without the need for help from others...
i don't think it is constitution as a standalone stat that is the problem, but all the defense layered on top via the talent tree, and powers and gear. Someone could have 20000 health, but without the gear or talents, or powers it can all be lost in a single hit. AD rotation is a big contributor to making CON stackers seem like unkillable gods; so by removing any way of AD rotating, i think you'll find it will bring ATs much, much closer to freeforms.
"so what you're saying is AD should be like mini mines"
Quite the exaggeration you're making there; i find it laughable that you're suggesting AD are useless if you can't rotate them, or if they get reduced to the level of resurgence. Yes, useless at making you near invulnerable at all times maybe; it is so normalized for you to be near unkillable all the time that you think ADs are suddenly useless if you can't use them at all times; that is just silly.
"block isn't a part of the arguement"
Well sorry, but i think you'll find it is, as everyone has the ability to block, and so every build has it; and so it is unavoidable when talking about a way to survive VS a cosmic. Not only that, ADs defense stacks with other forms of defense; how exactly does that make them "useless"?..Quite simply, it doesn't.
If all ADs get ranked up to the level of MD, then i'd like to see AOs brought up to the equivalent level of usefulness; so if someone uses MD for example, the opponent need only use their AO to bypass it, bringing everyone back to a middle ground; this would resolve the issue in PvP with a minimal impact on PvE.. Actually, it'll make PvE much easier; which i imagine sits well with you. But i dread to think how boring PvE will get if it becomes even easier..
As much as I wish the forum extension blocked replies quoting spinytoad in addition to its actual posts, this little oversight on the extension creator's (creators'?) part has brought me a bit of amusement this time around.
What I mean is...
You know an idea is complete garbage when it and I are both on the same side regarding how terrible it is. Limited to one active defense, one active offense, and masterful dodge should be nerfed to knock it down to the level of the others?
I don't believe your story, or at the very least it is a story that isn't being told to it's entirety. I've played pvp since launch with freeform strict theme builds, using only one active defense; i've played almost exclusively against pvp builds rotating active defense for years. What i'm trying to say is : i probably have a much broader palette of people i've pvpd against than most, especially when pvping using a build that has one AD against builds that have two (not sure if the name "Eve" rings any bells, but i'm sure some here are familiar)
I seriously doubt everything you're saying unless you were playing against people that did not know what they were doing, or they were letting you win. Also, were they rotating them? What was their gear? Did they have other powers slotted? Were they using a defensive passives? One story based off someone who didn't know what they were doing, and/or the rest of their build was terrible means nothing; i'm talking about fully finished geared builds using AD rotation, against other finished builds with single a AD, or none.
Am i saying i never won against these people? No, but it requires being able to move and cut off their line of sight constantly with good timing (unless they did not have stealth sight, in which case you can hide in teleport; most of my current builds don't use teleport now however, and i've pvpd a lot with those too); it was basically near impossible to win given how much of an advantage AD rotation gave them. Of course it wasn't just AD rotation they were using, it is when it is used with everything else it becomes ridiculous and over performing.
I actually have people in my SG who can confirm what i stated.. and i beat all pvpers in CO except for ONE, if that matters so much. And like i said, it was back then when everything was overpowered. You should know the then used copy/paste FC pvp build, if your claims are true. It was what every pvper and their grandparents used. He had stealth sight, yes but then again i do not teleport in duels... because that's usually unfair.
The person i duelled took pvp pretty serious. Almost as if his life depended on it, while i was making fun of him (when he was raging) in our SG chat. The person i duelled had everything maxed out, while i used r7 and heroics. He also had a boatload of pvp videos on YT (but he never recorded his losses). And no, he was one of the best pvpers at that time. I never duelled unskilled people, because it would make me feel like a Hamster.
Oh and trust me, i would not come on here, just to tell made up stories. I'm not a douche.
Like i said, the problem is not ingame, but in between of chair and screen
P.S. Wanna know what's currently game aswell as pvp-breaking? The bubble gloves on a DPS toon!
resurgence could be made to boost regen for a longer duration
feild surge is a joke, needs a buff and a half
Ice barrier is good in theory, but has crippling weakness due to being able to be effectivally disabled [like the old broken unbreakable in a sence]
also limiting ADs to just one per chracter is the single most stupid thing that I have ever heard of in the name of "blanace", sure having multipul ADs makes you hella harder to kill in PvP.. which the typical responce is to just get better, but for ned-game PvE and for PvE players which are not as skilled, capable or simply don't have access to the gear and mods needed to make their build really work effectivally without the ADs, and before you go "but most ATs don't have ADs so what is issue" try and remember that most ATs are ineffective pieces of junk that can't do half the content in CO without an entire support cast of other players backing them up nigh constnatly.
tl;dr: stfu, your idea would deal far more harm to the game than good.
You talk like someone who lacks any real experience of PvP. Yes, just "get better"; how do you propose they do that? Have you actually PvPd against someone who rotates near constant ADs when you have no AD, or one AD? I implore you to go and try it for yourself, i imagine it'll be quite the eye-opener for you; i don't think you have any real notion of what it means to actually win as an AT against someone who is AD rotating, or how difficult it can be; if you did you'd realize the difference is embarrassing on cryptics part to say the least.
"they don't have access to the gear and mods needed to make their build work"
They don't have access?? I think you'll find they do have access, it is just a matter of grind, and learning how the game works. That was a silly thing of you to say. Not only that, the content that you need to play to get the gear doesn't require anyone to have any ADs; so what sense does that even make? Did you even think this through?
Some ATs are terrible, i will agree with you; but not all of them; the terrible ATs should be buffed up (different topic so i'm not going to go in-depth on that now, but i think a buff for certain ATs is well overdue). To say they outright cannot do content is just wrong as well; the game is horribly easy AT or not; i think the only thing that presents any challenge are the cosmics, but even they aren't particularly difficult, more mediocre to easy in difficulty when everyone is geared and leveled.
Please just stop deluding yourselves into thinking content can't be done, or outright lying that content can't be done without rotating ADs. If I, a 5000hp squishy with no self heals can survive all cosmic attacks while blocking with the assistance of a healer, there is no reason any other content is impossible to survive without ADs, or without AD rotation.
"The changes you suggest will do more harm than good"
Well, since i've debunked your little "they don't have access" theory, that basically throws whatever argument you had out of the window. So i can say you're just outright wrong in your last assertion.
1: While it is true I havn't really touched the formal PvP queue stuff since on-alert hit, duel wise..I was quite into the whole "kick thy ****" aspect of things.. and you want to cry about people rotating ADs? try going back what would it be... ~2 years, when you could get slapped with truma from 100ft away [nuking most heals] combined with permanent AD up-time and permanent AO uptime, and 5 sets of dinos and 16K sudden strikes on beck n call to boot....and I still won most of the duels I was in[find me @notyuu ingame if you want to try your theory on me not being experienced]...but if a thread like this exsisted back then.. then yeah, you would have had a point.. but these days.. nah, getting around the double AD rotation is as simple as using your brain and creating a little thing known a strategy.
2: *facepalm* if it was as simple as "just grind for it" then let me ask you why doesn't everybody have the gear/mods they need? that's simple...some people simply don't have access to it, they lack the skill and/or knowledge needed to actually be able to grind these things out in the first place..sure i help any of those that don't have, acquire what is needed, but I'm just one person in one timezone, I can't solve the problem at large.
3: ATs.. you were the one that bought them up initially saying that most of them don't have ADs and that isn't an issue..but the issue with them still stands that a majority of them are still ineffectual, with the end result requiring support from others to "keep up" as it were
4: yeah, but as a squishy with 5K hp, you're not going to be able to endure the level of punishment that the tanks have to take on a near constant basis when fighting cosmics...plus having ADs like this means a tank can take 1 defensive, to give the healer a slight break if they need to saaayy.. res a dead ally, and resergance, so the tank and instnatly restore if they mess up and get crushed.
conclusion: The problem you are experiencing is simply put a PEBKAC kinda issue
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
if you want to have a fairer experience in PvE as well as PvP, it is important to look at this.
No, it isn't. What "fairer" PvE? "Fair" isn't even a concept in PvE.
The only reason to care about this is PvP and frankly, most people in this game couldn't give two shits about PvP.
Fairer for PvE is content thst is not balanced around overpowered combintions and exploits. All of the most recent PvE updwtes have been balanced for these sorts of builds. Worse is they have been rebalanced for higher power levels sthan they were initially on the PTS since going live. Cosmics had difficulties bumped up aftrr their initial launch as they were "too easy" when in fact their difficulty was plenty high enough for most, it was only tbe elitist of the elites and spinny who thought they were too easy, because of exploitive and overpowered builds. And most of fhose people were part of that obnoxious group of elitist pricks who wanted cosmics to remain exlusive to their tiny group.
Sure I know your not part of that group, most of them left when they didnt get their way, but their efforts still resulted in content being balanced for a much higher power level. And yes, i knkw a lot of people wanted harder, challenging content. But, there is a difference between challenging and brutal. Content can be balanced to a reasonable powerleve, and still offer a challenge. Content that is balanced around excessive power levels is not challenging though, it's brutal.
With the power creep this game has had, EVERYTHING is way too easy except the cosmics. I'm with the others, stop trying to nerf things...bring the under-achievers up and adjust the content (that they're doing).
BTW, PvE balance isn't about "fair", it's about "don't use just this one power". While Masterful Dodge does get a lot of play, especially with melee, it's hardly the only one that gets used. The game's forgiving enough that the others work just fine and they get used.
Electra mostly, occasionally Ms. Might, or Lilith. Also, if you're going to say "it doesn't resolve the issue" and then not follow it up with any argument, you may as well have said nothing.
I see a lot of people saying "no you're wrong!" and then they can't back it up with anything. That is the difference between feelings and facts.
That's because we do this content every day and we see the reality of the claims you're trying to make. To most of us here what you're suggesting is ludicrous and we know that if you just get a bit more experience with the content you'll realize the same. I guess you don't realize this but you're the one who has to convince us, not the other way around.
Also it's a bit dishonest for you to try to minimize everyone's response to "no you're wrong!". Some people have typed up some fairly lengthy responses to try to explain this to you.
ADs don't affect my experience either way. A shared cooldown that can't be diminished with stats and gear seems like the best fit. In terms to how the different ADs perform, it seems one may be superb and the others subpar. Somewhere within that range is the balance you may be looking for. I don't think it's as simple as raising everything up to MD. When a power stands out like that, it's normally because it is overpowered, even if slightly, but taking everything DOWN to the level of one of the worst performers is definitely not the answer. I don't use ADs much, I suck at tanking, so my opinion naturally doesn't mean much.
As far as "Tanks only need block to do Cosmics" is concerned...
Either you are misinformed or being willfully ignorant.
There is a WORLD of difference between blocking as DPS and blocking as tanks when fighting against a Cosmic. Tanks take a majority of the damage, they take HUGE SPIKES of damage, to the point that they need MULTIPLE TANKS TO SOAK IT UP. You're basically diminishing their role and saying they don't need their ADs and all they need to do is block, or even, as I believe you mentioned earlier, that they only want two ADs so they don't HAVE to block.
I've been there when a tank misses a block. They die, Eva. No blocking is not enough. I've been doing Cosmics fairly regularly since late October when I came back to the game. I'm always planted in DPS role, but I would never claim that tanks just need block. That's insane.
So reinforcing my earlier opinion, taking every AD DOWN to the level of one of the worst performers is definitely not the answer.
Besides... this thread has the stank of PvP Saltiness.
TTFN~
I say stuff and I say things, sometimes together but only when I'm feeling adventurous.
As far as "Tanks only need block to do Cosmics" is concerned...
The only time a tank needs more than blocking for a cosmic is when it's not actually possible to block, such as having kigatilik ice tomb you and then use his *BAM* attack, or when healing is unavailable for some reason, such as all the healers being dead at a dino fight. It is fairly rare for this to come up more often than the regular availability of active defenses.
The only time a tank needs more than blocking for a cosmic is when it's not actually possible to block, such as having kigatilik ice tomb you and then use his *BAM* attack, or when healing is unavailable for some reason, such as all the healers being dead at a dino fight. It is fairly rare for this to come up more often than the regular availability of active defenses.
Sure, if the world was perfect. But in the real world, healers are sometimes slow, or distracted, or only one healer drops and the remaining healers are insufficient, or tanks miss blocks, or any number of other issues that are the reason that all tanks have masterful dodge and resurgence.
In a theoretically perfect scenario a tank can tank without ADs, but in practical application, tanks cannot tank without ADs.
Wow, there are a lot of people using rotating active defense. Unfortunately they're still in denial in an attempt to preserve their builds; the facts just aren't on your side. I'm glad to see most people who i know are actually well informed siding with me.
Once again, i've yet to see anything counter the points made. You can't pretend block doesn't exist. You can't pretend you need more than one active defense. Until those points are countered then you haven't got a leg to stand on.
I guess I am not noteworthy enough to get a response in threads like this.
And I thought I had really made a name for myself on these forums.
Always a bridesmaid, never a bride
I wouldn't worry too much. Part of me suspects that the OP is trolling.
Yes, because the idea you don't get to be near immortal in a video game must be a pretty controversial one... I feel like Champions online has become a haven for people who are afraid of challenging themselves, any scent of making the game more challenging and most seem to throw up their arms in an attempt to unknowingly sabotage the game via their own insecurities.
I don't believe your story, or at the very least it is a story that isn't being told to it's entirety. I've played pvp since launch with freeform strict theme builds, using only one active defense; i've played almost exclusively against pvp builds rotating active defense for years. What i'm trying to say is : i probably have a much broader palette of people i've pvpd against than most, especially when pvping using a build that has one AD against builds that have two (not sure if the name "Eve" rings any bells, but i'm sure some here are familiar)
I seriously doubt everything you're saying unless you were playing against people that did not know what they were doing, or they were letting you win. Also, were they rotating them? What was their gear? Did they have other powers slotted? Were they using a defensive passives? One story based off someone who didn't know what they were doing, and/or the rest of their build was terrible means nothing; i'm talking about fully finished geared builds using AD rotation, against other finished builds with single a AD, or none.
Am i saying i never won against these people? No, but it requires being able to move and cut off their line of sight constantly with good timing (unless they did not have stealth sight, in which case you can hide in teleport; most of my current builds don't use teleport now however, and i've pvpd a lot with those too); it was basically near impossible to win given how much of an advantage AD rotation gave them. Of course it wasn't just AD rotation they were using, it is when it is used with everything else it becomes ridiculous and over performing.
I actually have people in my SG who can confirm what i stated.. and i beat all pvpers in CO except for ONE, if that matters so much. And like i said, it was back then when everything was overpowered. You should know the then used copy/paste FC pvp build, if your claims are true. It was what every pvper and their grandparents used. He had stealth sight, yes but then again i do not teleport in duels... because that's usually unfair.
The person i duelled took pvp pretty serious. Almost as if his life depended on it, while i was making fun of him (when he was raging) in our SG chat. The person i duelled had everything maxed out, while i used r7 and heroics. He also had a boatload of pvp videos on YT (but he never recorded his losses). And no, he was one of the best pvpers at that time. I never duelled unskilled people, because it would make me feel like a Hamster.
Oh and trust me, i would not come on here, just to tell made up stories. I'm not a douche.
Like i said, the problem is not ingame, but in between of chair and screen
P.S. Wanna know what's currently game aswell as pvp-breaking? The bubble gloves on a DPS toon!
Right, but once again, one person who didn't know what they were doing means nothing. If someone was losing to a blade AT with rotating active defense, and a semi-decent build backing it up, the chance of you winning is very unlikely; even more so without teleport..
Also, i think you might be talking about a time when active defense rotation was not so common..
Did you play bash? Maybe if i had a name i could actually tell if what you're saying is true, but i cannot think of a single AT that i remember consistently outperforming anyone using a PvP build; because you'll have undoubtedly run into me if you pvped on a regular basis. So sorry if i don't believe your story, but i think you're just another person trying to preserve their rotating AD build.
I am surprised by the arguments made here. First of all, Cosmics are not this "OMG this is unpossible!!1!!" people are making it out to be. Otherwise they would not be going down so quickly after coming up.
As someone that's there every day, most of my squishy toons run just 1 AD because it's more effective to save that power slot for offensive buffs. If you want optimal DPS output from your squishy offensive toon then you won't be running 2 ADs.
The other squishy toons I have are ATs and have no ADs at all. Their death count during cosmic encounters typically ranges between 0 and 2....I mean it could be better but then what would be the point of anything defensive?
Next, if you look at the logs of various cosmic encounters you find that death count is inversely correlated to the % of hits blocked. Much much more than any other factor. Block more, die less.....if you're dying a lot that's mostly it. Pretty much the only time people die while blocking is if they're standing in the wrong spot, which most are quick to correct.
Barring party wipes, most of the cosmic deaths happen at very predictable times. Learn to block when these are happing and you can consistenly get 0 deaths without using any ADs. Ape - Lava pits Dino - Spike detonation Kiga - Storm during the last 1/3rd of his hp
Also, Resurgence is totally great for high HP characters and especially tanks. That's who it's meant for. So if that's you and you use it then you don't have much to complain about. If my cosmic tank was to choose between MD and Resurgence, I'd go with Resurgence all the way.
As it stands, MD is more of an offensive power in that it's mostly used to enable you to block less and continue attacking. It's preventative instead of reactionary. AD cycling in general enables that constant preventative kind of play which trivializes content. I mostly agree regarding the problem, though I don't think 1 AD vs 2 changes much with regards to PvE...everything's still easy because of the block button.
Regarding the solution, I'd suggest something softer that more explicitly discourages taking 2 ADs but does not make it outright impossible. Something like the static shared CDs...which was how they were designed originally.
Also, Resurgence is totally great for high HP characters and especially tanks. That's who it's meant for. So if that's you and you use it then you don't have much to complain about. If my cosmic tank was to choose between MD and Resurgence, I'd go with Resurgence all the way.
I'd go with MD, but it depends on what situation you're most worried about. MD is something you use proactively, when you know ahead of time that damage is going to be a problem, and you're worried about an attack that's going to do an unreasonable amount of damage (for example, being ice tombed at Kigatilik, or if you're tanking Frosticus and he just went enraged with half a bar left). Resurgence is something you use reactively, when you notice "whoops, I'm at 25% health and healing doesn't seem to be coming." (I use my vet reward device for that situation).
I would probably just increase the base shared cd on ADs. 60s would put a strong diminishing returns on AOs (with +50% cdr, you can normally use an AD every 60s, and this would cut it to every 40s), 90s would make AD chaining a non-thing, though you might still have two ADs to cover different situations.
1: While it is true I havn't really touched the formal PvP queue stuff since on-alert hit, duel wise..I was quite into the whole "kick thy ****" aspect of things.. and you want to cry about people rotating ADs? try going back what would it be... ~2 years, when you could get slapped with truma from 100ft away [nuking most heals] combined with permanent AD up-time and permanent AO uptime, and 5 sets of dinos and 16K sudden strikes on beck n call to boot....and I still won most of the duels I was in[find me @notyuu ingame if you want to try your theory on me not being experienced]...but if a thread like this exsisted back then.. then yeah, you would have had a point.. but these days.. nah, getting around the double AD rotation is as simple as using your brain and creating a little thing known a strategy.
2: *facepalm* if it was as simple as "just grind for it" then let me ask you why doesn't everybody have the gear/mods they need? that's simple...some people simply don't have access to it, they lack the skill and/or knowledge needed to actually be able to grind these things out in the first place..sure i help any of those that don't have, acquire what is needed, but I'm just one person in one timezone, I can't solve the problem at large.
3: ATs.. you were the one that bought them up initially saying that most of them don't have ADs and that isn't an issue..but the issue with them still stands that a majority of them are still ineffectual, with the end result requiring support from others to "keep up" as it were
4: yeah, but as a squishy with 5K hp, you're not going to be able to endure the level of punishment that the tanks have to take on a near constant basis when fighting cosmics...plus having ADs like this means a tank can take 1 defensive, to give the healer a slight break if they need to saaayy.. res a dead ally, and resergance, so the tank and instnatly restore if they mess up and get crushed.
conclusion: The problem you are experiencing is simply put a PEBKAC kinda issue
1.Okay, i've probably experienced every iteration of champions online PvP since release... Yes, the strategy for getting around AD rotation is to run away until the AD drops, and then hit them in the three seconds their AD is down; even someone dedicated to pure damage will struggle to kill someone using AD rotation in three seconds if the person rotating the AD are built for defense... Not to mention you also have to survive while they attack you, which means you have to make them use both their AD while you use none, then when they do not have one, you use yours...
2. Everyone doesn't have the gear they need because they haven't been grinding for it, or are in the process of grinding, or have chosen no to grind.. Pretty self explanatory. Everyone has the knowledge at their disposal, everyone can find out more about the game by themselves by going to the power house and experimenting. Once again what you're saying is just wrong.
3. Right, because it is a team game.. ATs aren't made to do everything; and some of them are really bad, some of them are quite good. Before someone argues that "it isn't a team game!", it wouldn't be an MMO otherwise; and if you're trying to suggest an AT can't do single player missions, then they're either ungeared, or are standing still/don't know what they're doing; a lot of these ATs were tested beforehand by the players themselves before release if i recall correctly, i'm pretty sure they'd have said something if they couldn't complete a mission.
4. Exactly, i'm not supposed to; i didn't build for that.. If i did build for that i would be able to. I said i'm okay with one active defense.. I'm not asking for the complete removal of ADs, just AD rotation; and that maybe dodge/avoidance should be adjusted so MD isn't so ridiculous. "What if the healer needs a break" If the healer needs a break they can use block, or ONE active defense; two active defense and the healer could probably go into retirement never-mind a break.
On a final note, you could seriously benefit from a bit of introspection. Come up with new argument, i've already dealt with these in my first response to you.
if you want to have a fairer experience in PvE as well as PvP, it is important to look at this.
No, it isn't. What "fairer" PvE? "Fair" isn't even a concept in PvE.
The only reason to care about this is PvP and frankly, most people in this game couldn't give two shits about PvP.
Well, yes there is a need. No one wants to feel useless on a PVE team while one person runs through and deals with everything. To say their is no need for balance in PVE is just silly. Think it through a little more before you post; i've already covered most of these points..
With the power creep this game has had, EVERYTHING is way too easy except the cosmics. I'm with the others, stop trying to nerf things...bring the under-achievers up and adjust the content (that they're doing).
BTW, PvE balance isn't about "fair", it's about "don't use just this one power". While Masterful Dodge does get a lot of play, especially with melee, it's hardly the only one that gets used. The game's forgiving enough that the others work just fine and they get used.
Bring every other power in the game up to the standard of MD.. Or reduce MD, and remove the ability to rotate; and possible adjust cosmics(no real need to adjust cosmics, just people over-exaggerating the need for rotating active defense)... Which sounds like more work to you?
ADs don't affect my experience either way. A shared cooldown that can't be diminished with stats and gear seems like the best fit. In terms to how the different ADs perform, it seems one may be superb and the others subpar. Somewhere within that range is the balance you may be looking for. I don't think it's as simple as raising everything up to MD. When a power stands out like that, it's normally because it is overpowered, even if slightly, but taking everything DOWN to the level of one of the worst performers is definitely not the answer. I don't use ADs much, I suck at tanking, so my opinion naturally doesn't mean much.
As far as "Tanks only need block to do Cosmics" is concerned...
Either you are misinformed or being willfully ignorant.
There is a WORLD of difference between blocking as DPS and blocking as tanks when fighting against a Cosmic. Tanks take a majority of the damage, they take HUGE SPIKES of damage, to the point that they need MULTIPLE TANKS TO SOAK IT UP. You're basically diminishing their role and saying they don't need their ADs and all they need to do is block, or even, as I believe you mentioned earlier, that they only want two ADs so they don't HAVE to block.
I've been there when a tank misses a block. They die, Eva. No blocking is not enough. I've been doing Cosmics fairly regularly since late October when I came back to the game. I'm always planted in DPS role, but I would never claim that tanks just need block. That's insane.
So reinforcing my earlier opinion, taking every AD DOWN to the level of one of the worst performers is definitely not the answer.
Besides... this thread has the stank of PvP Saltiness.
TTFN~
What are you talking about? A ranked block is more than enough to stop more or less anything especially if you're a tank; of course you're forgetting that the healer is required for fighting cosmics too. Who is going to tank without a healer? You're just plain wrong here. The tank aggroing a cosmic is a two person job, i'm not saying the tank should just handle everything alone.
Yes, pvp saltiness from a freeform who could also choose to take rotating active defense.. Use your brain please; my interest is in making the game better overall.
As far as "Tanks only need block to do Cosmics" is concerned...
The only time a tank needs more than blocking for a cosmic is when it's not actually possible to block, such as having kigatilik ice tomb you and then use his *BAM* attack, or when healing is unavailable for some reason, such as all the healers being dead at a dino fight. It is fairly rare for this to come up more often than the regular availability of active defenses.
Finally, someone who knows what they're talking about.
Finally, someone who knows what they're talking about.
People in this thread who I know have tanked cosmics: myself, aiqa, gradii, kamokami, opalflame, spinnytop. Others may have and I either haven't seen or haven't noticed them do so. However, given that all of the cosmics have been successfully tanked by Behemoth ATs, it's clearly not necessary to have multiple ADs, it just makes things easier.
Finally, someone who knows what they're talking about.
People in this thread who I know have tanked cosmics: myself, aiqa, gradii, kamokami, opalflame, spinnytop. Others may have and I either haven't seen or haven't noticed them do so. However, given that all of the cosmics have been successfully tanked by Behemoth ATs, it's clearly not necessary to have multiple ADs, it just makes things easier.
Well that pretty much puts the final nail in the coffin for AD rotation. There is no good reason it is required in the game if it is possible to tank cosmics with only one AD.
Finally, someone who knows what they're talking about.
People in this thread who I know have tanked cosmics: myself, aiqa, gradii, kamokami, opalflame, spinnytop. Others may have and I either haven't seen or haven't noticed them do so. However, given that all of the cosmics have been successfully tanked by Behemoth ATs, it's clearly not necessary to have multiple ADs, it just makes things easier.
Well that pretty much puts the final nail in the coffin for AD rotation. There is no good reason it is required in the game if it is possible to tank cosmics with only one AD.
AD rotation died a long time ago. Your obsessive argument has no redeeming qualities aside from being amusing.
Nerfing the only active defense which actually works cannot be suggested by someone of any intelligence whatsoever unless they are trolling.
The OP is an angry pvper no doubt, otherwise they wouldn't have an obsession with making a change which would effectively make little difference either way, if people were limited to one active defense they'd take masterful dodge. if masterful dodge was nerfed they'd take no AD at all becuase ADs would be a waste of power slots. "Finally someone who knows what theyre talking about"
Translation:
"Finally someone who I desperately want to believe agrees with my point of view which is as poorly thought out as it is unpopular."
Oh, so now you agree with me that AD rotation is a bad thing? Well, we got there in the end.
Face it, you got the facts wrong and now you're upset.. I'll admit, i exaggerated a bit when i implied a squishy can survive all direct cosmic attacks with just block, but tanks most certainly can.
I get it; you like the game so easy you can do it blindfolded, but that isn't fun, and it isn't fair on ATs, and it completely ruins pvp.
If you were to take all the bad things about AD rotation, and place them against all the good things about removing it; you'd see that the benefits of removing AD rotation greatly outnumber the "bad" things (there aren't any other then people don't get to cheat within the rules, as i call it).
The good : -ATs become more viable in PvP, and PvE, which will retain more free players as they won't feel completely outmatched and see playing free in PVP and PVE as just a pointless endeavour. -No more endless PvP battles where no one can win, people will actually die in PvP; which in turn means people will more readily participate in PvP. -The game becomes challenging, as opposed to mind numbing when you have people with AD rotation doing everything solo.. Which in turn makes a more team oriented game with content that is supposed to be team oriented.
The "bad" : -You no longer get to be immortal, and have to start using block more often.
I'd go with MD, but it depends on what situation you're most worried about.....Resurgence is something you use reactively, when you notice "whoops, I'm at 25% health and healing doesn't seem to be coming." (I use my vet reward device for that situation).
That's the one for me. I find it happening more often than situations in which I cannot block a big hit that I know is coming.
MD is something you use proactively, when you know ahead of time that damage is going to be a problem, and you're worried about an attack that's going to do an unreasonable amount of damage
There is a lot of overlap in this use case with just blocking hence the choice of Resurgence over MD. I do sometimes use Eruption at these times as it has a lower cd than the vet reward device.
However, if we are defining unreasonable amount of damage as one or two-shotting a tank with block turned on, I'd still categorize the use case as reactionary.
This is the only situation I can think of where MD overcomes Resurgence for a tank. But here its use case is very much "I'm gonna die if I don't press this button right now".
Normally, for tanks, it's more like "let's turn on God Mode for a bit cause.....I dunno it's cool I guess".
I would probably just increase the base shared cd on ADs. 60s would put a strong diminishing returns on AOs (with +50% cdr, you can normally use an AD every 60s, and this would cut it to every 40s), 90s would make AD chaining a non-thing, though you might still have two ADs to cover different situations.
Hmm but then it might be best to take 3 ADs haha.
Overall, I support the idea as long it's done along with an AD pass that makes more of them useful...that's what nerfing chaining would hopefully enable. Actually having more choices among effective ADs.
With chaining in place as it is, it's hard to imagine the devs choosing to make the other ADs better. Since we all agree that chaining is not a requirement for anything and that most ADs suck, it's not hard to say, "let's give up what we don't need for something we want".
Just to clarify, I am not agreeing or disagreeing with this post. Until recently I tanked cosmics and did PvP with just Resurgence and I was still pretty hard to kill. I'm just saying I don't think it will change much. If you really want ATs to have more of a chance in PvP, the ones that are underperforming need to be buffed.
Just to clarify, I am not agreeing or disagreeing with this post. Until recently I tanked cosmics and did PvP with just Resurgence and I was still pretty hard to kill. I'm just saying I don't think it will change much. If you really want ATs to have more of a chance in PvP, the ones that are underperforming need to be buffed.
It isn't just ATs that will benefit from the change; but a lot more build options will become more useful in pvp too. Obviously it won't close the gap for ATs completely, but i think it'll make a bigger difference than you think..Obviously AD rotation isn't the only problem, but it is a huge part of it.
if you want to have a fairer experience in PvE as well as PvP, it is important to look at this.
No, it isn't. What "fairer" PvE? "Fair" isn't even a concept in PvE.
The only reason to care about this is PvP and frankly, most people in this game couldn't give two shits about PvP.
Well, yes there is a need. No one wants to feel useless on a PVE team while one person runs through and deals with everything. To say their is no need for balance in PVE is just silly. Think it through a little more before you post; i've already covered most of these points..
How about instead you read what I wrote, instead of going off about things I didn't say.
Comments
And Gradii, it very well is still possible to perma cycle ADs. Sure its not the 0sec downtime it used to be but its still down to only a few seconds, people have gotten it down to only 3sec without sacrificing much in other areas.
My super cool CC build and how to use it.
I see a lot of people saying "no you're wrong!" and then they can't back it up with anything. That is the difference between feelings and facts.
Unbreakable is fine
resurgence could be made to boost regen for a longer duration
feild surge is a joke, needs a buff and a half
Ice barrier is good in theory, but has crippling weakness due to being able to be effectivally disabled [like the old broken unbreakable in a sence]
also limiting ADs to just one per chracter is the single most stupid thing that I have ever heard of in the name of "blanace", sure having multipul ADs makes you hella harder to kill in PvP.. which the typical responce is to just get better, but for ned-game PvE and for PvE players which are not as skilled, capable or simply don't have access to the gear and mods needed to make their build really work effectivally without the ADs, and before you go "but most ATs don't have ADs so what is issue" try and remember that most ATs are ineffective pieces of junk that can't do half the content in CO without an entire support cast of other players backing them up nigh constnatly.
tl;dr: stfu, your idea would deal far more harm to the game than good.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Regarding pvp, i duelled nothing but 2x AD users, back when everything was overpowered (on my Blade AT)and i actually won.. To the degree where a fotm FC / 2x AD using friend of mine who beat everybody else, ended up losing 35:4, against my useless Blade AT (not bragging, just stating facts). I don't want to be THAT person but, how about you get good? I heard practice makes masters, not forum posting temper tantrum sessions ^^
Two and a half thumbs down, from me.
I seriously doubt everything you're saying unless you were playing against people that did not know what they were doing, or they were letting you win. Also, were they rotating them? What was their gear? Did they have other powers slotted? Were they using a defensive passives? One story based off someone who didn't know what they were doing, and/or the rest of their build was terrible means nothing; i'm talking about fully finished geared builds using AD rotation, against other finished builds with single a single AD, or none.
Am i saying i never won against these people? No, but it requires being able to move and cut off their line of sight constantly with good timing (unless they did not have stealth sight, in which case you can hide in teleport; most of my current builds don't use teleport now however, and i've pvpd a lot with those too); it was basically near impossible to win given how much of an advantage AD rotation gave them. Of course it wasn't just AD rotation they were using, it is when it is used with everything else it becomes ridiculous and over performing; like, you can't just have two AD and an energy builder with zero gear, obviously other parts of your build require SOME substance; and substance they have when in the hands of a minmaxer.
"It is already sad enough, the latest 'trend' encourages CON stacking and forces teamplay (constant need for tank/healer), in a super hero mmo"
Heaven forbid teamplay is encouraged, we wouldn't want that now would we? Also "in a super hero mmo".. I'm no expert on superheroes, but i'm pretty sure there are many instances where they work together.. Honestly, i almost think you might be joking, but it seems to me like you're suggesting one person SHOULD be able to do everything without the need for help from others...
i don't think it is constitution as a standalone stat that is the problem, but all the defense layered on top via the talent tree, and powers and gear. Someone could have 20000 health, but without the gear or talents, or powers it can all be lost in a single hit. AD rotation is a big contributor to making CON stackers seem like unkillable gods; so by removing any way of AD rotating, i think you'll find it will bring ATs much, much closer to freeforms.
Quite the exaggeration you're making there; i find it laughable that you're suggesting AD are useless if you can't rotate them, or if they get reduced to the level of resurgence. Yes, useless at making you near invulnerable at all times maybe; it is so normalized for you to be near unkillable all the time that you think ADs are suddenly useless if you can't use them at all times; that is just silly.
"block isn't a part of the arguement"
Well sorry, but i think you'll find it is, as everyone has the ability to block, and so every build has it; and so it is unavoidable when talking about a way to survive VS a cosmic. Not only that, ADs defense stacks with other forms of defense; how exactly does that make them "useless"?..Quite simply, it doesn't.
If all ADs get ranked up to the level of MD, then i'd like to see AOs brought up to the equivalent level of usefulness; so if someone uses MD for example, the opponent need only use their AO to bypass it, bringing everyone back to a middle ground; this would resolve the issue in PvP with a minimal impact on PvE.. Actually, it'll make PvE much easier; which i imagine sits well with you. But i dread to think how boring PvE will get if it becomes even easier..
What I mean is...
You know an idea is complete garbage when it and I are both on the same side regarding how terrible it is. Limited to one active defense, one active offense, and masterful dodge should be nerfed to knock it down to the level of the others?
And I thought I had really made a name for myself on these forums.
Always a bridesmaid, never a bride
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I actually have people in my SG who can confirm what i stated.. and i beat all pvpers in CO except for ONE, if that matters so much. And like i said, it was back then when everything was overpowered. You should know the then used copy/paste FC pvp build, if your claims are true. It was what every pvper and their grandparents used. He had stealth sight, yes but then again i do not teleport in duels... because that's usually unfair.
The person i duelled took pvp pretty serious. Almost as if his life depended on it, while i was making fun of him (when he was raging) in our SG chat. The person i duelled had everything maxed out, while i used r7 and heroics. He also had a boatload of pvp videos on YT (but he never recorded his losses). And no, he was one of the best pvpers at that time. I never duelled unskilled people, because it would make me feel like a Hamster.
Oh and trust me, i would not come on here, just to tell made up stories. I'm not a douche.
Like i said, the problem is not ingame, but in between of chair and screen
P.S. Wanna know what's currently game aswell as pvp-breaking? The bubble gloves on a DPS toon!
"they don't have access to the gear and mods needed to make their build work"
They don't have access?? I think you'll find they do have access, it is just a matter of grind, and learning how the game works. That was a silly thing of you to say. Not only that, the content that you need to play to get the gear doesn't require anyone to have any ADs; so what sense does that even make? Did you even think this through?
Some ATs are terrible, i will agree with you; but not all of them; the terrible ATs should be buffed up (different topic so i'm not going to go in-depth on that now, but i think a buff for certain ATs is well overdue). To say they outright cannot do content is just wrong as well; the game is horribly easy AT or not; i think the only thing that presents any challenge are the cosmics, but even they aren't particularly difficult, more mediocre to easy in difficulty when everyone is geared and leveled.
Please just stop deluding yourselves into thinking content can't be done, or outright lying that content can't be done without rotating ADs. If I, a 5000hp squishy with no self heals can survive all cosmic attacks while blocking with the assistance of a healer, there is no reason any other content is impossible to survive without ADs, or without AD rotation.
"The changes you suggest will do more harm than good"
Well, since i've debunked your little "they don't have access" theory, that basically throws whatever argument you had out of the window. So i can say you're just outright wrong in your last assertion.
2: *facepalm* if it was as simple as "just grind for it" then let me ask you why doesn't everybody have the gear/mods they need? that's simple...some people simply don't have access to it, they lack the skill and/or knowledge needed to actually be able to grind these things out in the first place..sure i help any of those that don't have, acquire what is needed, but I'm just one person in one timezone, I can't solve the problem at large.
3: ATs.. you were the one that bought them up initially saying that most of them don't have ADs and that isn't an issue..but the issue with them still stands that a majority of them are still ineffectual, with the end result requiring support from others to "keep up" as it were
4: yeah, but as a squishy with 5K hp, you're not going to be able to endure the level of punishment that the tanks have to take on a near constant basis when fighting cosmics...plus having ADs like this means a tank can take 1 defensive, to give the healer a slight break if they need to saaayy.. res a dead ally, and resergance, so the tank and instnatly restore if they mess up and get crushed.
conclusion: The problem you are experiencing is simply put a PEBKAC kinda issue
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
The only reason to care about this is PvP and frankly, most people in this game couldn't give two shits about PvP.
Sure I know your not part of that group, most of them left when they didnt get their way, but their efforts still resulted in content being balanced for a much higher power level. And yes, i knkw a lot of people wanted harder, challenging content. But, there is a difference between challenging and brutal. Content can be balanced to a reasonable powerleve, and still offer a challenge. Content that is balanced around excessive power levels is not challenging though, it's brutal.
BTW, PvE balance isn't about "fair", it's about "don't use just this one power". While Masterful Dodge does get a lot of play, especially with melee, it's hardly the only one that gets used. The game's forgiving enough that the others work just fine and they get used.
Also it's a bit dishonest for you to try to minimize everyone's response to "no you're wrong!". Some people have typed up some fairly lengthy responses to try to explain this to you.
My super cool CC build and how to use it.
As far as "Tanks only need block to do Cosmics" is concerned...
Either you are misinformed or being willfully ignorant.
There is a WORLD of difference between blocking as DPS and blocking as tanks when fighting against a Cosmic. Tanks take a majority of the damage, they take HUGE SPIKES of damage, to the point that they need MULTIPLE TANKS TO SOAK IT UP. You're basically diminishing their role and saying they don't need their ADs and all they need to do is block, or even, as I believe you mentioned earlier, that they only want two ADs so they don't HAVE to block.
I've been there when a tank misses a block. They die, Eva. No blocking is not enough. I've been doing Cosmics fairly regularly since late October when I came back to the game. I'm always planted in DPS role, but I would never claim that tanks just need block. That's insane.
So reinforcing my earlier opinion, taking every AD DOWN to the level of one of the worst performers is definitely not the answer.
Besides... this thread has the stank of PvP Saltiness.
TTFN~
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Epic Stronghold
Block timing explained
Sure, if the world was perfect. But in the real world, healers are sometimes slow, or distracted, or only one healer drops and the remaining healers are insufficient, or tanks miss blocks, or any number of other issues that are the reason that all tanks have masterful dodge and resurgence.
In a theoretically perfect scenario a tank can tank without ADs, but in practical application, tanks cannot tank without ADs.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
Once again, i've yet to see anything counter the points made. You can't pretend block doesn't exist. You can't pretend you need more than one active defense. Until those points are countered then you haven't got a leg to stand on.
Yes, because the idea you don't get to be near immortal in a video game must be a pretty controversial one... I feel like Champions online has become a haven for people who are afraid of challenging themselves, any scent of making the game more challenging and most seem to throw up their arms in an attempt to unknowingly sabotage the game via their own insecurities.
Also, i think you might be talking about a time when active defense rotation was not so common..
Did you play bash? Maybe if i had a name i could actually tell if what you're saying is true, but i cannot think of a single AT that i remember consistently outperforming anyone using a PvP build; because you'll have undoubtedly run into me if you pvped on a regular basis. So sorry if i don't believe your story, but i think you're just another person trying to preserve their rotating AD build.
*weeps*
I'll never go to the ball.
*sobs*
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
As someone that's there every day, most of my squishy toons run just 1 AD because it's more effective to save that power slot for offensive buffs. If you want optimal DPS output from your squishy offensive toon then you won't be running 2 ADs.
The other squishy toons I have are ATs and have no ADs at all. Their death count during cosmic encounters typically ranges between 0 and 2....I mean it could be better but then what would be the point of anything defensive?
Next, if you look at the logs of various cosmic encounters you find that death count is inversely correlated to the % of hits blocked. Much much more than any other factor. Block more, die less.....if you're dying a lot that's mostly it. Pretty much the only time people die while blocking is if they're standing in the wrong spot, which most are quick to correct.
Barring party wipes, most of the cosmic deaths happen at very predictable times. Learn to block when these are happing and you can consistenly get 0 deaths without using any ADs.
Ape - Lava pits
Dino - Spike detonation
Kiga - Storm during the last 1/3rd of his hp
Also, Resurgence is totally great for high HP characters and especially tanks. That's who it's meant for. So if that's you and you use it then you don't have much to complain about. If my cosmic tank was to choose between MD and Resurgence, I'd go with Resurgence all the way.
As it stands, MD is more of an offensive power in that it's mostly used to enable you to block less and continue attacking. It's preventative instead of reactionary. AD cycling in general enables that constant preventative kind of play which trivializes content. I mostly agree regarding the problem, though I don't think 1 AD vs 2 changes much with regards to PvE...everything's still easy because of the block button.
Regarding the solution, I'd suggest something softer that more explicitly discourages taking 2 ADs but does not make it outright impossible. Something like the static shared CDs...which was how they were designed originally.
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I would probably just increase the base shared cd on ADs. 60s would put a strong diminishing returns on AOs (with +50% cdr, you can normally use an AD every 60s, and this would cut it to every 40s), 90s would make AD chaining a non-thing, though you might still have two ADs to cover different situations.
Epic Stronghold
Block timing explained
2. Everyone doesn't have the gear they need because they haven't been grinding for it, or are in the process of grinding, or have chosen no to grind.. Pretty self explanatory. Everyone has the knowledge at their disposal, everyone can find out more about the game by themselves by going to the power house and experimenting. Once again what you're saying is just wrong.
3. Right, because it is a team game.. ATs aren't made to do everything; and some of them are really bad, some of them are quite good. Before someone argues that "it isn't a team game!", it wouldn't be an MMO otherwise; and if you're trying to suggest an AT can't do single player missions, then they're either ungeared, or are standing still/don't know what they're doing; a lot of these ATs were tested beforehand by the players themselves before release if i recall correctly, i'm pretty sure they'd have said something if they couldn't complete a mission.
4. Exactly, i'm not supposed to; i didn't build for that.. If i did build for that i would be able to. I said i'm okay with one active defense.. I'm not asking for the complete removal of ADs, just AD rotation; and that maybe dodge/avoidance should be adjusted so MD isn't so ridiculous. "What if the healer needs a break" If the healer needs a break they can use block, or ONE active defense; two active defense and the healer could probably go into retirement never-mind a break.
On a final note, you could seriously benefit from a bit of introspection. Come up with new argument, i've already dealt with these in my first response to you.
Yes, pvp saltiness from a freeform who could also choose to take rotating active defense.. Use your brain please; my interest is in making the game better overall.
Epic Stronghold
Block timing explained
Face it, you got the facts wrong and now you're upset.. I'll admit, i exaggerated a bit when i implied a squishy can survive all direct cosmic attacks with just block, but tanks most certainly can.
I get it; you like the game so easy you can do it blindfolded, but that isn't fun, and it isn't fair on ATs, and it completely ruins pvp.
If you were to take all the bad things about AD rotation, and place them against all the good things about removing it; you'd see that the benefits of removing AD rotation greatly outnumber the "bad" things (there aren't any other then people don't get to cheat within the rules, as i call it).
The good :
-ATs become more viable in PvP, and PvE, which will retain more free players as they won't feel completely outmatched and see playing free in PVP and PVE as just a pointless endeavour.
-No more endless PvP battles where no one can win, people will actually die in PvP; which in turn means people will more readily participate in PvP.
-The game becomes challenging, as opposed to mind numbing when you have people with AD rotation doing everything solo.. Which in turn makes a more team oriented game with content that is supposed to be team oriented.
The "bad" :
-You no longer get to be immortal, and have to start using block more often.
However, if we are defining unreasonable amount of damage as one or two-shotting a tank with block turned on, I'd still categorize the use case as reactionary. This is the only situation I can think of where MD overcomes Resurgence for a tank. But here its use case is very much "I'm gonna die if I don't press this button right now".
Normally, for tanks, it's more like "let's turn on God Mode for a bit cause.....I dunno it's cool I guess". Hmm but then it might be best to take 3 ADs haha.
Overall, I support the idea as long it's done along with an AD pass that makes more of them useful...that's what nerfing chaining would hopefully enable. Actually having more choices among effective ADs.
With chaining in place as it is, it's hard to imagine the devs choosing to make the other ADs better. Since we all agree that chaining is not a requirement for anything and that most ADs suck, it's not hard to say, "let's give up what we don't need for something we want".
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