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Can Someone Please PLEASE Take a Look at Kiga's Dogs?

Dear Devs, when you get a moment, can you please take a look at Kiga's dogs. It seems like starting a few weeks ago, they have really gone crazy. Every dog CCer that I have spoken to (except one) has said the same thing.

Some of the issues include:
Dogs are ignoring the timers and just wandering off with many seconds left on the mezz.
Timers are getting totally out of sync for no reason.
Dogs are lagging behind or wandering randomly when pulled off the altar.
Dogs aggro jumps around wildly. Instead of focusing on the controller who is spamming Challenge at them, even while mezzed, they continue to aggro randomly on players on the altar. Sometimes switching aggro targets at a rate of once-per-second, just flipping at high-speed through random targets.
Kiga shoots the controller after the pull but before they have even attacked the dogs. The tank goes up to pull the dogs, the controller stands well back, 25-50 feet, Kiga specifically targets the controller, even though they are still waiting on the dogs and have not even attacked.

Other dog CCers can chime in with other glitches they have observed. These are not just problems I have encountered myself as a controller, but ones that I have observed others' having. Some of the best CCers, who have run Kiga dozens or hundreds of times, now have trouble getting and keeping control.

The thing is, sometimes it goes butter-smooth and sometimes it is completely wacky. The other day, I CCed for a Kiga run and never lost control, didn't see any oddities with timers or aggro or anything. Right after that, we swapped zones to run Kiga again, and the dogs were completely unmanageable. Pretty much the same group and conditions and it was mayhem.

I feel like this started about 3 or 4 weeks ago and has continuously gotten worse. If someone could please take a look and see if it is operating as intended or if something has gotten twisted up, I would certainly appreciate it, and I'm sure other players would, as well. Thank you.
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Comments

  • Over time, you learn to accept that Kigatilik's fight is broken and you just adapt anyway. Despite all the threat and cc mechanic bugs and issues, those hounds of his can be controlled rather reliably, given that you correctly qualify for the role.

    Even in all of its nonsense, there are still rules that you'll just have to figure out and observe, and once you find out about them, everyone will think you're amazing and appreciate you for all of eternity. All of the current problems have pretty much existed since at least the start of when controlling hounds was being considered as a strategy, but no fix has been implemented since.

    Unfortunately, it seems the problem is very deeply rooted into the game itself and its mechanics as I can think of several other subtle examples that are in no way related to Kigatilik. It just stands that there's a huge underlying problem and a fix would not be possible without a complete revamp of the entire game's structure.

    For now, about this in particular, do your best and try to enjoy the content as is given.
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  • pwestolemynamepwestolemyname Posts: 978 Arc User

    Over time, you learn to accept that Kigatilik's fight is broken and you just adapt anyway. Despite all the threat and cc mechanic bugs and issues, those hounds of his can be controlled rather reliably, given that you correctly qualify for the role.

    Even in all of its nonsense, there are still rules that you'll just have to figure out and observe, and once you find out about them, everyone will think you're amazing and appreciate you for all of eternity. All of the current problems have pretty much existed since at least the start of when controlling hounds was being considered as a strategy, but no fix has been implemented since.

    Unfortunately, it seems the problem is very deeply rooted into the game itself and its mechanics as I can think of several other subtle examples that are in no way related to Kigatilik. It just stands that there's a huge underlying problem and a fix would not be possible without a complete revamp of the entire game's structure.

    For now, about this in particular, do your best and try to enjoy the content as is given.
    Yeah, I think I'm figuring out all these quirks. I guess I was just surprised by them because I had CCed them before without issue, and then starting about 3 weeks ago, I started having real trouble. I guess my earlier success was luck more than anything, that the issues did not pop up them and I was, essentially on "EZ" mode.

    So, I've modified my strategy and the last 2 times I CCed, it went fairly well. One thing that I've found helps me is to not have a tank pull. This requires a few device buffs and a healer, but for me, works a lot better. I had considered using Confront mods and OV Defender gloves to be able to get threat better, but then I decided to just blow that off and use the Sleep->Paralyze method of perma-mezz.

    Anyway, you make a good point. **** is borked and the best thing is to just learn to work around it. I just hadn't realized that the dogs have been borked from day 1. I thought it was a new borking that could be fixed.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    There have been issues with dog CC since we started trying it out. I run Sleight of Mind@roughbear.

    Also, it seems worse of late.

    Finally, there are fairly reliable methods of dealing with the issues, as noted. I changed my method a bit, but I still rely mostly on Ego Sleep with constant Ego Sprites (w/Challenge!) spam. Combining with an occasional paralyze, and keeping up 8 stacks Manipulator in Support role works great.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    gradii said:

    It's possible to control the dogs with nothing but ego sleep (and sprite spam for aggro and credit) but your timing must be exact and you must maintain aggro on all of the dogs in order for this to work.

    That's always been possible, but aggro management is a bit harder than it used to be thanks (probably) to Kiga's increased range, and sometimes the dog aggro is utterly confused.
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  • pwestolemynamepwestolemyname Posts: 978 Arc User

    gradii said:

    It's possible to control the dogs with nothing but ego sleep (and sprite spam for aggro and credit) but your timing must be exact and you must maintain aggro on all of the dogs in order for this to work.

    That's always been possible, but aggro management is a bit harder than it used to be thanks (probably) to Kiga's increased range, and sometimes the dog aggro is utterly confused.
    Yeah, this was the way I did it when I first started. Nowadays, I can't get aggro no matter how spammy I get with ES. I do have Challenge on it.

    I was thinking of getting OV gloves and a couple of Confront Mods, but then I decided to just go with the Sleep->Paralyze method. For me, it seems more reliable.
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  • pwestolemynamepwestolemyname Posts: 978 Arc User
    edited December 2016
    Mistake, please ignore.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    It seems to have gotten better. I think it's a combination of tanks pulling further back and fewer wipes (aggro tends to go fishy if you wipe too many times).
  • behemothking#9246 behemothking Posts: 168 Arc User
    edited December 2016
    The Kiga hound threat borkedness is positively correlated with the number of times the Kiga fight is reset to its not-aggroed state and, indirectly, the total duration Kiga has been actively fought.

    You will not see significant problems if you have multiple less-than-30-second attempts at a fresh Kiga nor during about the first 3-5 medium-duration attempts for most control builds. Always, in every attempt after that, if you do not generate threat quickly enough and you are unable to keep the hounds under control powers permanently, you will start to observe strange, inexplicable behavior in crowd control mechanic interactions with the hounds and threat mechanics, the latter of such also existing in several other areas of the game.

    This includes the infamous bane of hound controllers commonly reported in zone: "I don't know what happened; dogs suddenly just woke up". You will also probably start to see the hounds playing a "target roulette" in which their aggro target switches through, for some reason, members of a select group of players about every half-second.

    As the fight progresses, the erratic target switching behavior becomes calmer and that select group of players thins to include only the usual threat targets: healers, main tank, and the controller. Eventually, if the fight drags out long enough for support controllers or enough threat is generated by tank controllers, aggro can switch to mostly just the controller, but I have seen the hounds switch targets even though aggro has been secured for a good half minute, so controllers should stay wary.

    These are the most common problems reported by controllers, but a whole slew of more subtle frustrations exist in the Kiga fight that have caused me to become indifferent about it and start to accept all issues as standard. Here's to hoping the fight could be fixed someday though, alongside the many other bugs abound CO.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited December 2016
    There is definitely something goofy with the gemoetry of the alter tho. Earlier today I watched one of the dogs come down to the CCer then move all the way back up to the alter then all the way down, having aggro on the CCer the entire time n_n majestic. Dogs lagging behind is the one thing I've seen consistently happen. It's fine tho cause we can make jokes about the dogs being lazy.


    As for Kiga aggro and shooting the CCer. Some CCers have Sentinal Aura - more like death sentence aura! Other than that, the initial pull is a very confusing time for Kiga since nobody has actually hit him and if nobody has healed then his aggro is probably all wibbly wobbly and confused and who knows what the code looks like that'd determining who to hit when everyone is a 0 on the aggro table.


    Dog aggro is goofy. Best to build without the expectation of having it. The weird thing is that I've had many times where I arrived at Kiga after people had said the aggro was hopelessly bugged... and then had aggro the entire time I was CCing the dogs. Not sure what it is about my amazing build that does that.


    As for timers desynching I generally blame user error for that. It doesn't happen consistently so I'm more likely to claim that I goofed somehow. I have a theory about howl stacks tho...
    Post edited by spinnytop on
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    spinnytop said:

    As for timers desynching I generally blame user error for that. It doesn't happen consistently so I'm more likely to claim that I goofed somehow. I have a theory about howl stacks tho...

    I've only seen timer desync when attempting permanent control, though that might just be because the timers all reset if you've got control gaps.
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