new build time! this time a fairly self-explanatory one utilizing both the laser sword sub-powerset as well as AoPM for massive stat bonuses across the board
not really sure how well all these various powers will play together, especially with using concentration but as i don't know of any other form that's usable with a hybrid melee/ranged build...but i do have one of the only two universal energy unlocks in the game, so hopefully this will all work out with little issue
PowerHouse (Link to this build)Name: Darth KaasArchetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Constitution (Secondary)Level 15: Presence (Secondary)Talents:Level 1: ArcanusLevel 6: IntimidatingLevel 9: AcrobatLevel 12: Shrug It OffLevel 15: Quick RecoveryLevel 18: Boundless ReservesLevel 21: ProdigyPowers:Level 1: Laser EdgeLevel 1: Laser Sword (Rank 2, Rank 3) "These weapons are not playthings. A lightsaber is a dangerous and destructive instrument, a powerful blade that can strike down an opponent—or a friend, if you're not careful." ―Luke Skywalker
Level 6: OverdriveLevel 8: Aura of Primal Majesty (Rank 2, Rank 3)Level 11: Force Eruption (Rank 2, Rank 3) "The power of energy over matter…and mind over both." ―Luke Skywalker
Level 14: Lifedrain (Rank 2, Rank 3) "It is a technique that is almost as old as the Sith themselves…it is a means of severing connections between life, the Force, and feeding upon the death it causes. It cannot be taught…it can only be gained through instinct, through experiencing its effects, first-hand." ―Kreia
Level 17: Ego Choke (Rank 2, Rank 3) "I find your lack of faith disturbing." ―Darth Vader
Level 20: ConcentrationLevel 23: Ego Surge (Nimble Mind)Level 26: Masterful DodgeLevel 29: Lightning Arc (Rank 2, Rank 3) "Power! Unlimited power!" ―Darth Sidious
Level 32: Force Shield (Rank 2, Rank 3, Force Sheathe) "Much to learn you still have." ―Yoda
Level 35: Rebirth "Rise, sisters. Undead sisters, rise from your sleep. The time has come. Awaken. You have been called upon." ―Old Daka
Level 38: Endbringer's Grasp (Rank 2, Rank 3) "The Force can have a strong influence on the weak-minded." ―Obi-Wan Kenobi
Travel Powers:Level 6: Acrobatics (Rank 2)Level 35:Specializations:Intelligence: Enlightened (3/3)Intelligence: Tactician (2/2)Intelligence: Detect Vulnerability (3/3)Intelligence: Expertise (2/2)Warden: Fortified Gear (1/3)Warden: Ruthless (2/2)Warden: Elusive (2/2)Warden: Reactive Strikes (2/2)Warden: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Mass Destruction (2/3)Mastery: Vindicator Mastery (1/1)
Comments
Unfortunately, Ego Choke isn't too practical of a power in-game generally, but taking its special adv can at least allow it to also debuff enemy dmg a bit while you take out time to channel a low-dps incapacitate.
If ur spamming the LS combo enough, then I'd prob get Warden Mastery. Int Mastery, while never amazing, works pretty well w/ INT PSS and AoPM too.
Pres SS w/ AoPM is prob a bit wasteful, since AoPM will soft-cap Pres's bonus heal at 70 anyways. Past that point, its more for the ally benefit of AoPM (if that matters to you as a Hybrid- still won't boost allies anywhere near a Pres-Support's AoPM).
Ultimately it kinda just comes down to how ya plan on playing this. If mostly using the ranged attacks and maintains, then it overall can work as is w/ some tweaks, but if wanting to also use Laser Sword regualrly then you may want to make some more drastic changes. The build also lacks a spammable AoE attack atm.
- Be safe and have fun, champs - for science!
and the presence SS is there mainly to squeeze as much presence out of the character as i can possibly get, which translates to even more other stats - at least as how i understand AoPM works
as for ego choke, well...unless you can suggest another force choke-like power, it'll have to do
The Pres-only scaling for slotted auras like AoPM is only true for the ally portion of the aura. The self-portion is instead boosted by ur 3 SS's like any other passive.
I'll assume this will be a mostly ranged build, so Laser Sword is mostly just there for show or if ya get bored w/ the ranged powers (cause what's a sith_jedi w/o a light saber?).
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Glacier
Level 6: Covert Ops Training
Level 9: Healthy Mind
Level 12: Acrobat
Level 15: Coordinated
Level 18: Boundless Reserves
Level 21: Investigator
Powers:
Level 1: Power Bolts
Level 1: Laser Sword (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Lightning Arc (Rank 2, Rank 3)
Level 14: Molecular Self-Assembly
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Thunderstrike (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Gigabolt (Rank 2, Rank 3)
Level 29: Force Geyser (Nailed to the Ground)
Level 32: Force Shield (Force Sheathe)
Level 35: Ego Choke (Garroting Grip)
Level 38: Ego Surge (Nimble Mind)
Travel Powers:
Level 6:
Level 35:
Specializations:
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
Geyser can be ur Force attack, and it can be used for MSA, CC, and/or to ground flying opponents- and ya also have Force Shield as the block. Choke is there mostly for theme/show, though it has some minor utility. Ur main offense here is Electricity: TStrike + LArc, and Gigabolt.
TStrike, Choke, Conviction, and Geyser can all proc MSA. So ya got some options here. Gears mostly for Int and Con.
- Be safe and have fun, champs - for science!
as for the power changes...that's sacrificing way too much from the feeling of a sith for the sake of game meta; i would only use conviction if i were making a jedi, as it's analogous to force heal, and while the sith love lightning (especially in TOR), 3 abilities based on it is too much; either TStrike or GB, but not both, and if i need another source of NI that badly, there are devices that can proc it
i also flatly refuse to give up force corrupt (aka endbringer's grasp) or rebirth - the utility of having a self-rez in a game whose devs keep screwing over other forms of self-rez with every new patch is too valuable to not have
- Be safe and have fun, champs - for science!
also, i'd kill for another power slot or 2...too many powers i want to use and not enough slots given during leveling to use them
anyway, i made minor edits
PowerHouse (Link to this build)
Name: Darth Kaas
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Master
Level 6: Brilliant
Level 9: Acrobat
Level 12: Shrug It Off
Level 15: Quick Recovery
Level 18: Boundless Reserves
Level 21: Prodigy
Powers:
Level 1: Laser Edge
Level 1: Laser Sword (Rank 2, Rank 3)
Level 6: Overdrive
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Force Eruption (Rank 2, Rank 3)
Level 14: Lifedrain (Rank 2, Rank 3)
Level 17: Ego Choke (Garroting Grip)
Level 20: Concentration
Level 23: Ego Surge (Nimble Mind)
Level 26: Thunderstrike (Rank 2)
Level 29: Lightning Arc (Rank 2, Rank 3)
Level 32: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 35: Rebirth
Level 38: Endbringer's Grasp (Rank 2, Rank 3)
Travel Powers:
Level 6: Acrobatics (Rank 2)
Level 35:
Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Warden: Fortified Gear (1/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: Reactive Strikes (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Vindicator Mastery (1/1)
i decided to keep warden because of reactive strikes looking to be champs version of lightsaber blaster bolt deflection even though i'll likely be using more ranged abilities than the lone two melee ones
Warden is fine even for ranged builds, due to Elusive being good vs. many things defensively. It will be less dps than Guardian w/ Find the Mark, though. Reactive Strikes is kinda questionable for non-tanks, imo, unless ur mostly doing solo stuff. Provided a tank is running w/ you and controlling aggro, most of any dmg you'd take is gonna be from AoE attacks.
The build looks a bit more cohesive now, imo. Should be okay as long as its playing Ranged w/ the maintains mostly. I'm still wondering if it'll be better served w/ MSA over OD, though, and that will also depend on the playstyle a bit.
- Be safe and have fun, champs - for science!
At the very least, I'd consder swapping the following powers:
Force Eruption -> Force Geyser: Force Geyser is one of the few non-gapcloser powers with an extremely short 3 sec cooldown. Such powers are perfect for using with MSA.
Overdrive -> Molecular Self-Assembly: As already mentioned, you'd get more out of it, and when used along with Force Geyser, you'll have energy rolling in mere seconds after using it.
As for Concentration? Yuck, but this game really doesn't have crap for people who want to hybridize ranged + melee. I normally use Compassion for these types of builds, but I understand how that wouldn't fit a sith lord theme very well. In general, the Laser Sword micro-set suffers from the lack of a proper form, so they typically lean on Form of the Tempest.
It mainly depends on what you want to be though: a light saber wielder or a lightning shooter.
i ended up having to take concentration at 8 so i could grab MSA at 11 when it became a valid choice