Cryptic,
I would like to request an increase in the frequency and regularity of your "State of the Game" announcements. These announcements are integral in keeping the community engaged and informed, not to mentioned excited. We, the players, need to know what you, the developers, are working on and what is coming in the near future. The last "State of the Game" announcement we received from you was back in April! This is far too long to go without an update on what you all are working on and what we can look forward to next. I love what you have been doing with the game in recent months and would like to applaud and encourage you for bringing in a breath of fresh air to CO which has sat stagnant for too long. But without regular, and frequent, communication from you about what is coming next, players who have long seen their game neglected can easily slip back into a pessimistic mindset. I am sure there will be a good percentage of replies to this thread informing me of how "dead" champions is and how you, as the developers, have abandoned it. I see the work that has been done since the start of the year and I notice a marked increase n development. I have faith that my favorite game is starting to get the attention is deserves and I am over the moon. With that being said, please let us know what is coming up and what you are working on more frequently. Once a month would be great. But three months since the last update is too long. Thank you for taking the time to read this and keep up the good work.
-Mike
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And then there's the vocal contingent that will call the devs "liars" by denying the value of anything that has been accomplished. To hear some folk tell it, there's been nothing of any significance added to the game since Vibora Bay, and I've heard a couple of people deny even that much advance.
Basically, there's no percentage in State of the Game updates around here.
- David Brin, "Those Eyes"
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I'll......FOAM FINGER YOUR BACK!
"When they did regular, frequent updates, they'd often discuss with us upcoming plans, noting that said plans were always subject to change. And when the plans failed to come to fruition [...]"
If the devs were constantly saying they'd like to do stuff and that stuff never happened, then players should call devs on their inability to get things done. It's a terrible reason not to communicate with the entire community. First step is actually coming up with a reasonable plan that isn't "stuff the current dev (team?) wants to throw into the game". We have enough abandoned project in CO.
[at]riviania Member since Aug 2009
For example: during the lead up to LoR they were apparently at one point planning to make Suliban available as part of the Romulan Republic.
Also, at one point they referred to the Republic aliens as "Hybrids" and were planning to make them unavailable to non subscribers. Which would have been unique since the plan was not to restrict them to LTS(Romulan Borg are there for that) but all gold players.
But that got dropped and the devs never explained what the concept was that would have made them different.
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Well, we tried.
It isn't worth the headache.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
"People are mean" isn't a good reason not to make plans and actually stick to them.
[at]riviania Member since Aug 2009
Another way is to seek out opinions (not like those are rare here 8-0 ) on what content the player base likes and would like to see more of. I for one (told you opinions were easy to find) would love to see more Comic Series! Those are my favorite content of the game and CO needs more of them!
If only we, the community, as a whole, could be more understanding of dev changes and plans that don't pan out. We might actually be able to know what is planned for the game we love so much!
As for the not happen at all, see all the bitching in the last Until feild report, which went on for THREE years(until someone finally thought to close it), about "you said we would be getting this, why haven't we got it."
ok, if plans change isn't good enough. How about, we keep getting new trainee devs, who after they prove themselves competent, get transferred to the other 2 games..
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It's not "people are mean", it's "people are stupid and take every vague reference as if it were a contract". They're damned if they do, and damned if they don't.
Another option is send out the State of the Game and UNTIL Reports as emails instead of forum posts. This would eliminate user responses. Not the most convenient or preferred way to handle this but, then again, the situation is certainly less than ideal.
I think we can all agree that it would preferable to receive the SotG and UNTIL Reports here in the forums. That being said, there are ways around those that would take such an opportunity to complain and accuse. I just want to know what is coming so I can be excited and anticipate the arrival of new content rather than being left in the dark.
Bug fixes for Forum Malv, yeah no I don't need to know about that ahead of time, as to me that is just maintenance work.
The total rework and improvement of various powers they did recently (with a total change to make Tanking a bit easier!!!), sure that's good for a more frequent report.
I don't need to know if they plan to move some decimal points one to two months from now.
New content, rebalances, powers, etc. Sure.
Also if plans change, people need to accept it and be mature about it. I would prefer if it remained a locked thread on the forums. All other methods seem inconvenient and like more work for an already stressed team.
http://www.arcgames.com/en/forums/championsonline/#/discussion/1205146/champions-online-state-of-the-game-4-29-2016
She posted a link to a blog post in a locked forum post and that blog post had no comment ability on it.
I think that should work just fine.
I mean, I'm fine with that state of the game 100%, not criticizing at all. But previous states and reports went much further into the future, especially with the whole "these things are totally subject to change" part.
For instance, if they are using an Agile methodology they may work on multiple things that eventually can come together at some point. But until those multiple parts (art assets, sound assets and voice over work, UI work, programming for scripts for in mission/events, etc) come together or are close to, they may not be able to put even a "possible date on things".
But I do get your point about them playing it safe.
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